Difference between revisions of "Battlemaster Skill Tree"

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<span style="color:red;">'''This skill tree was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the [[Barbarian skills]] article for current skill information for this class.'''</span>
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The '''Battlemaster skill tree''' is a [[Barbarian]] skill tree themed with the finer aspects of combat, and has skills to reflect this.
 
The '''Battlemaster skill tree''' is a [[Barbarian]] skill tree themed with the finer aspects of combat, and has skills to reflect this.

Revision as of 09:17, 1 November 2010

This skill tree was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the Barbarian skills article for current skill information for this class.


The Battlemaster skill tree is a Barbarian skill tree themed with the finer aspects of combat, and has skills to reflect this.


Useful skill links:


BattleMaster Skill tree as of BlizzCon 2009.

Battlemaster skills

The Battlemaster tree focuses on creating barbarians whose main role in battle is to be good at combat on all levels, to tank to a certain extent and to maintain a good defense than barbarians of other builds. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Battlemaster tree has a few cool skills that makes enemies easy to kill, like Hammer of the Ancients, Weapon Throw and Furious Charge.


Tier I

  • Battle Cry
    • Active skill that is a battle cry giving armor to all nearby party members.
  • Second Wind (required for Ignore Pain)
    • Passive skill that lowers damage taken when on less than 50% health.


Tier II


Tier III

  • Hammer of the Ancients
    • Active skill creating a magic hammer to smash enemies.
  • Ignore Pain (requires Second Wind)
    • Active skill reducing all damage taken and fury gained.


Tier IV

  • Weapon Throw (requires Inspiration)
    • Active skill, throwing a weapon at an enemy, hurting and slowing it.
  • Inspiration (requires Enrage and required for Weapon Throw)
    • Passive skill increasing crit chance and damage when landing a crit.


Tier V

  • Furious Charge
    • Active skill charging an enemy, and anything in front of you.
  • Retaliation
    • Passive skill that increase damage after successful block.


Tier VI

  • Cripple
    • Passive skill that slows enemy movement and attack rate.


References