Difference between revisions of "Demon Hunter traits"

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(Level requirement: Under 10)
(Level requirement: Under 10: copy paste fix)
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* '''Description:''' Increases your [[dexterity]].
 
* '''Description:''' Increases your [[dexterity]].
 
** Level One: +20% dexterity
 
** Level One: +20% dexterity
** Level One: +40% dexterity
+
** Level Two: +40% dexterity
** Level One: +60% dexterity
+
** Level Three: +60% dexterity
** Level One: +80% dexterity
+
** Level Four: +80% dexterity
** Level One: +100% dexterity
+
** Level Five: +100% dexterity
 
* '''Lore: ''' Not yet known.
 
* '''Lore: ''' Not yet known.
  
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* '''Description:''' Increases your vitality by 20%.
 
* '''Description:''' Increases your vitality by 20%.
 
** Level One: +20% vitality
 
** Level One: +20% vitality
** Level One: +40% vitality
+
** Level Two: +40% vitality
** Level One: +60% vitality
+
** Level Three: +60% vitality
** Level One: +80% vitality
+
** Level Four: +80% vitality
** Level One: +100% vitality
+
** Level Five: +100% vitality
 
* '''Lore: ''' Not yet known.
 
* '''Lore: ''' Not yet known.
  

Revision as of 15:13, 9 November 2010

Traits are passive skills. Points spent in these grant bonuses that affect other aspects of the character. Traits are not displayed in the skill listing, but are on their own separate Traits menu.

Unlike skill points, which are earned at every level up, Trait points are only awarded every other level. Only on odd numbered levels: 1, 3, 5, 7, and so on, up to 59.

Known Demon Hunter Traits

This listing comes from the Blizzcon 2010. It should be considered preliminary and subject to change and revision. In fact, the D3 Team said at Blizzcon that traits were very new and still undergoing development, and that with over 30 Traits for the established characters, there were probably too many of them at this point for players to make informed choices.

Click to the individual Traits pages for more details about the particular trait. Many common traits are available to more than one class. Traits become available in bunches, every 4 levels.


Level requirement: Under 10

The level requirements of the earliest Traits are not known, since they were observed on level 9+ characters, for whom they were all already available.

Only five Demon Hunter traits were shown in the Blizzcon 2010 build, since she was a newly-added character. She'll have just as many as the other classes in the final game.

Lightning Reflexes

  • Max points: 5
  • Description: Increases your dexterity.
    • Level One: +20% dexterity
    • Level Two: +40% dexterity
    • Level Three: +60% dexterity
    • Level Four: +80% dexterity
    • Level Five: +100% dexterity
  • Lore: Not yet known.


Toughness

  • Max points: 5
  • Description: Increases your vitality by 20%.
    • Level One: +20% vitality
    • Level Two: +40% vitality
    • Level Three: +60% vitality
    • Level Four: +80% vitality
    • Level Five: +100% vitality
  • Lore: Not yet known.


Ranged Weapon Specialization

  • Max points: 3
  • Description: Increases damage done by skills and weapons when the Demon Hunter is wielding a ranged weapon.
    • Level One: +25%
    • Level Two: +50%
    • Level Three: +75%
  • Lore: Not yet known.


Unbreakable Will

  • Max points: 5
  • Description: Increases your willpower by 20%.
    • Level One: +20%
    • Level Two: +40%
    • Level Three: +60%
    • Level Four: +80%
    • Level Five: +100%
  • Lore: Not yet known.

Willpower is one of the four attributes in Diablo III. It was called Energy in Diablo II.


Pound of Flesh

  • Max points: 5
  • Description: Increases your chance to get a health globe from normal monsters by 20%. Also increases the amount of healing provided by 10%.
    • Level One: +20% increased chance
    • Level Two: +40% increased chance
    • Level Three: +60% increased chance
    • Level Four: +80% increased chance
    • Level Five: +100% increased chance
  • Lore: Not yet known.

Presumably the +10% more healing is granted from the shared benefit when other characters hit health globes as well. The +% to score a health globe increases each level, but the % increase does not.

References