Retribution Aura is a Tier 6 skill, which requires a clvl of 20. This is a spirit skill.
The Monk activates an aura that reflects damage.
Contents
Background
Diablo III Skill [e] | |
---|---|
Retribution Aura Active, 5 ranks | |
Used by: | Monk |
Reflect damage with a holy aura. | |
Type: | Buff |
Quantity: | NA |
Effect: | Party |
School: | Holy |
Spirit cost: | X |
Cast time: | Instant |
Duration: | X |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Monk expends spirit to activate an aura for himself and his party that reflects damage back to attackers.
Skill Design
This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.
This is the last aura available to the Monk. Auras operate differently than in Diablo II where they are not a passive skill that simply require being the chosen skill on the hotbar. Auras in Diablo III are active skills that need to be casted, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-casted to keep the effect, and if there are any cooldowns.
Retribution Aura will be a familiar skill to players of WarCraft III and World of WarCraft, which was a skill utilized by the Paladin in those games. It was formerly known as Thorns (with a short-timed Holy Fire) in Diablo II. The reason for the name change is unclear.
Skill Rank Table
- Rank 1: Creates an aura that reflects damage back at enemies, dealing holy damage equal to X% of the damage inflicted. When activated, this ability will damage all nearby enemies for X-X holy damage over X seconds.
Skill Rune Effects
- None known.
Development
This skill was first revealed at BlizzCon 2010, and it costs spirit to cast, which is built up by combo skills.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery: