Difference between revisions of "Revenge"
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− | '''Revenge''' is a | + | '''Revenge''' is a Tier III [[skill]] from the [[Barbarian]]'s [[Juggernaut Skill Tree]], which hits all enemies in an [[AoE]] around the Barbarian and [[heal]] him. Only usable if you've been hit. |
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|user= Barbarian | |user= Barbarian | ||
|tree= Juggernaut | |tree= Juggernaut | ||
− | |description= Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit | + | |description= Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit. |
|type= Direct Damage | |type= Direct Damage | ||
|quantity= % of weapon dmg. | |quantity= % of weapon dmg. | ||
− | |effect= Circular AoE | + | |effect= Circular [[AoE]] |
|school= Physical | |school= Physical | ||
|resource= Fury | |resource= Fury | ||
− | |cost= | + | |cost= Free |
|cast-time= None | |cast-time= None | ||
|cooldown= None | |cooldown= None | ||
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==Skill Design== | ==Skill Design== | ||
− | Revenge is a good skill to heal up when swarmed, as when surrounded by | + | Revenge is a good skill to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up. |
+ | |||
− | |||
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==Development== | ==Development== | ||
− | + | Skill was first introduced in the [[BlizzCon 2008]] demo, and has not changed much in the [[Blizzcon 2009]] version. The old Revenge would hit for 100% weapon damage at rank 1, as opposed to the current 110%. | |
− | |||
− | |||
+ | The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is [[Fury]] free. | ||
+ | |||
+ | |||
+ | |||
+ | <!-- | ||
+ | ==Trivia== | ||
+ | ''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.'' | ||
+ | --> | ||
==Media== | ==Media== | ||
− | You can find pictures in the Diablo 3 screenshot and picture gallery | + | You can find pictures in the Diablo 3 screenshot and picture gallery: |
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
+ | * [http://www.diii.net/gallery/showgallery.php?cat=all&si=Revenge Revenge-specific gallery contents] | ||
+ | <!-- | ||
+ | <gallery> | ||
+ | Image:Diablo_III_Logo.jpg|Skill use 1 | ||
+ | Image:Diablo_III_Logo.jpg|Skill use 2 | ||
+ | Image:Diablo_III_Logo.jpg|Skill use 2 | ||
+ | Image:Diablo_III_Logo.jpg|Skill use 3 | ||
+ | </gallery> | ||
+ | --> | ||
− | + | <!-- | |
==Related Articles== | ==Related Articles== | ||
− | + | ''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.'' | |
+ | --> | ||
Revision as of 10:51, 28 August 2009
Revenge is a Tier III skill from the Barbarian's Juggernaut Skill Tree, which hits all enemies in an AoE around the Barbarian and heal him. Only usable if you've been hit.
Contents
Background
Diablo III Skill [e] | |
---|---|
Revenge Active, 5 ranks | |
Used by: | Barbarian |
Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit. | |
Type: | Direct Damage |
Quantity: | % of weapon dmg. |
Effect: | Circular AoE |
School: | Physical |
Fury cost: | Free |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | Taunt |
Requires: | N/A |
Prereq of: | N/A |
The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.
Skill Design
Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
Skill Rank Table
(legend (A) = Assumed)
- Rank: 1/5
- Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
- Fury Cost: Unknown
- Rank: 2/5
- Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)
- Fury Cost: Unknown
- Rank: 3/5
- Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)
- Fury Cost: Unknown
- Rank: 4/5
- Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)
- Fury Cost: Unknown
- Rank: 5/5
- Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)
- Fury Cost: Unknown
Synergies
Skill Synergies
- Taunt: When there are enemies that keep their distance from you, this skill comes in handy if combined with Revenge, as you can taunt enemies that would normally flee, Fallen for example, and use revenge when it procs.
Skill Rune Effects
- None known.
Development
Skill was first introduced in the BlizzCon 2008 demo, and has not changed much in the Blizzcon 2009 version. The old Revenge would hit for 100% weapon damage at rank 1, as opposed to the current 110%.
The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is Fury free.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
References
Juggernaut Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II • Cleave |
Tier III • Revenge |
Tier IV • Taunt |
Tier V • Seismic Slam |
Tier VI |