Monk traits

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All traits were removed from the game prior to the press event of July 2011 and replaced with passive skills. This is archived for future curiosity and reference. This page is not to be updated with current info; see the Monk skills page for current skill information.

Traits are passive skills. Points spent in these grant bonuses that affect other aspects of the character. Traits are not displayed in the skill listing, but are on their own separate Traits menu.

Unlike skill points, which are earned at every level up, Trait points are only awarded every other level. Only on odd numbered levels: 1, 3, 5, 7, and so on, up to 59.

Known Monk Traits

This listing comes from the Blizzcon 2010. It should be considered preliminary and subject to change and revision. In fact, the D3 Team said at Blizzcon that traits were very new and still undergoing development, and that with over 30 Traits for the established characters, there were probably too many of them at this point for players to make informed choices.

Click to the individual Traits pages for more details about the particular trait. Many common traits are available to more than one class. Traits become available in bunches, every 4 levels.


Level requirement: Under 10

The level requirements of the earliest Traits are not known, since they were observed on level 9+ characters, for whom they were all already available.

Precision

  • Max points: 5
  • Description: Increases melee damage for each point in dexterity.
  • Lore: Not yet known.


Toughness

  • Max points: 5
  • Description: Increases your vitality by 20%.
    • Level One: +20% vitality
    • Level One: +40% vitality
    • Level One: +60% vitality
    • Level One: +80% vitality
    • Level One: +100% vitality
  • Lore: Not yet known.


True Spirit

  • Max points: 5
  • Description: : Increases Spirit regeneration.
  • Lore: Not yet known.


Superior Skill

  • Max points: 5
  • Description: Increases your dexterity.
  • Lore: Not yet known.


Healer

  • Max points: 3
  • Description: Increases the amount healed by your healing skills.
  • Lore: Not yet known.


Lucky

  • Max points: 3
  • Description: Monsters drop higher amounts of gold.
  • Lore: Not yet known.

Level requirement: 11

Sixth Sense

  • Max points: 3
  • Description: Increases your chance to dodge attacks.
  • Lore: Not yet known.


Intimidation

  • Max points: 3
  • Description: Increases damage done and reduces vendor costs.
  • Lore: Not yet known.


Level requirement: 15

Die by the Sword

  • Max points: 3
  • Description: Increases damage done when the Monk is wielding a sword.
  • Lore: Not yet known.


Level requirement: 23

Beast Hunter

  • Max points: 3
  • Description: Damage bonus against Beasts.
  • Lore: Not yet known.


Demonsbane

  • Max points: 3
  • Description: Damage bonus against Demons.
  • Lore: Not yet known.


Just... Stay... Dead!

  • Max points: 3
  • Description: Damage bonus against Undead.
  • Lore: Not yet known.


Level requirement: 27

Cruelty

  • Max points: 5
  • Description: Increases your chance of dealing critical strikes.
  • Lore: Not yet known.


Fleet

  • Max points: 3
  • Description: Increases your base movement speed.
  • Lore: Not yet known.


Level requirement: 35

Weak Spot

  • Max points: 3
  • Description: Increases critical strike damage.
  • Lore: Not yet known.


Natural Leader

  • Max points: 3
  • Description: Unknown.
  • Lore: Not yet known.


Level requirement: 39

Pound of Flesh

  • Max points: 5
  • Description: Increases your chance to get a health globe from normal monsters by 20%. Also increases the amount of healing provided by 10%.
    • Level One: +20% increased chance
    • Level Two: +40% increased chance
    • Level Three: +60% increased chance
    • Level Four: +80% increased chance
    • Level Five: +100% increased chance
  • Lore: Not yet known.

Presumably the +10% more healing is granted from the shared benefit when other characters hit health globes as well. The +% to score a health globe increases each level, but the % increase does not.


Rapid Strikes

  • Max points: 3
  • Description: Increases your attack speed
  • Lore: Not yet known.


Level requirement: 43

Thunderous Blows

  • Max points: 5
  • Description: Increases damage done when the Monk is wielding a two-handed weapon.
  • Lore: Not yet known.


Frenzied Attacks

  • Max points: 3
  • Description: Increases your chance to deal critical strikes and increases critical strike damage.
  • Lore: Not yet known.


Level requirement: 47

Temperature Control

  • Max points: 3
  • Description: Reduces lightning, fire and frost damage taken by the monk.
  • Lore: Not yet known.


References