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Magic Weapon

Revision as of 11:55, 7 October 2009 by Leord (talk | contribs) (Background: Typo fix)

Magic Weapon is a Tier 5 skill from the Wizard's Conjuring skill tree, making your weapon magical and increasing damage.


Contents

Background

Diablo III Skill [e]
Diablo III Logo.jpg
Magic Weapon

Active, 5 ranks

Used by: Wizard
Skill Description:
Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
Skill Details:
Type: Self buff
Quantity: 25-35 damage
Effect: Self
School: Unknown
Mana cost: 10
Cast time: Instant
Duration: 120 sec
Cooldown: 1.5 sec
Synergies: None
Requires: Stone Skin
Prereq of: N/A

When the need for physical combat arrives, the Wizard is well prepared, fusing her weapon with magical energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.

Skill Design

One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it's possible that some Wizard builds could deal very good weapon damage.

On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.


Skill Rank Table

  • Rank 1: 25-35 damage for 120 seconds.

Only Rank 1 is currently known.


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

While the BlizzCon 2008 skills had several melee-related skills, most of those disappeared with the new BlizzCon 2009 build.

Magic Weapon was first shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.




References