Difference between revisions of "Revenge"
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− | '''Revenge''' is a Tier | + | '''Revenge''' is a Tier 3 [[Barbarian_skill|skill]] unlocked for the [[Barbarian]] at [[Clvl|character level]] 6, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit. |
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|quantity= % of weapon dmg. | |quantity= % of weapon dmg. | ||
|effect= Circular [[AoE]] | |effect= Circular [[AoE]] | ||
− | |school= Physical | + | |school= [[Physical]] |
− | |resource= Fury | + | |resource= [[Fury]] |
− | |cost= | + | |cost= Unknown |
|cast-time= None | |cast-time= None | ||
|cooldown= None | |cooldown= None | ||
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==Skill Design== | ==Skill Design== | ||
− | Revenge is a good skill to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up. | + | Revenge is a good [[skill]] to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up. |
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==Skill Rank Table== | ==Skill Rank Table== | ||
− | ( | + | *'''Rank 1:''' Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit. |
+ | *'''Rank 2:''' Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A) | ||
+ | *'''Rank 3:''' Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A) | ||
+ | *'''Rank 4:''' Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A) | ||
+ | *'''Rank 5:''' Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A) | ||
− | + | (A) = Assumed | |
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− | ==Synergies | + | ==Trait [[Synergies]]== |
− | + | * None known. | |
− | * | ||
Revision as of 00:52, 31 January 2011
Revenge is a Tier 3 skill unlocked for the Barbarian at character level 6, which hits all enemies in an AoE around the Barbarian and heals him. Only usable if the Barbarian's been hit.
Contents
[hide]Background
Diablo III Skill [e] | |
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Revenge Active, 5 ranks | |
Used by: | Barbarian |
Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit. | |
Type: | Direct Damage |
Quantity: | % of weapon dmg. |
Effect: | Circular AoE |
School: | Physical |
Fury cost: | Unknown |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | Taunt |
Requires: | N/A |
Prereq of: | N/A |
The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.
Skill Design
Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
Skill Rank Table
- Rank 1: Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
- Rank 2: Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)
- Rank 3: Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)
- Rank 4: Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)
- Rank 5: Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)
(A) = Assumed
Trait Synergies
- None known.
Skill Rune Effects
- None known.
Development
Skill was first introduced in the BlizzCon 2008 demo, and has not changed much in the Blizzcon 2009 version. The old Revenge would hit for 100% weapon damage at rank 1, as opposed to the current 110%.
The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is Fury free.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
References
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
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The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
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Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |