Ignore Pain

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Ignore Pain is a Barbarian Tier 2 skill unlocked at level 3, which reduces all damage taken by 50% for 6 seconds; while it's active, Fury gain is suspended.


Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Ignore Pain
Used by: Barbarian
Enabled at: Clvl 3
Skill Description
Reduces all damage taken by X% for Y sec. Fury gain is suspended while Ignore Pain is active
Type: Self Buff
Resource Use: Suspends Fury gain
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Barbarian ignores all pain caused to him, calming him down in the process.


Skill Design

This skill is really useful for tough situations, where no amount of skills can save you and your only chance is to survive being pounded by a mob of monsters until help can arrive or to plan your next move. This is also useful during boss fights, as 50% damage reduction coupled with Second Wind will make damage against the Barbarian almost useless. A skill that hardcore players might take a liking to, its only drawback is the suspended fury gain and it is assumed that fury will continue depleting for the duration of the spell.

Ignore Pain sequence, showing the orbiting "shields" within the globe of protection.


Skill Rank Table

  • Rank 1: Reduces all damage taken by 50% for 6 sec. While skill is active, Fury gain is suspended.
  • Rank 2: Reduces all damage taken by 55% for 7 sec. While skill is active, Fury gain is suspended. (A)
  • Rank 3: Reduces all damage taken by 60% for 8 sec. While skill is active, Fury gain is suspended. (A)
  • Rank 4: Reduces all damage taken by 65% for 9 sec. While skill is active, Fury gain is suspended. (A)
  • Rank 5: Reduces all damage taken by 70% for 10 sec. While skill is active, Fury gain is suspended. (A)

(A) = Assumed


Trait Synergies


Skill Rune Effects

  • No rune effects for Ignore Pain are known.


Development

Ignore Pain was first seen at BlizzCon 2008, where it was at Tier III on the Battlemaster Skill Tree. Then, it reduced damage taken by 70% for 10 seconds, and would not suspend fury gain at rank one.

The skill was slightly adjusted for BlizzCon 2009; damage reduction was lowered, and fury gain was suspended. Flux had this to say on the subject:[1]

This sounds like a red alert emergency skill. Stopping your Fury gain, even for 6 seconds, is a huge cost, as mandatory as it is to keep refilling Fury so you can keep using your killing skills. But 50% damage reduction could be a life saver. Would you be clever enough to spend this point, put it on your hotbar, and remember to use it quickly enough to save your bacon?

At BlizzCon 2010, Ignore Pain was available in the gameplay demo but not one of the Barbarian's starting skills, and there are no gameplay reports describing it.

Previous Versions

See the Barbarian skill archive for more details on previous versions of Ignore Pain and other Barbarian skills.


Media

You can find pictures in the Diablo III screenshot and picture gallery:



References