Difference between revisions of "Resource"

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==Development==
 
==Development==
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All of the classes debuted with some form of Mana for their resource. Their permanent resources were added in during later development, and tinkered with extensively.
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===Barbarian===
 
===Barbarian===
In the first publically shown build of [[Diablo III]], shown at [[WWI 2008]], the [[Barbarian]] used [[mana]] instead of [[Fury]]. The [[D3 Team]] never actually intended the Barbarian to use mana and the first build only used it as a placeholder. The second version at [[BlizzCon 2008]] used a fury globe, much like the World of WarCraft rage, but this was changed shortly after the event to the system we see today. The [[BlizzCon 2009]] build used the Fury Orb system, where fury builds up to "orbs" (where the mana container is for [[caster]]s) and some skills require 1-3 orbs to use.
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[[Fury]] is the Barbarian's resource. It builds up as the Barbarian takes or deals damage, and is expended on most of his attack and buff skills.  
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Fury debuted at [[BlizzCon 2008]], in the form of a globe. During later development it changed into a "traffic light" stack of three orbs at Blizzcon 2009, before changing back to a full globe in early 2010. Many more details can be seen on the [[Fury]] article.
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===Monk===
 
===Monk===
The Monk will not use [[mana]] but a martial-arts related resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/] No details have been released, but a system similar to the [[World of WarCraft]] ''Rogue'' character seems likely.
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[[Spirit]] is the Monk's resource. It's built up by dealing damage with [[combo skills]] and expended to cast other, non-combo skills. It was described in mid-2010, and debuted at Blizzcon 2010 in October of that year.
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===Witch Doctor===
 
===Witch Doctor===
[[Jay Wilson]] has confirmed[http://pc.ign.com/articles/101/1017305p2.html] that the [[Witch Doctor]] will use traditional [[Mana]].
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[[Mana]] is the Witch Doctor's resource. It works much as Mana did in Diablo I and Diablo II; some amount is expended with each cast spell from a pool that regenerates over time. Various skills and items can hasten the regeneration rate, and the Witch Doctor can also gain mana from [[health orbs]] if he has invested in the [[Witch Doctor skills|skills]] and [[Witch Doctor traits|traits]] that allow him to do so.
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The Witch Doctor may ultimately get a different resource; it would work like mana, but would have a different name and a slimy, gloopy greenish appearance, simply to make it seem more Witch Doctor themed.
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===Wizard===
 
===Wizard===
From the [[BlizzCon 2008|first time she was shown]], the [[Wizard]] has used [[mana]] as resource pool. In the [[BlizzCon 2009]] demo, she regained mana by investing skill points in [[Mana Recovery]], making [[Mana Globe]]s drop from monsters. She was the only one who could see and benefit from them. This changed in the [[BlizzCon 2009]] demo, where she instead has a skill to get mana as well as life from [[Health Globe]]s.
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[[Arcane Power]] is the Wizard's resource, though the D3 team said, in late 2010, that it might switch back to mana, since they're not entirely satisfied with how the resource works. Prior to Arcane Power, the Wizard used [[Instability]], which was scrapped since it did not make the character feel "[[glass cannon]]-y" enough.
 
 
22nd of September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialised for the class. [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/]. This was later confirmed on 6th of January 2010[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], when the name of the resource was released: [[Instability]].
 
  
Instability caused her to become unstable when she would use a lot of spells really fast, and that would make her take increased damage from all sources but have more chance for a critical strike with her spells. This idea has been scrapped by the Developers, due to not changing the play-style as it should have. It has since been replaced with [[Arcane Power]] [http://www.youtube.com/watch?v=Dgf__G5jnEE/]
 
  
 
===Demon Hunter===
 
===Demon Hunter===
The [[Demon Hunter]] class, which debuted during [[BlizzCon 2010]] used [[Mana]] as a place holder. It is unknown what kind of resource she will use.
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The [[Demon Hunter]] class used [[mana]] when she debuted at [[BlizzCon 2010]]. This was a place holder, but the team was not ready to give any hints as to what her final resource might be.
  
 
==Reference==
 
==Reference==

Revision as of 08:40, 13 November 2010

A Resource Pool is part of a character's ability to use Skills. It's generally gathered in various ways and expended upon using as skill, where skills have different "costs", and use a different amount of resource from the pool. Mana is the prime example of a resource pool.


Diablo Games

In Diablo I and Diablo II all classes used Mana as their one main resource, but in Diablo III not all classes share the same resource. In all the Diablo Games so far, the resource pool is located in the UI, on the bottom right hand side, usually in an orb or sphere.

Resource Pools

Fury

Fury is the resource pool for the Barbarian in Diablo III, although he used to rely on mana in Diablo II. Fury shares several similarities to the World of Warcraft Warrior class' "Rage" resource in that it generates through damage taken and dealt and decays over time when out of combat, although the details between the two differs.

  • Generated by:
    • Dealing damage
    • Taking damage
  • Removed by:
    • Using abilities that requires Fury, generally more powerful abilities.
    • Inactivity over time.
    • Unknown if some creatures can leech it.
  • Fury Related Skills:
    • War Cry generates a certain amount of Fury and increases armor.

Arcane Power

Arcane Power is the new resource for the Wizard class, allowing the wizard to cast her spells without running out of the resource any time soon. It is a flat amount of resource, that cannot be increased by items or stats (but maybe by skills) and regenerates really fast. It is akin to World of Warcraft's Rogue resource, which is Energy.

  • Restored by:
    • Regenerating
  • Removed by:
    • Using an Ability.
  • Arcane Power Related Skills:
    • N/A

Mana

Mana is the most known resource pool, having been in many RPGs and is usually represented by a blue colour. The Witch Doctor is the only class to use mana as his ability resource in Diablo III.

  • Restored by:
    • Picking up Health Globes (with a specific skill)
    • Regeneration
    • Killing enemies with specific skills
  • Removed by:
    • Some creatures leeching mana.
    • Using an Ability.
  • Mana Related Skill(s):

Spirit

Spirit is a recently revealed resource that the Monk uses. It is restored by using combo skills, like Way of the Hundred Fists which do not really cost anything, and can be used for his signature skills, such as Impenetrable Defense and Seven Sided Strike.

  • Restored by:
    • Using Combo Skills
  • Removed by:
    • Using a Signature Ability.
  • Spirit Related Skills:
    • N/A


Development

All of the classes debuted with some form of Mana for their resource. Their permanent resources were added in during later development, and tinkered with extensively.

Barbarian

Fury is the Barbarian's resource. It builds up as the Barbarian takes or deals damage, and is expended on most of his attack and buff skills.

Fury debuted at BlizzCon 2008, in the form of a globe. During later development it changed into a "traffic light" stack of three orbs at Blizzcon 2009, before changing back to a full globe in early 2010. Many more details can be seen on the Fury article.


Monk

Spirit is the Monk's resource. It's built up by dealing damage with combo skills and expended to cast other, non-combo skills. It was described in mid-2010, and debuted at Blizzcon 2010 in October of that year.


Witch Doctor

Mana is the Witch Doctor's resource. It works much as Mana did in Diablo I and Diablo II; some amount is expended with each cast spell from a pool that regenerates over time. Various skills and items can hasten the regeneration rate, and the Witch Doctor can also gain mana from health orbs if he has invested in the skills and traits that allow him to do so.

The Witch Doctor may ultimately get a different resource; it would work like mana, but would have a different name and a slimy, gloopy greenish appearance, simply to make it seem more Witch Doctor themed.


Wizard

Arcane Power is the Wizard's resource, though the D3 team said, in late 2010, that it might switch back to mana, since they're not entirely satisfied with how the resource works. Prior to Arcane Power, the Wizard used Instability, which was scrapped since it did not make the character feel "glass cannon-y" enough.


Demon Hunter

The Demon Hunter class used mana when she debuted at BlizzCon 2010. This was a place holder, but the team was not ready to give any hints as to what her final resource might be.

Reference