Difference between revisions of "Battlemaster Skill Tree"
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'''Useful skill links:''' | '''Useful skill links:''' | ||
* [[Skill]]s - General skill design and mechanics. | * [[Skill]]s - General skill design and mechanics. | ||
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** [[Battlemaster Skill Tree]] - Battlemaster skills. | ** [[Battlemaster Skill Tree]] - Battlemaster skills. | ||
* [[Barbarian skill archive]] - Removed Barbarian skills. | * [[Barbarian skill archive]] - Removed Barbarian skills. | ||
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+ | ==Battlemaster skills== | ||
+ | The Battlemaster tree focuses on creating barbarians whose main role in battle is to be good at combat on all levels, to tank to a certain extent and to maintain a good defense than barbarians of other builds. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Battlemaster tree has a few cool skills that makes enemies easy to kill, like Hammer of the Ancients, Weapon Throw and Furious Charge. | ||
Revision as of 12:11, 21 September 2009
The Battlemaster skill tree is a Barbarian skill tree themed with the finer aspects of combat, and has skills to reflect this.
Useful skill links:
- Skills - General skill design and mechanics.
- Barbarian skills - Barbarian-specific skill design.
- Berserker Skill Tree - Berserker skills.
- Juggernaut Skill Tree - Juggernaut skills.
- Battlemaster Skill Tree - Battlemaster skills.
- Barbarian skill archive - Removed Barbarian skills.
Contents
Battlemaster skills
The Battlemaster tree focuses on creating barbarians whose main role in battle is to be good at combat on all levels, to tank to a certain extent and to maintain a good defense than barbarians of other builds. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Battlemaster tree has a few cool skills that makes enemies easy to kill, like Hammer of the Ancients, Weapon Throw and Furious Charge.
Tier I
- Battle Cry
- Active skill that is a battle cry giving armor to all nearby party members.
- Second Wind (required for Ignore Pain)
- Passive skill that lowers damage taken when on less than 50% health.
Tier II
- Stubborn
- Passive skill that reduces slowing effects.
- Enrage (required for Inspiration)
- Active skill to increase Fury.
Tier III
- Hammer of the Ancients
- Active skill creating a magic hammer to smash enemies.
- Ignore Pain (requires Second Wind)
- Active skill reducing all damage taken and fury gained.
Tier IV
- Weapon Throw (requires Inspiration)
- Active skill, throwing a weapon at an enemy, hurting and slowing it.
- Inspiration (requires Enrage and required for Weapon Throw)
- Passive skill increasing crit chance and damage when landing a crit.
Tier V
- Furious Charge
- Active skill charging an enemy, and anything in front of you.
- Retaliation
- Passive skill that increase damage after successful block.
Tier VI
Battlemaster Skills [e] | |||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Cripple |