Difference between revisions of "Serenity"

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'''Serenity''' is a [[Tier]] 2 [[skill]], which requires a [[clvl]] of 3. This is a [[spirit]] skill.<br>
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'''Serenity''' is a [[Monk]] Tier 2 [[Monk skills|skill]] unlocked at [[clvl|character level]] 3. The Monk summons a holy shield to protect himself from damage.
The Monk summons a holy shield to protect himself from damage.
 
  
  
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|quantity= NA
 
|quantity= NA
 
|effect= Damage Immunity
 
|effect= Damage Immunity
|school= Holy
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|school= [[Holy]]
|resource= Spirit
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|resource= [[Spirit]]
|cost= X
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|cost= Unknown
 
|cast-time= Instant
 
|cast-time= Instant
 
|duration= None
 
|duration= None
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}}
 
}}
 
The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage. Serenity is the replacement for [[Impenetrable Defense]].
 
The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage. Serenity is the replacement for [[Impenetrable Defense]].
 +
  
  
 
==Skill Design==
 
==Skill Design==
 
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.
 
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.
 +
  
  
 
==Skill Rank Table==
 
==Skill Rank Table==
 
* '''Rank 1:'''The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.
 
* '''Rank 1:'''The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.
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==[[Synergies]]==
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* None known.
  
  
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==[[Rune|Skill Rune]] Effects==
 
==[[Rune|Skill Rune]] Effects==
 
* None known.
 
* None known.
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==Development==
 
==Development==
 
This skill was first revealed at [[BlizzCon 2010]], and it costs [[spirit]] to cast, which is built up by [[combo]] [[skills]].
 
This skill was first revealed at [[BlizzCon 2010]], and it costs [[spirit]] to cast, which is built up by [[combo]] [[skills]].
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==Media==
 
==Media==
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Serenity Serenity-specific gallery contents]
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* [http://diablo.incgamers.com/gallery/showgallery.php?cat=all&si=Serenity Serenity-specific gallery contents]
  
  

Revision as of 01:11, 3 February 2011

Serenity is a Monk Tier 2 skill unlocked at character level 3. The Monk summons a holy shield to protect himself from damage.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Serenity

Active, 5 ranks

Used by: Monk
Skill Description:
Create a shield to protect yourself from damage.
Skill Details:
Type: Defensive
Quantity: NA
Effect: Damage Immunity
School: Holy
Spirit cost: Unknown
Cast time: Instant
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A

The Monk expends spirit energy to summon a holy shield which protects the caster from incoming damage. Serenity is the replacement for Impenetrable Defense.


Skill Design

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.


Skill Rank Table

  • Rank 1:The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

This skill was first revealed at BlizzCon 2010, and it costs spirit to cast, which is built up by combo skills.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery: