Difference between revisions of "Combos"

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Combo skills are a class of [[Monk skills|Monk skill]] that are used to power up his [[Spirit]] in order to use his other, more powerful attack and defense skills.  
 
Combo skills are a class of [[Monk skills|Monk skill]] that are used to power up his [[Spirit]] in order to use his other, more powerful attack and defense skills.  
  
==Combo Skills==
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Combos are powerful skills in their own right, dealing substantial melee damage plus all sorts of special bonus effects. On top of that, they generate a set amount of Spirit per use, building up a pool that the Monk expends when using his various other offensive and defensive skills.
  
Combo skills are Monk skills that have three stages. The second can only be performed immediately after the first, and the third can only be performed immediately after the second.
 
  
The first two are fairly weak, only about as powerful as a normal attack, but they are required to perform the third attack, which deals substantial damage and includes some sort of special magical effect.
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==Combo Skills==
  
Combos can be mixed and matched, by players with quick fingers. Any first, any second, and any third stage can be used in sequence, allowing players to vary their attack type and effects. For instance, the first two stages of [[Exploding Palm]] are fairly slow, low damage hits, while the third stage is spectacular. A skilled Monk player would want to use the first two stages of [[Way of the Hundred Fists]] or [[Crippling Wave]], then switch to Exploding Palm for the ''coupe de grace'' third hit.
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[[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm's third stage detonation.]]
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Combo skills are Monk skills that have three stages. The second can only be performed immediately after the first, and the third can only be performed immediately after the second. With most combos, the first stage or two provide fairly weak bonuses, with a much more powerful finishing move type of property attached to the third/final stage.
  
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The variety of combos vary widely, with offensive, defensive, and other specialized bonuses from the various stages.
  
===Known Combo Skills===
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Combos can be mixed and matched, by players with quick fingers. Any first, any second, and any third stage can be used in sequence, allowing players to vary their attack type and effects. For instance, the first two stages of [[Exploding Palm]] are fairly slow, low damage hits, while the third stage creates a spectacular explosion.
  
[[File:Monk-exploding-palm.jpg|thumb|350px|Exploding Palm's third stage makes a mess.]]
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A skilled Monk player looking to maximize the damage would want to use the first two stages of a combo like [[Way of the Hundred Fists]] or [[Sweeping Wind]], then switch to Exploding Palm for the ''coupe de grace'' third hit.
Only a few Monk skills have yet been revealed, so expect more in the final game. Click the skill names to see full articles on each, with screenshots and much more info.
 
  
  
[[Way of the Hundred Fists]] -- A fast series of attacks strikes enemies in front of you.
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==Monk Spirit Skills==
* First hit: A short range dashing attack that deals X% weapon damage.
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Spirit, which the game developers often single out[http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/] as the resource they think is working best, is generated by striking enemies [[combo skills]] and expended using other offensive and defensive skills.  
* Second hit: Attack rapidly Y times for 8% of weapon damage.
 
* Third hit: Attack all enemies near the monk for Z% of weapon damage.  
 
  
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The only known [[Monk Skills]] with any boosting effect on Spirit are the combos. Each of these adds a set amount of Spirit to the pool.
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* [[Hands of Lightning]] --Combo that deals 3 punches with substantial bonus lightning damage.
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* [[Long Reach]] -- Combo that strikes multiple enemies with greater than [[melee]] range.
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* [[Crippling Wave]] -- Combo that slows and dazes enemies.
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* [[Dashing Strike]] -- Combo that allows the Monk to move very quickly across long distances to the enemy. (Under construction.)
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* [[Way of the Hundred Fists]] -- Combo that deals many powerful hits to all enemies in the vicinity.
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* [[Exploding Palm]] -- Combo that time bombs enemies, triggering them to explode and damage all nearby enemies upon their death.
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* [[Sweeping Wind]] -- Combo that hits all nearby enemies multiple times.
  
[[Crippling Wave]] -- Light attacks that apply a series of increasingly debilitating debuffs.
 
* First hit: Deals X% of weapon damage. Enemy movement speed reduced Y% for 2 seconds.
 
* Second hit: Deals Z% weapon damage. Enemy damage reduced A% and they take A% more damage from attacks.
 
* Third hit: Deals B% weapon damage. Debuffs refreshed on all targets.
 
  
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==Monk Spirit Traits==
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Only one of the [[Monk Traits]] has a Spirit function at this point. The Monk's Traits were far from finalized as of Blizzcon 2010 though, so changes to this list are to be expected.
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* [[True Spirit]] -- Increases Spirit regeneration.
  
[[Exploding Palm]] -- A quick succession of attacks ending with the deadly Exploding Palm.
 
* First hit: X% of weapon damage.
 
* Second hit: Y% of weapon damage.
 
* Third hit: Target bleeds for Z damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
 
  
==Combos Charge Up Spirit==
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==Spirit Development==
  
[[File:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|300px|Monk skill trees, from Blizzcon 2009.]]
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Spirit was revealed in August 2010, by Game Director [[Jay Wilson]] in an interview from Gamescom 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]
Spirit was revealed in August 2010, by Game Director [[Jay Wilson]]. His comment from them remains our only information about the resource: [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]
 
  
 
::'''Jay Wilson:''' The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His [[combo]] moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well.
 
::'''Jay Wilson:''' The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His [[combo]] moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well.

Revision as of 07:56, 26 November 2010

Combo skills are a class of Monk skill that are used to power up his Spirit in order to use his other, more powerful attack and defense skills.

Combos are powerful skills in their own right, dealing substantial melee damage plus all sorts of special bonus effects. On top of that, they generate a set amount of Spirit per use, building up a pool that the Monk expends when using his various other offensive and defensive skills.


Combo Skills

Exploding Palm's third stage detonation.

Combo skills are Monk skills that have three stages. The second can only be performed immediately after the first, and the third can only be performed immediately after the second. With most combos, the first stage or two provide fairly weak bonuses, with a much more powerful finishing move type of property attached to the third/final stage.

The variety of combos vary widely, with offensive, defensive, and other specialized bonuses from the various stages.

Combos can be mixed and matched, by players with quick fingers. Any first, any second, and any third stage can be used in sequence, allowing players to vary their attack type and effects. For instance, the first two stages of Exploding Palm are fairly slow, low damage hits, while the third stage creates a spectacular explosion.

A skilled Monk player looking to maximize the damage would want to use the first two stages of a combo like Way of the Hundred Fists or Sweeping Wind, then switch to Exploding Palm for the coupe de grace third hit.


Monk Spirit Skills

Spirit, which the game developers often single out[1] as the resource they think is working best, is generated by striking enemies combo skills and expended using other offensive and defensive skills.

The only known Monk Skills with any boosting effect on Spirit are the combos. Each of these adds a set amount of Spirit to the pool.

  • Hands of Lightning --Combo that deals 3 punches with substantial bonus lightning damage.
  • Long Reach -- Combo that strikes multiple enemies with greater than melee range.
  • Crippling Wave -- Combo that slows and dazes enemies.
  • Dashing Strike -- Combo that allows the Monk to move very quickly across long distances to the enemy. (Under construction.)
  • Way of the Hundred Fists -- Combo that deals many powerful hits to all enemies in the vicinity.
  • Exploding Palm -- Combo that time bombs enemies, triggering them to explode and damage all nearby enemies upon their death.
  • Sweeping Wind -- Combo that hits all nearby enemies multiple times.


Monk Spirit Traits

Only one of the Monk Traits has a Spirit function at this point. The Monk's Traits were far from finalized as of Blizzcon 2010 though, so changes to this list are to be expected.


Spirit Development

Spirit was revealed in August 2010, by Game Director Jay Wilson in an interview from Gamescom 2010. [2]

Jay Wilson: The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His combo moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well.