Difference between revisions of "Mass Confusion"
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− | '''Mass Confusion''' is a | + | '''Mass Confusion''' is a Tier Six [[Witch Doctor skill]]. It confuses enemies, causing them to fight for the Witch Doctor for a limited time. |
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==Background== | ==Background== | ||
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|user= Witch Doctor | |user= Witch Doctor | ||
|tree= Spirit | |tree= Spirit | ||
− | |description= | + | |description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds. |
|type= Debuff | |type= Debuff | ||
|quantity= Duration | |quantity= Duration | ||
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|synergies= Unknown | |synergies= Unknown | ||
}} | }} | ||
− | The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. | + | The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time. |
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==Skill Design== | ==Skill Design== | ||
A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself. | A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself. | ||
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==Skill Rank Table== | ==Skill Rank Table== | ||
− | + | Stats as listed in Blizzcon 2009 demo build. May differ in the final game. | |
*Rank: 1/5 | *Rank: 1/5 | ||
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**Mana Cost: 12 mana | **Mana Cost: 12 mana | ||
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]] | [[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]] | ||
− | + | (legend (A) = Assumed) | |
==Synergies== | ==Synergies== | ||
− | + | No [[Witch Doctor traits]] seem to directly affect Mass Confusion. | |
− | + | ==Runestone Effects== | |
− | ==[[ | + | No [[runestone]] effects are known for Mass Confusion. |
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==Development== | ==Development== | ||
− | ''Mass Confusion'' | + | ''Mass Confusion'' has been seen in the skill listing at Blizzcon 2008, 2009, and 2010. The description has remained largely unchanged all that time. |
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents] | * [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents] | ||
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− | + | {{Skill_navbox_Witch Doctor}} | |
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{{Skill_navbox}} | {{Skill_navbox}} |
Revision as of 11:50, 8 November 2010
Mass Confusion is a Tier Six Witch Doctor skill. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
Contents
Background
Diablo III Skill [e] | |
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Mass Confusion Active, 5 ranks | |
Used by: | Witch Doctor |
Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds. | |
Type: | Debuff |
Quantity: | Duration |
Effect: | Circular AoE |
School: | Magical |
Mana cost: | 12 mana |
Cast time: | Unknown |
Duration: | None |
Cooldown: | Unknown |
Synergies: | Unknown |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
Skill Design
A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself.
Skill Rank Table
Stats as listed in Blizzcon 2009 demo build. May differ in the final game.
- Rank: 1/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds.
- Mana Cost: 12 mana
- Rank: 2/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. (A)
- Mana Cost: 12 mana
- Rank: 3/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. (A)
- Mana Cost: 12 mana
- Rank: 4/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. (A)
- Mana Cost: 12 mana
- Rank: 5/5
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. (A)
- Mana Cost: 12 mana
(legend (A) = Assumed)
Synergies
No Witch Doctor traits seem to directly affect Mass Confusion.
Runestone Effects
No runestone effects are known for Mass Confusion.
Development
Mass Confusion has been seen in the skill listing at Blizzcon 2008, 2009, and 2010. The description has remained largely unchanged all that time.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
References
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|