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Zombie Skill Tree

Revision as of 14:25, 28 August 2009 by DxAxxxTyriel (talk | contribs)

Template:Class navbox The Witch Doctor has three skill trees, with a variety of active and passive skills in each. Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.

The Witch Doctor's tree skill trees are:


Contents

Diablo III Skill Trees

Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.

All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.


Plague Skill Tree

Locust Swarm

See the Locust Swarm entry for details.

Plague of Toads

See the Plague of Toads entry for details.

Carrion Spiders

See the Carrion Spiders entry for details.

Projected Passives

No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the Wizard and Barbarian, some educated guesses can be made.

It's a safe bet that we'll see a passive that boosts the damage of all skills in this tree, or perhaps all of the Witch Doctor's poison damage skills. Other passives will improve the individual skills; something like Improved Plague of Toads/Locust Swarm/Spider Statue, granting more damage, better odds of critical hits, etc. It's also a decent bet that there will be faster casting rate and/or lower mana cost passives for the WD, as there are for the Wizard, since the character is designed to cast quickly and keep moving, and will need mana for that.