Inner Sanctuary
Inner Sanctuary is a Tier 5 skill which requires a clvl of 14. This is a spirit skill.
The Monk casts a rune on the ground that cannot be passed.
Contents
Background
Diablo III Skill [e] | |
---|---|
Inner Sanctuary Active, 5 ranks | |
Used by: | Monk |
Creates a protected region on the ground for a few seconds that can not be bypassed by enemies. | |
Type: | Defensive Buff |
Quantity: | N/A |
Effect: | AoE globe |
School: | Holy |
Spirit cost: | X |
Cast time: | Unknown |
Duration: | 6-10 sec |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
Skill Design
When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)
It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
Skill Rank Table
- Rank 1: 6 second impassible region.
- Rank 2: 7 second impassible region.
- Rank 3: 8 second impassible region. (presumed)
- Rank 4: 9 second impassible region. (presumed)
- Rank 5: 10 second impassible region. (presumed)
Synergies
- None known.
Skill Rune Effects
- None known.
Development
This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. The whole idea behind this spell is to make life a little easier for the relatively frail Monk.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Rune Fan Art by Holyknight3000