Runic Might is a Tier 4 skill from the Wizard's Arcane skill tree, increasing skill rune power.
Contents
Background
Diablo III Skill [e] | |
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Runic Might Passive, 5 ranks | |
Used by: | Wizard |
Increases the effects of all runes. | |
Type: | Varying |
Quantity: | None |
Effect: | Self |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | All Wizard spells with runes. |
Requires: | N/A |
Prereq of: | N/A |
The Wizard who spends time learning the true maning of the runes of Sanctuary, will be able to use them more efficiently. More Mirror Images, more Magic Missiles, etc.
Skill Design
A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.
Skill Rank Table
- Rank 1: No specific rank data available.
Only Rank 1 is currently known.
Synergies
Skill Rune Effects
- Increases the effect of all runes.
Development
Penetrating Spells was first shown at BlizzCon 2008 when the Wizard was unveiled. It's still assumed to be available as of 9 July 2009, but perhaps Blizzard have spent more time balancing it. The original iteration had no specific details about the skill at all.
Related Articles
References
Arcane Skills [e] | |||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Teleport |