Difference between revisions of "Soul Split"

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(Created page with 'Soul Split is a Wizard trait. This defensive trait enables the Wizard to automatically create a short-term decoy when her health drops below 50%. ==Soul Split Properties== …')
 
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This seems an extremely useful trait, for just a single point.
 
This seems an extremely useful trait, for just a single point.
  
This would be an interesting skill, since the [[runestone]] effects would be impressive. Increasing the duration of the duplicate, increasing the frequency with which it could occur, granting bonus damage to the Decoy, making the Wizard invisible for the three second duration, etc. As a trait, the bonuses are fixed, but still intriguing.  
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This would be an interesting [[Wizard skill]], since the [[runestone]] effects would be impressive. Increasing the duration of the duplicate, increasing the frequency with which it could occur, granting bonus damage to the Decoy, making the Wizard invisible for the three second duration, etc. As a trait, the bonuses are fixed, but still intriguing.  
  
 
It's not known how many hit points the decoy has, though it would have to appear in a gruesomely-dangerous situation to expire before the brief three-second duration ran out.
 
It's not known how many hit points the decoy has, though it would have to appear in a gruesomely-dangerous situation to expire before the brief three-second duration ran out.

Revision as of 13:47, 17 November 2010

Soul Split is a Wizard trait. This defensive trait enables the Wizard to automatically create a short-term decoy when her health drops below 50%.


Soul Split Properties

Soul Split

  • Clvl Req: 31
  • Description: When the Wizard's health drops below 50%, an exact decoy image will appear to distract enemies. This effect cannot happen more than once every 14 seconds.
  • Max points: 1
    • Rank One: The decoy lasts for 3 seconds. Can not appear more than every 14 seconds.
  • Lore: Not yet known.

This seems an extremely useful trait, for just a single point.

This would be an interesting Wizard skill, since the runestone effects would be impressive. Increasing the duration of the duplicate, increasing the frequency with which it could occur, granting bonus damage to the Decoy, making the Wizard invisible for the three second duration, etc. As a trait, the bonuses are fixed, but still intriguing.

It's not known how many hit points the decoy has, though it would have to appear in a gruesomely-dangerous situation to expire before the brief three-second duration ran out.


Classes

This is a Wizard-only trait.


Synergies

None known.