Difference between revisions of "Telekinesis"

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<span style="color:red;">'''All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the [[skills]] page for current skill information.'''</span>
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Telekinesis is a [[Wizard trait]]. It improves the Wizard's chance to dodge projectiles.
 
Telekinesis is a [[Wizard trait]]. It improves the Wizard's chance to dodge projectiles.
  
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[[category:traits]]
 
[[category:traits]]
 
[[category:Wizard traits]]
 
[[category:Wizard traits]]
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[[category:Archives]]

Latest revision as of 01:27, 4 August 2011

All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the skills page for current skill information.

Telekinesis is a Wizard trait. It improves the Wizard's chance to dodge projectiles.

The Diablo II Sorceress had a spell of this name, though its function was quite different.


Telekinesis Properties[edit | edit source]

Telekinesis

  • Clvl Req: 43
  • Description: Increases your chance to dodge projectiles by 10%.
  • Max points: 3
    • Rank One: Unknown.
    • Rank Two: Unknown.
    • Rank Three: Unknown.
  • Lore: Not yet known.

Note that the description says "improves." Not "grants." This implies that the Wizard will have some % chance to dodge projectiles even without this trait. Perhaps dodging projectiles is a sort of inherent character ability, in Diablo III?


Classes[edit | edit source]

This is a Wizard-only trait.


Synergies[edit | edit source]

None known.