Difference between revisions of "Revenge"

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'''Revenge''' is a Tier 3 [[Barbarian_skill|skill]] unlocked for the [[Barbarian]] at [[Clvl|character level]] 6, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit.
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'''Revenge''' is a [[Barbarian]] Tier 3 [[Barbarian_skill|skill]] unlocked at [[Clvl|character level]] 6, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit.
  
  
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|ranks= 5
 
|ranks= 5
 
|user= Barbarian
 
|user= Barbarian
|tree= Juggernaut
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|tree= Tier 3
 
|description=  Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit.
 
|description=  Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit.
 
|type= Direct Damage
 
|type= Direct Damage
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|school= [[Physical]]
 
|school= [[Physical]]
 
|resource= [[Fury]]
 
|resource= [[Fury]]
|cost= Unknown
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|cost= None
 
|cast-time= None
 
|cast-time= None
 
|cooldown= None
 
|cooldown= None
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==Trait [[Synergies]]==
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==[[Synergies]]==
 
* None known.
 
* None known.
  
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==Development==
 
==Development==
Skill was first introduced in the [[BlizzCon 2008]] demo, and has not changed much in the [[Blizzcon 2009]] version. The old Revenge would hit for 100% weapon damage at rank 1, as opposed to the current 110%.
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Revenge was first introduced in the [[BlizzCon 2008]] demo, and had not changed much in the [[Blizzcon 2009]] version. The old Revenge would hit for 100% weapon damage at rank 1, as opposed to the new 110%. [[Flux]] described using it at [[BlizzCon 2010]] thusly:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian]
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<blockquote>What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusuable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.</blockquote>
  
 
The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is [[Fury]] free.
 
The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is [[Fury]] free.
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==References==
 
==References==
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]
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* [http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Trees and Stats]
 
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian BlizzCon 2010 Barbarian Hands-on Report]
  
 
{{Slave navbox Diablo III|D3_Barbarian}}
 
{{Slave navbox Diablo III|D3_Barbarian}}

Revision as of 22:59, 5 February 2011

Revenge is a Barbarian Tier 3 skill unlocked at character level 6, which hits all enemies in an AoE around the Barbarian and heals him. Only usable if the Barbarian's been hit.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Revenge

Active, 5 ranks

Used by: Barbarian
Skill Description:
Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit.
Skill Details:
Type: Direct Damage
Quantity: % of weapon dmg.
Effect: Circular AoE
School: Physical
Fury cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: Taunt
Requires: N/A
Prereq of: N/A

The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.


Skill Design

Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.


Skill Rank Table

  • Rank 1: Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
  • Rank 2: Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)
  • Rank 3: Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)
  • Rank 4: Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)
  • Rank 5: Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)

(A) = Assumed


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

Revenge was first introduced in the BlizzCon 2008 demo, and had not changed much in the Blizzcon 2009 version. The old Revenge would hit for 100% weapon damage at rank 1, as opposed to the new 110%. Flux described using it at BlizzCon 2010 thusly:[1]

What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusuable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.

The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is Fury free.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References