Difference between revisions of "Summon Zombie Dogs"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(updated skillbox)
(added media)
Line 3: Line 3:
  
 
Mongrels can also be detonated by the [[Sacrifice]] skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters.
 
Mongrels can also be detonated by the [[Sacrifice]] skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters.
 +
  
  
Line 51: Line 52:
  
 
==Trait Synergies==
 
==Trait Synergies==
Various [[traits]] boost his spell damage and casting speed across the board, as well as increase damage to particular monster types. Several traits grant bonuses more specific to the Mongrels, though.
+
Various [[Witch Doctor traits]] boost his spell damage and casting speed across the board, as well as increase damage to particular monster types. Several traits grant bonuses more specific to the Mongrels, though.
  
 
* [[Leader of the Pack]]: +5% damage to Zombie Dogs.  
 
* [[Leader of the Pack]]: +5% damage to Zombie Dogs.  
Line 59: Line 60:
 
* [[Ferocity]]: Increases damage done by your summons.
 
* [[Ferocity]]: Increases damage done by your summons.
 
* [[Care of the Master]]: Increases the health of your summons.  
 
* [[Care of the Master]]: Increases the health of your summons.  
'''Note:''' The current trait list is very out-of-date and will no doubt be overhauled before game release.
+
'''Note:''' The current [[trait]] list is very out-of-date and will no doubt be overhauled before game release.
  
  
Line 86: Line 87:
 
See the [[Witch Doctor skill archive]] for more details on previous versions of Summon Zombie Dog (or [[Summon Mongrel]]) and other Witch Doctor skills.
 
See the [[Witch Doctor skill archive]] for more details on previous versions of Summon Zombie Dog (or [[Summon Mongrel]]) and other Witch Doctor skills.
  
===Summon Zombie Dog in Other Games===
+
===In Other Games===
 
Summon Zombie Dog is the spiritual successor to [[Diablo II]]'s {{iw|Necromancer Necromancer}} skill {{iw|Raise_Skeleton Raise Skeleton}}, which is also a low-level tanking minion summoning skill.
 
Summon Zombie Dog is the spiritual successor to [[Diablo II]]'s {{iw|Necromancer Necromancer}} skill {{iw|Raise_Skeleton Raise Skeleton}}, which is also a low-level tanking minion summoning skill.
  
Line 95: Line 96:
 
-->
 
-->
 
==Media==
 
==Media==
 +
Summon Zombie Dog can be seen in action on video here:
 +
* [[Gameplay WWI2008|Gameplay: WWI 2008]]
 +
* [[Video: Blizzcon 2010 Rune Effects]]
 +
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]

Revision as of 19:23, 17 May 2011

Summon Zombie Dog is a Witch Doctor Tier 1 skill unlocked at level 2. It summons several zombie dogs, better known as "mongrels" which tank for the Witch Doctor.
This is the basic minion skill of the Witch Doctor.

Mongrels can also be detonated by the Sacrifice skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters.


Background

Diablo III Active Skill [e]
175
Summon Zombie Dog
Used by: Witch Doctor
Enabled at: Clvl 2
Skill Description
The Witch Doctor summons a zombie dog to aid him. Can have multiple zombie dogs at once.
Type: Summon
Resource Use: Costs Mana
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Dogs share WD's damage
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

More points in the skill allow for more, higher level mongrels. They have good foot speed and are fearless, if not very damaging with their hand to hand combat. Sacrifice deals far more damage than the mongrels ever will.


Skill Design

Two mongrels.

Summon Zombie Dog is the first summoning skill most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields for the Witch Doctor to use his attack spells from the back row.

At higher levels Mongrels can deal decent damage, and in a swarm they may be useful against individual enemies, especially when their damage is boosted by a runestone.


Enhancing the Dogs

Mongrel enhanced with Locusts.

Earlier in Diablo III's development, the Witch Doctor's fire and Locust spells could jump to the Mongrels, granting them fire or locust damage on top of their own (weak) attacks. This feature was removed in 2009, and later replaced by various runestone effects.


Skill Rank Table

  • Rank 1: Summon 1 level 12 zombie dog to aid you. Can have up to 1 zombie dogs at a time. Cost: 10 Mana.
  • Rank 2: Summon 1 level 12 zombie dog to aid you. Can have up to 2 zombie dogs at a time. Cost: 10 Mana.
  • Rank 3: Summon 1 level 12 zombie dog to aid you. Can have up to 3 zombie dogs at a time. Cost: 10 Mana.
  • Rank 4: Summon 1 level 12 zombie dog to aid you. Can have up to 4 zombie dogs at a time. Cost: 10 Mana. (A)
  • Rank 5: Summon 1 level 12 zombie dog to aid you. Can have up to 5 zombie dogs at a time. Cost: 10 Mana. (A)

(A) = Assumed


Trait Synergies

Various Witch Doctor traits boost his spell damage and casting speed across the board, as well as increase damage to particular monster types. Several traits grant bonuses more specific to the Mongrels, though.

Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.


Skill Rune Effects

Fiery mongrels set a Wizard ablaze.

The known rune effects for Summon Zombie Dog are:

  • Crimson rune: Level 2 rune effect: Zombie dogs share 20% of the damage the Witch Doctor takes.
  • Unidentified rune: Increases the mongrel's damage output.[1]
  • Unidentified rune: Gives the mongrels more hit points.[2]
  • Unidentified rune: Gives the mongrels substantial fire damage.[3]
  • Unidentified rune: Gives mongrels a chance to drop a health orb when they die. It's not known if Sacrificed dogs would also qualify for this. If so, given that there are traits that enable mana gain from health orbs, it could be largely self-sustaining.


Development

Summon Zombie Dog debuted with Diablo III in the WWI 2008 gameplay video, where the skill was in the Voodoo Skill Tree at Tier I. Summon Zombie Dog was called Summon Mongrel (as Mongrel was the original name of the Zombie dog), and mongrels could be enchanted with Locust Swarm or Skull of Flame, among other spells.

For BlizzCon 2009, the skill was moved to the Zombie Skill Tree. By then, skill enchantments had been removed, replaced by skill rune enhancements. For a brief period of time, this skill apparently cost health instead of mana.

At BlizzCon 2010, they evinced more damage and improved AI, preferring proximity to the Witch Doctor over dealing with stragglers. Flux described it like this:[4]

I saw them finish off the last zombie on screen a number of times, and I don’t recall ever having to summon new ones simply because the old ones had gotten stuck or lost around some corner of the dungeon. That speaks to their pathfinding as well, since the dungeons in this year’s Blizzcon PvM demo were made largely from narrow corridors and were quite windy and full of sharp corners and obstacles.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Summon Zombie Dog (or Summon Mongrel) and other Witch Doctor skills.

In Other Games

Summon Zombie Dog is the spiritual successor to Diablo II's Necromancer skill Raise Skeleton, which is also a low-level tanking minion summoning skill.


Media

Summon Zombie Dog can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References