Magic Weapon is a Tier 5 skill from the Wizard's Conjuring skill tree, making your weapon magical and increasing damage.
Contents
Background
Diablo III Skill [e] | |
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Magic Weapon Active, 5 ranks | |
Used by: | Wizard |
Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds. | |
Type: | Self buff |
Quantity: | 25-35 damage |
Effect: | Self |
School: | Unknown |
Mana cost: | 10 |
Cast time: | Instant |
Duration: | 120 sec |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | Stone Skin |
Prereq of: | N/A |
When the need for physical combat arrives, the Wizard is well prepared, fusing her weapon with madical energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
Skill Design
One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don't know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it's possible that some Wizard builds could deal very good weapon damage.
On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.
Skill Rank Table
- Rank 1: 25-35 damage for 120 seconds.
Only Rank 1 is currently known.
Synergies
- None known.
Skill Rune Effects
- None known.
Development
While the BlizzCon 2008 skills had several melee-related skills, most of those disappeared with the new BlizzCon 2009 build.
Magic Weapon was first shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
References
Conjuring Skills [e] | ||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |