Taunt
Taunt is a tier IV skill in the Juggernaut Skill Tree, which causes enemies around Barbarian to attack him with less damage.
Contents
Background
Diablo III Skill [e] | |
---|---|
Taunt Active, 5 ranks | |
Used by: | Barbarian |
Taunt monsters to attack you at close range for X seconds. Taunted monsters do Y% less damage while taunted | |
Type: | Debuff |
Quantity: | Cast |
Effect: | Circular AoE |
School: | Physical |
Fury cost: | Unknown |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Taunt in Diablo 3 is almost identical to the taunt in Diablo 2, having the same functions. However, the Diablo 3 Taunt does not lower the armor of enemies affected. This skill is a must for Barbarians who wish to tank better, since the Juggernaut tree is all about taking damage.
Skill Design
Taunt is a warcry, and as such, is made to help you and your allies. The Debuff will help Barbarians with high damaging monsters, making them less of a threat or to catch pesky monsters like the Fallen, if no Overseer is present. Also, It can be used to help allies if they are attacked by monsters which they cannot handle and will soon die. It is Unknown if it will affect bosses, will it cause them to switch targets? or will it just lower the damage? Speculate at your own risk.
Skill Rank Table
(legend (A) = Assumed)
- Rank: 1/5
- Taunt monsters to attack you at close range for 6 seconds. Taunted monsters do 55% less damage while taunted.
- Fury Cost: Unknown
- Rank: 2/5
- Taunt monsters to attack you at close range for 6.5 seconds. Taunted monsters do 60% less damage while taunted. (A)
- Fury Cost: Unknown
- Rank: 3/5
- Taunt monsters to attack you at close range for 7 seconds. Taunted monsters do 65% less damage while taunted. (A)
- Fury Cost: Unknown
- Rank: 4/5
- Taunt monsters to attack you at close range for 7.5 seconds. Taunted monsters do 70% less damage while taunted. (A)
- Fury Cost: Unknown
- Rank: 5/5
- Taunt monsters to attack you at close range for 8 seconds. Taunted monsters do 75% less damage while taunted. (A)
- Fury Cost: Unknown
Synergies
Skill Synergies
- Revenge: Running into a big group of enemies and using Taunt will make them weaker and force them to attack you, followed by Revenge which will cause damage to them all and heal you for a good amount.
Skill Rune Effects
- None known.
Development
Taunt was seen in every Diablo 3 game demo to date, and was re-iterated, judging from the latest demo. The old Taunt would only force enemies to attack you, without the damage debuff, making the usefulness of this skill questionable.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Taunt have been seen:
Related Articles
References
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |