Sentry

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Revision as of 05:22, 7 August 2011 by MrFrye (talk | contribs) (new skill info)
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Sentry is a Demon Hunter skill unlocked at level 22. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's Hydra skill.

Sentry has not yet been seen or tested, only described in forum posts and interviews.


Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Sentry
Used by: Demon Hunter
Enabled at: Clvl 22
Skill Description
A trap that shoots targets.
Type: DoT
Resource Use: Costs Discipline
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Demon Hunter throws a sphere onto the ground that fires arrows at nearby enemies.


Skill Design

The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap of sorts that fires arrows at enemies. It's not known if the Sentry will go into action as soon as it's cast, or if it only activates when enemies move into range, as the Demon Hunter's other traps do.

It is assumed that much like the Wizard's Hydra, players may only have a set number of traps and/or Sentries active at once.


Skill Rank Table

  • Rank 1: Unknown.

The Demon Hunter can have a maximum of X traps active at one time.


Synergies


Skill Rune Effects

  • No rune effects for Sentry are known.


Development

Sentry was first announced in a Blizzard tweet in early January 2011. [1]

Demon Hunter is getting a few new toys. One of the coolest has to be the Sentry. --Diablo

It was explained in a bit more detail later that month: [2]

So the Sentry was given to the Demon Hunter. Is this identical to the Assassin’s sentry? I’m dying to know how runes change it. --NocturneGS
The assassin sentries were more like stationary magic dispensers. The demon hunter sentry is more like something a spy would sap. --Diablo

Fuller details came in February 2011, when Jason Bender spoke about Sentry in an interview:[3]

So like I was saying, there are different kinds of traps and they are sort of the usual to some extent and then we have weird some stuff. The Sentry is by default your standard trap as you would expect, it’s a lot like Hydra. I will say that the runes will change how that works.

I don’t want to get into too much specifics about the runes yet, because those are still in development. But you have seen what the runes can do to the Wizard and what kinds of things it can do specifically for the Hydra, but with the gadget theme we can do even crazier and funkier stuff with gadgets, because we’ve learned so much from running for the Wizard’s powers that we can take a lot of that knowledge forward and take some ideas off the shelf and put those into things like the Sentry.

Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.

Skill tiers were removed for the July 2011 Press Event, and Sentry became a level 22 skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References

  1. New Demon Hunter Skill Sentry -- Incgamers 8th Jan 2011
  2. Demon Hunter Sentries -- Incgamers 19th Jan 2011
  3. Jason Bender and Christian Lichtner Interview -- DiabloFans 18th Feb 2011