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Wizard skills

Revision as of 14:24, 21 September 2009 by Leord (talk | contribs)
Wizard Skill Tree interpretation by Muldric.

This page lists all known Wizard skills, sorted by skill tree. Each skill tree page and each skill page contain individual information and screenshots.


Useful skill links:


The Conjuring skill tree is a Wizard skill tree that focus on conjuring items, objects or effects into the physical realm.


Useful skill links:



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Wizard's Conjuring skill tree as of BlizzCon 2009.

Contents

Conjuring skills

The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.


Tier I

  • Spectral Blade
    • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.


Tier II


Tier III

  • Explosive Blast
    • A blast of energy explodes at the target causing 10-16 damage in a small radius.
  • Stone Skin
    • Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.


Tier IV

  • Hydra
    • Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
  • Intensify
    • When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.


Tier V

  • Mighty Impact
    • Increases critical hit damage by 10%.
  • Magic Weapon
    • Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.


References


The Arcane skill tree is a Wizard skill tree that focus on using volatile magics to despatch enemies and warp time.


Useful skill links:



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Wizard skills is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

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Wizard's Arcane skill tree as of BlizzCon 2009.

Arcane skills

Spells that warp time, and brings out ancient arcane energy goes into this tree.


Tier I

  • Magic Missile
    • Fire X missile(s) of energy at your enemies causing Y-Z arcane damage to them.
  • Expanded Mind
    • Expands the Wizard's knowledge increasing the Wizard's mana by X%.


Tier II

  • Wave of Force
    • Project a wave of force outwards, repelling enemies and projectiles and dealing X-Y damage.


Tier III

  • Arcane Orb
    • An orb of pure energy deals X-Y on contact and an additional Z-Q arcane damage to all enemies in the blast area.
  • Energy Shield
    • A protective barrier absorbs incoming damage using mana. Every point of damage costs 2 mana. Damage absorbed: 75. Duration: 120 seconds.


Tier IV

  • Disintegrate
    • Emanate a beam of pure energy dealing X arcane damage per second. Damage is modified to 80% each time the beam passes through a target.
  • Slow Time
    • Warp space and time, slowing nearby monsters and projectiles. Cooldown: 20 seconds. Enemy cooldown increase: 1 seconds.


Tier V

  • Arcane Torrent
    • Meteorites pelt the targeted region dealing X to Y damage per second.
  • Arcane Weakness
    • Enemies damaged by your arcane spells are affected with Arcane Weakness, increasing damage taken by 20% for 5 seconds.


Tier VI

  • Teleport
    • Teleport to the selected location up to 100 feet away. Teleport can only be used every 9 seconds.


References


The Storm skill tree is a Wizard skill tree that focus on traditional elemental attacks, like the sorceress of Diablo II.


Useful skill links:



Important.png Archived Article [e]
Wizard skills is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Updated version of this article is:
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Current information can be found at:


Wizard's Storm skill tree as of BlizzCon 2009.

Storm skills

Spells that bring in the cold air from the stratosphere, or brings forth lightning bolts flung at enemies.


Tier I

  • Charged Bolt
    • Launch a volley of 3 electric bolts that deal X-Y lightning damage each.
  • Ice Armor
    • A field of ice slows movement and attack speed of enemies that attack you at close range, and causes X cold damage.


Tier II

  • Frost Nova
    • An explosion of ice pelts nearby enemies for X-Y cold damage. Has an additional Z% chance of a critical hit.
  • Electrocute
    • Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage.


Tier III


Tier IV

  • Bonechilling Cold
    • Frozen targets take X% additional damage from all attacks.
  • Ray of Frost
    • Project a beam of cold energy that deals X cold damage per second.


Tier V

  • Blizzard
    • Call down shards of ice to pelt an area dealing X-Y cold damage per second for 3 seconds.
  • Storm Armor
    • Surround yourself in electrical energy. Electric bolts are automatically fired at attackers for X to Y damage. Armor spells affect you and all nearby allies and you can only be affected by one armor spell at a time.


Tier VI

  • Storm Power
    • Increase damage of all lightning and ice spells.


References



References