Difference between revisions of "Wall of Zombies"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
Line 1: Line 1:
'''Wall of Zombies''' is a tier V [[skill]] in the [[Zombie Skill Tree]], which causes a group of [[undead]] to spring out of the ground to attack anything that is near them. It's a [[signature skill]] of the Witch Doctor.
+
'''Wall of Zombies''' is a Tier Vive [[Witch Doctor skill]]. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach. It's a [[signature skill]] of the Witch Doctor.
 
 
  
  
Line 13: Line 12:
 
|user= Witch Doctor
 
|user= Witch Doctor
 
|tree= Zombie
 
|tree= Zombie
|description= [[Zombie]]s emerge from the ground and attack nearby monsters for X damage per second.
+
|description= Zombies erupt from the earth and attack nearby enemies for X damage per second.  
 
|type= Direct Damage
 
|type= Direct Damage
 
|quantity= Duration
 
|quantity= Duration
Line 25: Line 24:
 
}}
 
}}
 
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him.
 
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him.
 
  
  
 
==Skill Design==
 
==Skill Design==
 
[[Image:Wd-zombie-wall2.jpg|thumb|left|250px|Zombie wall killing [[Skeleton]]s.]]
 
[[Image:Wd-zombie-wall2.jpg|thumb|left|250px|Zombie wall killing [[Skeleton]]s.]]
This skill has only 1 rank, and its damage potential is severely diminished at later levels, but its primary use to prevent the enemy from reaching the [[Witch Doctor]] is still there, and that is what matters. However, nothing is final, and this skill will probably be re-balanced.
+
This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.
  
{{clear-left}}
 
  
 
==Skill Rank Table==
 
==Skill Rank Table==
(A) = Assumed
+
The stats as of Blizzcon 2009, when the skill listed only one level possible. It's assumed that it can go up to 5/10/15 skills in the final game, like all the other skills.
  
 
*Rank: 1/1
 
*Rank: 1/1
Line 42: Line 39:
  
  
 +
==Synergies==
 +
Various [[Witch Doctor traits]] provide bonuses across the board to his magical abilities. The only traits that seem like to specifically boost Wall of Zombies are these:
  
==Synergies==
+
* [[Zombie Master]] -- Increases damage done by Zombie skills.  
* None known.
 
  
  
  
==[[Rune|Skill Rune]] Effects==
+
==Runestone Effects==
* None known.
+
No runestone effects on Zombie Wall are yet known. It's certainly interesting to speculate what they might do, though. Elemental damage? How about an ambulatory wall?
 
[[Image:Wd-zombie-wall1.jpg|thumb|right|We want dental! we want dental!]]
 
[[Image:Wd-zombie-wall1.jpg|thumb|right|We want dental! we want dental!]]
 
  
  
 
==Development==
 
==Development==
''Wall of Zombies'' was first introduced in the [[WWI 2008]] gameplay demo. It is unknown if this skill was iterated, at least publicly.
+
''Wall of Zombies'' was first introduced in the [[WWI 2008]] gameplay demo. It's not been seen in action since, other than in short gameplay clips.
 
 
 
 
<!--
 
==Trivia==
 
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
-->
 
  
  
Line 89: Line 80:
  
  
{{Skill_navbox_zombie}}
+
{{Skill_navbox_Witch Doctor}}
 
{{Skill_navbox}}
 
{{Skill_navbox}}

Revision as of 11:41, 8 November 2010

Wall of Zombies is a Tier Vive Witch Doctor skill. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach. It's a signature skill of the Witch Doctor.


Background

Diablo III Skill [e]
Wd-zombie-wall3.jpg
Wall of Zombies

Active, 1 ranks

Used by: Witch Doctor
Skill Description:
Zombies erupt from the earth and attack nearby enemies for X damage per second.
Skill Details:
Type: Direct Damage
Quantity: Duration
Effect: Line
School: Magical
Mana cost: 13 mana
Cast time: Unknown
Duration: None
Cooldown: Unknown
Synergies: Unknown
Requires: N/A
Prereq of: N/A

The Witch Doctor calls upon the undead to prevent the enemy from reaching him.


Skill Design

Zombie wall killing Skeletons.

This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.


Skill Rank Table

The stats as of Blizzcon 2009, when the skill listed only one level possible. It's assumed that it can go up to 5/10/15 skills in the final game, like all the other skills.

  • Rank: 1/1
    • Zombies emerge from the ground and attack nearby monsters for 7 damage per second.
    • Mana Cost: 13 mana


Synergies

Various Witch Doctor traits provide bonuses across the board to his magical abilities. The only traits that seem like to specifically boost Wall of Zombies are these:


Runestone Effects

No runestone effects on Zombie Wall are yet known. It's certainly interesting to speculate what they might do, though. Elemental damage? How about an ambulatory wall?

We want dental! we want dental!


Development

Wall of Zombies was first introduced in the WWI 2008 gameplay demo. It's not been seen in action since, other than in short gameplay clips.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:




References