Difference between revisions of "Corpse Spiders"
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− | '''Corpse Spiders''' is a tier II [Witch Doctor skill]]. It summons a rotting zombie corpse from which spiders swarm out, attacking nearby enemies. | + | '''Corpse Spiders''' is a tier II [[Witch Doctor skill]]. It summons a rotting zombie corpse from which spiders swarm out, attacking nearby enemies. |
==Background== | ==Background== |
Revision as of 00:42, 8 November 2010
Corpse Spiders is a tier II Witch Doctor skill. It summons a rotting zombie corpse from which spiders swarm out, attacking nearby enemies.
Contents
Background
Diablo III Skill [e] | |
---|---|
Corpse Spiders Active, 1 ranks | |
Used by: | Witch Doctor |
Description: Summon X spiders to attack nearby enemies. | |
Type: | Summon |
Quantity: | Duration |
Effect: | Target |
School: | Poison |
Mana cost: | Unknown |
Cast time: | Instant |
Duration: | 10 seconds |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor summons a defiled Zombie who vomits up spiders that attack nearby monsters.
Skill Design
This skill was initially called Carrion Spiders. In the earliest version it summoned three large spiders from the earth wherever the Witch Doctor targeted the spell. They swarmed over nearby enemies, dealing poison damage.
During development in 2009 this skill was changed to Corpse Spiders, and the summon now pulled a Zombie partially out of the earth, from which the spiders were vomited forth.
Skill Rank Table
Figures for this skill were seen in 2009, but they are inaccurate for the final game, due to changes in the number of type of spiders summoned.
Synergies
- None known.
Runestone Effects
None are specifically known, but Bashiok mentioned during 2010 that one of the runes now creates a single giant spider, rather than a swarm of smaller ones. It has not been seen and it's not known which rune creates this effect.
Development
Corpse Spiders was seen in every Diablo 3 game demo to date, and was changed, balanced, renamed and moved, according to the latest demo. This skill was first revealed during BlizzCon 2008, at that time, and up to BlizzCon 2009, it was known as Spider Totem and worked differently. It worked like a trap (the Assassin skills from Diablo II) with a radius of poison damage. When cast a small totem would appear out of the ground, from which hundreds of small spiders emerge, and swarm over nearby monsters, dealing poison damage.
During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Related Articles
References
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
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Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|