Wizard skills
This page lists all known Wizard skills, sorted by skill tree. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.
Useful skill links:
- Skills - General skill design and mechanics.
- Conjuring Skill Tree - Conjuring skills.
- Arcane Skill Tree - Arcane skills.
- Storm Skill Tree - Storm skills.
- Wizard skill archive - Removed Wizard skills.
- Skill runes - One new way to customise skills.
- Signature skills - Skills that define characters.
- Active skills - Skills where effects are activated by the player.
- Passive skills - Skills where effects are activated automatically, by the computer or by special events.
The Conjuring skill tree is a Wizard skill tree that focus on conjuring items, objects or effects into the physical realm.
Useful skill links:
- Skills - General skill design and mechanics.
- Wizard skills - Wizard-specific skill design.
- Conjuring Skill Tree - Conjuring skills.
- Arcane Skill Tree - Arcane skills.
- Storm Skill Tree - Storm skills.
- Wizard skill archive - Removed Wizard skills.
Archived Article [e] Wizard skills is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
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Contents
Conjuring skills
The focus on Conjuring skills is on bringing magical manifestations to the physical plane from the ethereal plane. Spells like Hydra, Mirror Image and Spectral Blade are prime examples of this.
Tier I
- Spectral Blade
- Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X physical damage with each hit.
Tier II
- Mirror Image
- Creates an illusionary duplicate of yourself that lasts for 8 seconds and has X% of your health.
- Stability Control
- Health globes restore X% mana when picked up.
Tier III
- Explosive Blast
- A blast of energy explodes at the target causing 10-16 damage in a small radius.
- Stone Skin
- Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.
Tier IV
- Hydra
- Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
- Intensify
- When you pick up a health globe, your critical hit chance increases by 2%. Duration: 7 seconds.
Tier V
- Mighty Impact
- Increases critical hit damage by 10%.
- Magic Weapon
- Imbue your weapon with magical energy granting it increased damage. Damage: 25-35. Duration: 120 seconds.
References
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
---|
Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
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Berserker Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
|
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |
The Arcane skill tree is a Wizard skill tree that focus on using volatile magics to despatch enemies and warp time.
Useful skill links:
- Skills - General skill design and mechanics.
- Wizard skills - Wizard-specific skill design.
- Conjuring Skill Tree - Conjuring skills.
- Arcane Skill Tree - Arcane skills.
- Storm Skill Tree - Storm skills.
- Wizard skill archive - Removed Wizard skills.
Archived Article [e] Wizard skills is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
|
Arcane skills
Spells that warp time, and brings out ancient arcane energy goes into this tree.
Tier I
- Magic Missile
- Fire X missile(s) of energy at your enemies causing Y-Z arcane damage to them.
- Expanded Mind
- Expands the Wizard's knowledge increasing the Wizard's mana by X%.
Tier II
- Wave of Force
- Project a wave of force outwards, repelling enemies and projectiles and dealing X-Y damage.
Tier III
- Arcane Orb
- An orb of pure energy deals X-Y on contact and an additional Z-Q arcane damage to all enemies in the blast area.
- Energy Shield
- A protective barrier absorbs incoming damage using mana. Every point of damage costs 2 mana. Damage absorbed: 75. Duration: 120 seconds.
Tier IV
- Disintegrate
- Emanate a beam of pure energy dealing X arcane damage per second. Damage is modified to 80% each time the beam passes through a target.
- Slow Time
- Warp space and time, slowing nearby monsters and projectiles. Cooldown: 20 seconds. Enemy cooldown increase: 1 seconds.
Tier V
- Arcane Torrent
- Meteorites pelt the targeted region dealing X to Y damage per second.
- Arcane Weakness
- Enemies damaged by your arcane spells are affected with Arcane Weakness, increasing damage taken by 20% for 5 seconds.
Tier VI
- Teleport
- Teleport to the selected location up to 100 feet away. Teleport can only be used every 9 seconds.
References
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
---|
Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
---|
Berserker Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
|
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |
The Storm skill tree is a Wizard skill tree that focus on traditional elemental attacks, like the sorceress of Diablo II.
Useful skill links:
- Skills - General skill design and mechanics.
- Wizard skills - Wizard-specific skill design.
- Conjuring Skill Tree - Conjuring skills.
- Arcane Skill Tree - Arcane skills.
- Storm Skill Tree - Storm skills.
- Wizard skill archive - Removed Wizard skills.
Archived Article [e] Wizard skills is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Updated version of this article is:
|
Storm skills
Spells that bring in the cold air from the stratosphere, or brings forth lightning bolts flung at enemies.
Tier I
- Charged Bolt
- Launch a volley of 3 electric bolts that deal X-Y lightning damage each.
- Ice Armor
- A field of ice slows movement and attack speed of enemies that attack you at close range, and causes X cold damage.
Tier II
- Frost Nova
- An explosion of ice pelts nearby enemies for X-Y cold damage. Has an additional Z% chance of a critical hit.
- Electrocute
- Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage.
Tier III
- Empowered Armor
- Increases your armor by X%.
- Energy Twister
- Summon an Energy Twister that deals 10 damage per second to everything in its path.
Tier IV
- Bonechilling Cold
- Frozen targets take X% additional damage from all attacks.
- Ray of Frost
- Project a beam of cold energy that deals X cold damage per second.
Tier V
- Blizzard
- Call down shards of ice to pelt an area dealing X-Y cold damage per second for 3 seconds.
- Storm Armor
- Surround yourself in electrical energy. Electric bolts are automatically fired at attackers for X to Y damage. Armor spells affect you and all nearby allies and you can only be affected by one armor spell at a time.
Tier VI
- Storm Power
- Increase damage of all lightning and ice spells.
References
BlizzCon 2009 | Classes of Diablo III - Skills [e] |
---|
Barbarian Berserker Juggernaut Battlemaster | Monk All | Witch Doctor Zombie Spirit Voodoo | Wizard Conjuring Arcane Storm |
---|
Berserker Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Sprint |
Tier III |
Tier IV |
Tier V |
Tier VI • Wrath of the Berserker
|
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |
Voodoo Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Skull of Flame |
Tier II • Hex |
Tier III |
Tier IV • Pit of Fire |
Tier V |
Tier V |
References