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Runic Might

Revision as of 14:36, 9 July 2009 by Leord (talk | contribs) (Created Article)
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Runic Might is a Tier 4 skill from the Wizard's Arcane skill tree, increasing skill rune power.


Contents

Background

Diablo III Skill [e]
Diablo III Logo.jpg
Runic Might

Passive, 5 ranks

Used by: Wizard
Skill Description:
Increases the effects of all runes.
Skill Details:
Type: Varying
Quantity: None
Effect: Self
School: Arcane
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: All Wizard spells with runes.
Requires: N/A
Prereq of: N/A

The Wizard who spends time learning the true maning of the runes of Sanctuary, will be able to use them more efficiently. More Mirror Images, more Magic Missiles, etc.


Skill Design

A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.


Skill Rank Table

  • Rank 1: No specific rank data available.

Only Rank 1 is currently known.


Synergies


Skill Rune Effects

  • Increases the effect of all runes.


Development

Penetrating Spells was first shown at BlizzCon 2008 when the Wizard was unveiled. It's still assumed to be available as of 9 July 2009, but perhaps Blizzard have spent more time balancing it. The original iteration had no specific details about the skill at all.



Related Articles

References