Difference between revisions of "Witch Doctor skill archive"

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===Sacrifice===
 
===Sacrifice===
 
This skill causes the targeted Mongrel to explode, dealing substantial damage to any enemies in the area.  In the Blizzcon 2008 demo the skill was not called "Sacrifice Mongrel," but just plain "Sacrifice." This seems an indication that it will work on all sorts of minions, not just Mongrels. No other minions have yet been revealed, but it's a safe bet that we'll see more in the future.
 
This skill causes the targeted Mongrel to explode, dealing substantial damage to any enemies in the area.  In the Blizzcon 2008 demo the skill was not called "Sacrifice Mongrel," but just plain "Sacrifice." This seems an indication that it will work on all sorts of minions, not just Mongrels. No other minions have yet been revealed, but it's a safe bet that we'll see more in the future.
[[Image:Skill_witchdoctor_sacrificesequence.jpg|center|600px|thumb|Sequence of Sacrifice cast on a mongrel.]]-->
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[[Image:Skill_witchdoctor_sacrificesequence.jpg|center|600px|thumb|Sequence of Sacrifice cast on a mongrel.]]
 
 
  
 
==Passive Skill Speculation==
 
==Passive Skill Speculation==

Revision as of 12:16, 2 September 2009

The Witch Doctor skill archive consists of skills that once were in one of the Diablo 3 builds, but has later removed. Skills that stayed in the game with a new name are not found here, but are available under both their old and new names in Diablo Wiki, and you can check the archives for more information on outdated skills.


If you are looking for the current skills of any class, look here:


The skills here have either been removed from Diablo 3 entirely or changed so much that the original details have been preserved here with the current skill list being updated to reflect the new details .



Please note that Mana Globes currently are not in the game. Mana is instead gained from Health Globes.


See the skill article for further details on how the tier systems evolved, and the skill system in general.


Pre-BlizzCon 2009 Zombie Tree

The Zombie Skill Tree was originally called the "Plague Skill Tree", but was changed at BlizzCon 2009 to reflect a more Zombie-related theme.

Horrify

Horrify

Rank: 3/5
A spectral mask that horrifies all enemies in proximity, causing them to run in fear.
Mana cost: 10
Radius: 20
Fear duration: 1-2 seconds.
Mask duration: 5
Rank 4 duration: 5

Horrify the enemy
Horrify
This curse-like spell works like the Terror curse (or the barbarian's grim ward skill), but functions almost like an aura; causing any monster near the WD to flee in fright. Monsters in range are overcome with fright and immediately scatter, running away from the WD. The skill works by summoning a frightening spirit, which appears above the WD and screams and shakes its arms at the monsters. Presumably, any monsters that come into range while the horrify spirit is active are affected by it, essentially making the WD a moving object of terror. This limits the skill as well, since it can't be cast on individual targets, or cast a great distance from the WD.

There are 2 durations; how long each individual fright lasts on afflicted monsters, and how long the frightening spirit remains over the WD's head, capable of horrifying or re-horrifying anything that comes into range.

The hover text for this one was seen in the WWI movie, and is reproduced to the right. This skill, like all active skills at that time, only allowed 1 point to be added to it at the Blizzcon 2008 demo. How many points will be allowed in the actual game remains to be determined.

Wall of Zombies

Wall of Zombies

Rank: 4/5
Zombies erupt from the earth to attack your enemies.
Current level: 4
Zombies attack for 15 damage.
Next level: 5
Zombies attack for 15 damage.

The wall shreds goatmen.
Wall of Zombies
This skill works much like the Necromancer's bone wall; causing a straight line of obstacles to erupt from the earth. Not merely obstacles though, this wall is made of zombified creatures who claw at and deal damage to any monsters who come into range. Monsters attack the wall, so this isn't hard to do.

The wall zombies seem to be very powerful in the WWI gameplay movie, ripping dozens of Moon Clan goatmen to shreds in just seconds. The skill is level 4 though, as revealed by the hover text, so likely it would be much less powerful at level 1. When tested in the Blizzcon 2008 demo, this skill was fun, but far less damaging than it was in the WWI movie from a few months earlier. With one point in Zombie Wall, the zombies were able to kill a few of the skeletons that attacked it, but the wall was of more use as a shield or a target for enemies; a sort of stationary "tank" that drew their attention and allowed the Witch Doctor to move into range to effectively use her offensive skills.

It's not known if it can stop the advance of larger monsters, who might just step over it or crush it; every monster so far seen near the wall has attacked it.

Summon Mongrel

Fire and regular mongrels.
Summon Mongrel

The Witch Doctor summons a mangy zombie dog which attacks the target like one of the D2 Druid's wolves. Mongrels are not great melee fighters, but they are quick on their feet and serve as fairly sturdy tanks, allowing the Witch Doctor to use her attack skills to devastating effect.

Mongrels pick up the characteristics of the Witch Doctor's attack spells, and they may be enchanted with fire or poison, adding that elemental damage to their regular attack. Mongrels that are so enhanced take on visual characteristics of the spell, as you can see with the flaming and regular mongrels in the screenshot to the right.

Mongrels are valid targets for the Sacrifice skill, and will detonate when chosen, dealing substantial damage to nearby targets.

Sacrifice

This skill causes the targeted Mongrel to explode, dealing substantial damage to any enemies in the area. In the Blizzcon 2008 demo the skill was not called "Sacrifice Mongrel," but just plain "Sacrifice." This seems an indication that it will work on all sorts of minions, not just Mongrels. No other minions have yet been revealed, but it's a safe bet that we'll see more in the future.

Sequence of Sacrifice cast on a mongrel.

Passive Skill Speculation

No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the Wizard and Barbarian, some educated guesses can be made.

Passives will probably boost the damage/hit points of the mongrels, or of all summoned pets, assuming there are others further down this tree. The explosive damage of a Sacrifice (Mongrel or other unknown minions) could also be boosted, as could the duration and damage of the Zombie Wall.


Pre-BlizzCon 2009 Spirit Tree

Pre-BlizzCon 2009 Voodoo Tree