Difference between revisions of "Taunt"

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'''Taunt''' is a Tier IV [[skill]] from the [[Barbarian]]'s [[Juggernaut Skill Tree]], which forces enemies around the Barbarian to attack him, and [[debuff]] their damage dealt.
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'''Taunt''' is a Tier 6 [[Barbarian_skill|skill]] unlocked for the [[Barbarian]] at [[Clvl|character level]] 20, which forces enemies around the Barbarian to attack him, and [[debuff]]s their damage dealt.
  
  
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|quantity= Cast
 
|quantity= Cast
 
|effect= Circular [[AoE]]
 
|effect= Circular [[AoE]]
|school= Physical
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|school= [[Physical]]
|resource= Fury
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|resource= [[Fury]]
 
|cost= Unknown
 
|cost= Unknown
 
|cast-time= None
 
|cast-time= None
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==Skill Design==
 
==Skill Design==
Taunt is a warcry, and as such, is made to help you and your allies. The [[debuff]] will help Barbarians with high damaging [[monster]]s, making them less of a threat. It can also be used to to catch pesky monsters like the [[Fallen]], if no [[Fallen Overseer|Overseer]] is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.
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The Taunt [[skill]] is a warcry, and as such, is made to help your character and his allies. The [[debuff]] will help Barbarians with high damaging [[monster]]s, making them less of a threat. It can also be used to to catch pesky monsters like the [[Fallen]], if no [[Fallen Overseer|Overseer]] is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.
  
It is almost identical to the {{iw|Barbarian_Warcries#Taunt Diablo 2 Taunt}}, except not lowering their armor. It is Unknown if it will affect [[boss]]es, and will it cause them to switch targets? It could also just lower the boss damage?
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It is almost identical to the {{iw|Barbarian_Warcries#Taunt Diablo II Taunt}}, except not lowering their armor. It is unknown if it will affect [[boss]]es, and will it cause them to switch targets? It could also just lower the boss damage?
  
  
  
 
==Skill Rank Table==
 
==Skill Rank Table==
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*'''Rank 1:''' Cause monsters to attack the taunter at close range for 6 seconds. Monsters do 55% less damage while taunted.
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*'''Rank 2:''' Cause monsters to attack the taunter at close range for 6.5 seconds. Monsters do 60% less damage while taunted. (A)
 +
*'''Rank 3:''' Cause monsters to attack the taunter at close range for 7 seconds. Monsters do 65% less damage while taunted. (A)
 +
*'''Rank 4:''' Cause monsters to attack the taunter at close range for 7.5 seconds. Monsters do 70% less damage while taunted. (A)
 +
*'''Rank 5:''' Cause monsters to attack the taunter at close range for 8 seconds. Monsters do 75% less damage while taunted. (A)
 +
 
(A) = Assumed
 
(A) = Assumed
  
*Rank: 1/5
 
**Taunt monsters to attack you at close range for 6 seconds. Taunted monsters do 55% less damage while taunted.
 
**Fury Cost: Unknown
 
*Rank: 2/5
 
**Taunt monsters to attack you at close range for 6.5 seconds. Taunted monsters do 60% less damage while taunted. (A)
 
**Fury Cost: Unknown
 
*Rank: 3/5
 
**Taunt monsters to attack you at close range for 7 seconds. Taunted monsters do 65% less damage while taunted. (A)
 
**Fury Cost: Unknown
 
*Rank: 4/5
 
**Taunt monsters to attack you at close range for 7.5 seconds. Taunted monsters do 70% less damage while taunted. (A)
 
**Fury Cost: Unknown
 
*Rank: 5/5
 
**Taunt monsters to attack you at close range for 8 seconds. Taunted monsters do 75% less damage while taunted. (A)
 
**Fury Cost: Unknown
 
  
  
 
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==Trait [[Synergies]]==
==Synergies==
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* None known.
===Skill Synergies===
 
* [[Revenge]]: Running into a big group of enemies and using Taunt will make them weaker and force them to attack you, followed by Revenge which will cause damage to them all and heal you for a good amount.
 
  
  
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==Development==
 
==Development==
''Taunt'' was first introduced in the [[BlizzCon 2008]] demo. The old Taunt would only force enemies to attack you, without the damage [[debuff]], making the usefulness of this skill questionable, only used to help allies, or keep fallen and [[range]]d close.
+
Taunt was first introduced in the [[BlizzCon 2008]] demo. The old Taunt would only force enemies to attack you, without the damage [[debuff]], making the usefulness of this skill questionable, only used to help allies, or keep fallen and [[range]]d close.
  
  

Revision as of 02:19, 31 January 2011

Taunt is a Tier 6 skill unlocked for the Barbarian at character level 20, which forces enemies around the Barbarian to attack him, and debuffs their damage dealt.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Taunt

Active, 5 ranks

Used by: Barbarian
Skill Description:
Taunt monsters to attack you at close range for X seconds. Taunted monsters do Y% less damage while taunted.
Skill Details:
Type: Debuff
Quantity: Cast
Effect: Circular AoE
School: Physical
Fury cost: Unknown
Cast time: None
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A

The Barbarian taunts his enemies, accusing them of being pathetic weaklings, thus lowering their morale and forcing them to retaliate.


Skill Design

The Taunt skill is a warcry, and as such, is made to help your character and his allies. The debuff will help Barbarians with high damaging monsters, making them less of a threat. It can also be used to to catch pesky monsters like the Fallen, if no Overseer is present. Also, it can be used to help allies if they are attacked by monsters which they cannot handle themselves.

It is almost identical to the Diablo II Taunt, except not lowering their armor. It is unknown if it will affect bosses, and will it cause them to switch targets? It could also just lower the boss damage?


Skill Rank Table

  • Rank 1: Cause monsters to attack the taunter at close range for 6 seconds. Monsters do 55% less damage while taunted.
  • Rank 2: Cause monsters to attack the taunter at close range for 6.5 seconds. Monsters do 60% less damage while taunted. (A)
  • Rank 3: Cause monsters to attack the taunter at close range for 7 seconds. Monsters do 65% less damage while taunted. (A)
  • Rank 4: Cause monsters to attack the taunter at close range for 7.5 seconds. Monsters do 70% less damage while taunted. (A)
  • Rank 5: Cause monsters to attack the taunter at close range for 8 seconds. Monsters do 75% less damage while taunted. (A)

(A) = Assumed


Trait Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

Taunt was first introduced in the BlizzCon 2008 demo. The old Taunt would only force enemies to attack you, without the damage debuff, making the usefulness of this skill questionable, only used to help allies, or keep fallen and ranged close.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References