Difference between revisions of "Barbarian skill archive"

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[[category:barbarian]]
 
[[category:barbarian]]
 
[[category:skills]]
 
[[category:skills]]
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{{class_navbox}}The [[Barbarian]]'s skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.
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Most Barbarian skills require [[Fury]] to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.
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* [[Barbarian Skills|Barbarian Skills Master List]]
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** [[Battlemaster Skill Tree]]
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** [[Berserker Skill Tree]]
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** [[Juggernaut Skill Tree]]
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==Diablo 3 Skill Trees==
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[[Image:Barb-juggernaut-tree2.jpg|thumb|350px|Juggernaut Skill Tree, Blizzcon, Oct 2008.]]
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Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.
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All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.
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==Tier 1 Skills==
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These skills are available for use as soon as new Barbarian is created.
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===Bash===
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* '''Active Skill'''
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* '''Rune Sockets:''' 1
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* '''Max Rank:''' 1
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* '''Description:''' Bash the enemy for 100% of weapon damage.
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* '''Fury Cost:''' 3 (?)
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Like all the active skills in the BlizzCon demo, Bash could only have one point added to it. This was not the case with skills when D3 debuted at the WWI in Paris, and it will almost certainly not be the case with active skills in the final game.
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===Inspiration===
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* '''Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description:''' Increases the damage of critical hits and added hits. Can stack up to three times.
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** '''Rank 1:''' Increases critical hit damage by 3% and increases the damage of added hits by 5% for 15 seconds.
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* '''Fury cost:''' None
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The figures on this one are suspect, since our notes were very hard to decipher. The function is clear though. This mastery boosts all critical hit damage, and increases the damage of other hits as well. It's not clear what "added hits" are, though. Possibly a mis-transcription of the skill hover text.
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===Power of the Juggernaut===
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* '''Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Increases damage of all Juggernaut skills.
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** '''Rank 1:''' Damage is increased by 10%.
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** '''Rank 2:''' Damage is increased by 20%.
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** '''Rank 2:''' Damage is increased by 30%.
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* '''Fury cost: ''' None.
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This is possibly the most straight-forward skill in the entire game. Obvious function, straight linear progression of improvement. It's almost akin to a Juggernaut Weapons Mastery, but note that it only increases the damage, not the to/hit.
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===Unnamed Skill===
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* '''Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Whenever the Barbarian is below 50% health, all damage is reduced by X%.
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** '''Rank 1:''' Damage is reduced by 21%.
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** '''Rank 2:''' Damage is reduced by 34%.
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* '''Fury cost:''' None.
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We missed the name of this skill, but got the description. The stats are sketchy, and may not be exactly these numbers, but the overall function is clear. This one causes the Barbarian to take less damage as his/her hit points decrease. Handy!
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==Tier 2 Skills==
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These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.
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===Cleave===
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[[Image:Barb-cleave2.jpg|thumb|250px|Cleave.]]
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* '''Active Skill'''
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* '''Max Rank:''' 1
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* '''Description: '''The Barbarian swings at multiple targets, dealing 130% of weapon damage at up to 2 targets.
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* '''Fury cost:''' 1 orb
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This slashing melee strike that can hit multiple targets at once, Cleave leaves a streak of bright red light behind. It is a fast hit but has a slight delay between uses, making it slightly slower than normal attack. Cleave can be delivered with one hand, seems to alternate forehand and backhand when used repeated with a single weapon, and can be used while dual wielding.
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This skill was a handy way to hit multiple enemies in the Blizzcon build. More points in this skill will likely increase the damage and perhaps the number of hittable targets as well.
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===Ground Stomp===
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[[Image:Barb-stomp1.jpg|thumb|250px]]
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* '''Active Skill'''
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* '''Max Rank:''' 1
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* '''Description: '''Stomp the ground, knocking back and stunning all nearby enemies for X second.
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** '''Rank 1:''' Knocks back and stuns enemies for 3 seconds. 5 second cool down.
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* '''Fury cost:''' None
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This foot stomping skill has a function much like the War Cry skill, from ''Diablo II''. It stuns and renders motionless monsters in a small radius around the barbarian, though it does not seem to deal any damage. Stars can be seen circling around the heads of stunned monsters, and their defense is greatly reduced for the duration of the effect. [[Skeletal Shieldman]], for instance, drop their shields while stunned.
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This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.
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The figures are suspect on this one, since they were heard to read from our notes. The function is clear though, and in fact this skill has been seen in use in gameplay movies. It's a simple war cry-like skill that knocks back and stuns nearby monsters. It would presumably not work on bosses and other larger enemies, but that's not clear yet. As of June it was said to have no cost to Fury reserves but would be subject to a cooldown[http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/].
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===Focused Strength===
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* ''' Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Increases the effect of strength on your physical damage.
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** '''Rank 1:'''  +10% to the effect of strength on damage.
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* '''Fury cost''': None
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An interesting way to add damage. It's not an increase to damage, or to strength; it's an increase to the effect of strength on damage. Since we do not yet have any idea how the damage formulas will work in D3, there's no way to say how big of a bonus this will give.
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This one is somewhat muted by the fact that attributes can't be player-assigned in D3, since that keeps a player from going with a "titan" build and putting 400 points into strength, which would make this skill enormously powerful. As it is, this will be most useful for barbarians who have a lot of +strength equipment on.
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===Stubborn===
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* ''' Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Resist all slowing effects by 27%.
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* '''Fury cost''': None
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As with all of these skills, the values will likely change during development. This skill lets the Barbarian be less slowed by enemy slowing effects, which may be a huge bonus, depending upon how common such effects are and how common equipment with such resistances are. We have no idea, at this early point, but clearly there will be some, to make this skill useful.
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===Recovery===
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* ''' Passive Skill'''
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* '''Max Rank:''' 0/15
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* '''Description: '''Increases the amount of health gained from health globes by 12%
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* '''Fury cost'''<nowiki>: None</nowiki>
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Health globes heal 25% of a character's max hit points as of October 2008. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a health globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely.
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The tier 2 skill Scavenge in the [[Battlemaster Skill Tree]] increases the odds of health globes dropping. Points in both would certainly make for a healthier Barbarian.
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==Tier 3 Skills==
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These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.
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===Revenge===
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* '''Active Skill'''
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* '''Max Rank:''' 1
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* '''Description: '''Smash the ground dealing 100% weapon damage to nearby enemies. You gain 2% of your maximum health for each enemy hit. Revenge has a % chance to be usable when hit by an enemy.
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** '''Rank 1:''' 10% chance, deals 100% damage and returns 2% of maximum health for each enemy hit.
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* '''Fury cost'''<nowiki>: None</nowiki>
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Apparently this one is an active skill. The description isn't clear, but it sounds like you can use it whenever you want as a sort of war cry. It deals your full weapon damage to all enemies in range, and works as a sort of life leech as well.
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The first line about a 10% chance to be usable isn't clear. Is being hit a requirement before this may be used? Or does the skill trigger automatically on 10% of the times the Barbarian is hit? Triggering automatically would make it very powerful; giving the barbarian a free hit on and plenty of life from every enemy in range during every battle.
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===Taunt===
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* '''Active Skill'''
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* '''Max Rank:''' 1
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* '''Description: '''Taunt monsters to attack you at close range.
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* '''Fury cost'''<nowiki>: None</nowiki>
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No other description of this one was provided in the Blizzcon build. Range, % of working, effect on monsters, rage cost, etc. Presumably it would be useful to bring running enemies in close, but aside from some very low damage bats, there weren't any monsters seen in the BlizzCon demo who didn't do this anyway. Perhaps the skill causes ranged attackers and monster mages to move into melee range?  Or could it be useful in multiplayer games to lure dangerous foes away from weaker party members?
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===Stunning Blows===
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* ''' Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Grants all Juggernaut skills a 3% chance to stun attackers for 2 seconds.
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* '''Fury cost'''<nowiki>: None</nowiki>
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A powerful passive indeed, giving every skill in this tree a chance to stun enemies. A very small chance, albeit it, and it's just for Juggernaut skills; not skills in the other trees.
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===Two-Handed Weapon Specialization===
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* '''Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Increases physical damage dealt with two-handed weapons by X%.
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** '''Rank 1:''' Increases damage 12%
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* '''Fury cost'''<nowiki>: None</nowiki>
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Basically a two-handed weapon mastery, but one that does nothing for attack rating, just damage. Two handed swords can not be equipped in one hand, by Barbarians in Diablo III.
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===Invigorated===
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* '''Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Picking up a health globe increases strength by 15% for 10 seconds.
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* '''Fury cost'''<nowiki>: None</nowiki>
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A boost to strength every time the Barbarian heals, or just picks up a health globe (if he's already at full strength). It's unknown if more points will raise the strength increase, the duration, or both.
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==Tier 4 Skills==
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These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.
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===Seismic Slam===
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[[Image:Barb-seismic-slam1.jpg|thumb|250px|Shock waves travel forward.]]
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* '''Active Skill'''
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* '''Max Rank:''' 1
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* '''Description: '''Slam the ground causing a wave of destructive fire death. 100% of your weapon damage in front of the Barbarian.
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* '''Fury cost'''<nowiki>: None</nowiki>
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This transcribed description is not quite right, due to our indecipherable BlizzCon notes. There was no Fury cost listed on the skill, though it's hard to believe that will be the case in the final game, as powerful and useful as this skill is.
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When launching a Seismic Slam, the barbarian lifts one foot and brings it down with her weapon, slamming them into the ground and sending a wave of energy forward, dealing heavy damage to anything directly in front of her. Multiple monsters can be hit by each use, and the ground is torn and fractured by this skill.
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During the WWI 2008 [[WWI_2008:_Denizens_of_Diablo_Panel#Barbarian:_Seismic_Slam|Denizens of Diablo panel]], The D3 team spoke at length about the creation of this essential skill, and how it was used to focus the design of the character.
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:This is a skill where the Barbarian raises his weapon overhead and slams it down into the ground. Anything in front of him, in a sort of cone-shape, gets rocked and destroyed. This skill was first skill we made for Barb, and one of the first we did in the game. Getting it right took longer than it did with most skills. We did many iterations. Animation especially. Had to make barb feel physically powerful. Traditionally we associate big bold movements with power. But if you want a game that feels fast and responsive, you want the movements to be really fast. Getting balance of fast movements and powerful feel. It's a big challenge in many ways to get that animation right.
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:Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.
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===Iron Will===
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* ''' Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Provides resistance to stun, slow, and freeze attacks.<br /> Not yet implemented.
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* '''Fury cost'''<nowiki>: None</nowiki>
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A powerful protective mastery.
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===Crushing Blows===
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* ''' Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Increase the damage of Bash and Cleave.<br /> Not yet implemented.
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* '''Fury cost'''<nowiki>: None</nowiki>
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The function is clear, but without any figures for it yet in the game, it's impossible to say how powerful this one will be. It seems a good bet to change names too, since Crushing Blow was a [http://diablo2.diablowiki.net/Special_Modifiers#Crushing_Blow special modifier] in D2, reusing the name for a very different function would be confusing.
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===Seismic Effect===
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* '''Passive Skill'''
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* '''Max Rank:''' 15
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* '''Description: '''Increases the damage of Revenge and Seismic Slam.<br /> Not yet implemented.
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* '''Fury cost'''<nowiki>: None</nowiki>
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Another higher level skill that's too far from completed to judge. Revenge and Seismic Slam both work as ranged attacks, damaging multiple monsters per hit (when aimed/used properly).
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==Tier 5 Skills==
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There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.
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[[category:Barbarian skills]]
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[[category:Barbarian]]
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[[category:skills]]
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{{Skill navbox juggernaut}}
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{{Skill navbox}}

Revision as of 09:35, 27 August 2009

Template:Class navboxThe Barbarian's skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting.

Most Barbarian skills require Fury to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.


Diablo III Skill Trees

Berserker Skill Tree. April 2009.

Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.

All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.

Tier 1 Skills

These skills are available for use as soon as new Barbarian is created.

Frenzy

  • Active Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: When attacking with Frenzy, the Barbarian's weapon damage and attack speed are increased. Frenzy can be used repeatedly, stacking the speed bonus up to three times.
    • Rank 1: Deals 120% weapon damage. In addition, attack speed is increased by 6% for 10 seconds. (Up to 18%, with stacking.)
  • Fury Cost: None

The popular D2 Barbarian skill returns, with much the same function. The particulars are tweaked a bit, in terms of the damage, attack speed bonus, duration, and stacking, but the function is similar. The biggest change is the Clvl: Frenzy was a level 24 skill in D2, and only worked while dual wielding. It's level 1 in D3, and it apparently works with any type of weapon or weapons.

Higher levels in this skill (which were not enabled at BlizzCon 2008) will presumably increase the bonuses to damage and other properties as well.


Bad Temper

  • Passive Skill
  • Rune Sockets: 0
  • Max Rank: 15
  • Description: Reduces Fury degeneration by 3%.
  • Fury Cost: None

This skill causes the Barbarian's built up Fury to reduce less slowly, (theoretically) enabling the character to carry enough over from one fight to be able to use skills immediately at the start of the next battle.


Power of the Berserker

  • Passive Skill
  • Rune Sockets: 0
  • Max Rank: 15
  • Description: Increases damage of all Berserker skills by X%.
    • Rank 2: Increases damage of all Berserker skills by 25%.
    • Rank 3: Increases damage of all Berserker skills by 30%.
  • Fury Cost: None

A nice passive bonus to all skills in this tree. The figures were very hard to read on this one, so take the 25% and 30% with a grain of salt. The damage bonus will definitely increase with each point spent in the skill, though.

Like the other Barbarian passive damage bonuses, this one does nothing for his to/hit. In fact, there aren't any Barbarian skills that boost to/hit, which is one of the mysteries of the game design, at this point.


Heightened Senses

  • Passive Skill
  • Rune Sockets: 0
  • Max Rank: 15
  • Description: Grants the Barbarian an inherent chance to dodge attacks.
    • Rank 1: 4% chance to dodge.
    • Rank 2: 8% chance to dodge.
    • Rank 3: 12% chance to dodge.
  • Fury Cost: None

It's unknown if the skill continues to increase by 4% forever, or if diminishing returns set in at some point.

Tier 2 Skills

These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.

Terrifying Shout

  • Active Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: Shout with great intensity, enhancing damage done by something ______ something 30% for 12 seconds.
  • Fury Cost: None

The name and description of this one couldn't be read clearly, but enough could be made out to be sure that it's a war cry that boosts damage for a short duration.

NOTE:

      • Not too clear if there is the same skill or another. But in the BlizzCast, a screenshot showed this skill inside the Berserker Skill Tree:
      • Threatening Shout
        • Active Skill
        • Rune Sockets: 1
        • Max Rank: 5
        • Description:
          • Rank 2: Shout with great ferocity, reducing damage done by enemies within 24 feet by 60% for 15 seconds.
          • Rank 3: Shout with great ferocity, reducing damage done by enemies within 24 feet by 70% for 18 seconds.

Onslaught

  • Active Skill
  • Rune Sockets: 0
  • Max Rank: 1
  • Description: Increases attack speed by X%. Drains Fury while in use. Lasts for X seconds.
  • Fury Cost: None

This was another description that was very hard to read, so no values are available. The skill's function is clear, though. It increases the Barbarian's attack speed for a few seconds, and drains Fury all the while. It runs for the allowed duration (around 10 seconds per use) or until the Fury runs out. (More Fury can be added while this skill is in use, of course. Hitting things with a super speed Barbarian is a great way to add Fury, after all.)


Double Strike

  • Passive Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: Grants a dual wielding Barbarian the chance to strike nearby enemies with both weapons.
    • Rank 1: Gives a 6% chance of striking with both weapons.
    • Rank 2: Gives a 7% chance of striking with both weapons.
  • Fury Cost: None

This one was also hard to read in our notes, so the figures are suspect. They were single numbers though, so the odds are clearly pretty low for this skill to trigger.

The Barbarian uses both weapons to attack when dual wielding; the attack just isn't much faster than it would be while holding a single weapon. This skill gives a % chance to hit an individual enemy twice, very quickly, once with each weapon.


Strong Constitution

  • Passive Skill
  • Rune Sockets: 0
  • Max Rank: 15
  • Description: Enables health regeneration.
    • Rank 1: Regenerates 10 health per second.
  • Fury Cost: None

A skill that sounds like it will be mandatory for most every Barbarian, unless equipment with health regeneration is common. The amount of regeneration was hard to read in our notes, but it is a low double digit number. Something like 10 or 12. Most likely one point will be enough for regenerating to full health while you are away from keyboard or in any way staying out of combat for a long time. Regeneration is usually not that handy in the middle of intense combat, since it works quite slowly, even at high levels.

Berserker State

  • Passive Skill
  • Rune Sockets: 0
  • Max Rank: 15
  • Description: Increases the duration of Frenzy and Onslaught by 1 second.
  • Fury Cost: None

A typical D3 passive skill; boosting one aspect of two other skills from the same skill tree.

Tier 3 Skills

These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.

Leap Attack

Leaping over a chasm.
  • Active Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: The Barbarian makes a mighty leap, causing ? damage to enemies when he lands.
    Damage of Leap Attack increases with strength.
  • Fury Cost: None

Leap Attack is not much changed from D2, and has been demonstrated repeatedly in the gameplay movies. The main difference with the D3 version of this skill is that minor damage is dealt to everything nearby when the Barbarian lands, rather than big damage to one particular monster.

This skill enables the barbarian to leap a considerable distance, and quite quickly too. When landing the barbarian drives her weapons down from overhead, creating a blue shockwave that damages and knocks back any enemies within several yards. It appears to combine the powers of the d2 skills leap and leap attack, and seems to deal quite a bit of damage, as rapidly as it dispatches multiple ghouls with every Leap, in the WWI movie, although this may have been due to the barbarian revisiting an old area in the movie.

Enrage

  • Active Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: Enter a reckless rage, increasing Fury gained but also damage taken.
    • Rank 1: Increases Fury gained by 100% and damage taken by 25%, for 10 seconds.
  • Fury Cost: None

An interesting skill, grants the Barbarian an orb of Fury and enables him to increase Fury generation, but taking more damage while doing so. This would be a useful skill to power up just before entering battle; the Barbarian would fill up one of his Fury orbs very quickly against one or two initial attackers, and by the time the main mob was in range his Fury would be full and the increased damage penalty would have worn off.

Dual Wield Specialization

  • Passive Skill
  • Rune Sockets: 1
  • Max Rank: 15
  • Description: Increases physical damage dealt by weapons while dual wielding
    • Rank 1: Increases damage by 12%.
  • Fury Cost: None

A skill any dual wielding barbarian will want to invest heavily in.


Savage

  • Passive Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: Increase all Fury generation for X seconds after scoring a critical hit.
  • Rank 1: Increase Fury generation 30% for 8 seconds.
  • Fury Cost: None

This tree has a variety of skills to increase fury generation. Something barbs who specialize in the other trees will surely be envious of.


Increase Speed

  • Passive Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: Your Frenzy and Onslaught abilities also increase your movement speed.
    • Rank 1: Movement speed increased 5% while using Frenzy or Onslaught.
  • Fury Cost: None

More improvements to other skills in the same tree. Frenzy and Onslaught do not increase movement speed normally, just when this skill is enabled. This seems like a lovely convenience, but perhaps not worth the points, with fast run boots and other speedier movement options. (PvP players will probably find it more useful than PvM players, as is the case in D2.) The increased moving speed will make it easier though to keep your fury bar up, since you take less time to get from one pack of monsters to the next one.

Tier 4 Skills

These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.

Whirlwind

Whirling up some goat jerky.
  • Active Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: Become a cyclone, delivering multiple hits to everything in your path.
    • Rank 1: Each hit deals 25% of weapon damage.
    • Rank 2: Each hit deals 30% of weapon damage.
  • Fury Cost: None
Whirlwind
Rank: 1/20

Swirl in a cyclone, delivering attacks to everything in his path.

Current level: 1
Fury: 1
Hits for 25% of weapon damage

Next level: 2
Fury: 1
Hits for 30% of weapon damage.

Everyone's favorite spinning, multi-hitting tornado of a skill returns in D3. As it did in D2, Whirlwind lands multiple hits to anything in the barbarian's path, and it can strike multiple monsters per use. The whirling graphic is much improved in D3, with the weapon visible tracking around in a circle, leaving a glowing light as it spins and pausing an instant when it makes contact with a hapless enemy.

The damage values listed above were seen in the WWI 2008 gameplay movie. Updated values at BlizzCon 2008 in October were not recorded, so regard these numbers with suspicion.


Slashing Strike

  • Passive Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: Your melee attacks have an X% chance to hit all nearby enemies.
    • Rank 1: 12% chance to hit all nearby enemies.
  • Fury Cost: None

Sounds like a very powerful skill, granting a chance to hit all nearby enemies with every attack. This would be hugely valuable when taking on large packs. On the other hand this probably won't affect some skills (like whirlwind or furious charge), making slashing strike less tempting for those specialized in those attacks.

Relentless Attacks

  • Passive Skill
  • Rune Sockets: 0
  • Max Rank: 15
  • Description: Increases the damage of Frenzy and Whirlwind by X%.
    • Rank 1: Increases the damage by 5%.
  • Fury Cost: None


Destroy Armor

  • Passive Skill
  • Rune Sockets: 0
  • Max Rank: 15
  • Description: Reduces enemy armor.
  • Fury Cost: None

This skill was marked with the NYI (Not Yet Implemented) tag, and had no values listed for how much it would reduce armor.


Tier 5 Skills

There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.


Evolution

October 2008.

The Berserker tree was first seen at Blizzcon in October 2008. At that time the tree had a very different layout, with more skills concentrated into the top tiers. Expect further changes during ongoing development.


Template:Class navboxThe Barbarian's skills are divided into three skill trees, each of which has about 18 known skills. Most of these were first seen at Blizzcon 2008, and while they are very much subject to change during the game's continued development, viewing them in this state is still informative and interesting. Most Barbarian skills require Fury to cast. Fury is a mana-like bulb that fills up when the Barbarian hits enemies, then drains quickly away when he stops hitting. This means that a Barbarian is unable to use his more powerful abilities at the start of a fight, and must charge up his Fury before he can begin to unleash his more devastating attacks.

Diablo 3 Skill Trees

Juggernaut Skill Tree, Blizzcon, Oct 2008.

Unlike the skill trees in Diablo II, the trees in Diablo III are not focused on just one aspect of a character. All known D3 skill trees have a wide variety of skills, with more passive than active, and all allow for a variety of play styles.

All active skills in the BlizzCon build were capped at 1 skill point (or rank, as skill levels are called in D3), while most passives went up to 15 points. This will not be the case in the final game; active skills will allow more than 1 point, and passives may have different maximum ranks, to allow better game balancing. Know that skills will be modified, that some will be removed, that others will be added, and that the numbers are almost certain to change.

Tier 1 Skills

These skills are available for use as soon as new Barbarian is created.

Bash

  • Active Skill
  • Rune Sockets: 1
  • Max Rank: 1
  • Description: Bash the enemy for 100% of weapon damage.
  • Fury Cost: 3 (?)

Like all the active skills in the BlizzCon demo, Bash could only have one point added to it. This was not the case with skills when D3 debuted at the WWI in Paris, and it will almost certainly not be the case with active skills in the final game.

Inspiration

  • Passive Skill
  • Max Rank: 15
  • Description: Increases the damage of critical hits and added hits. Can stack up to three times.
    • Rank 1: Increases critical hit damage by 3% and increases the damage of added hits by 5% for 15 seconds.
  • Fury cost: None

The figures on this one are suspect, since our notes were very hard to decipher. The function is clear though. This mastery boosts all critical hit damage, and increases the damage of other hits as well. It's not clear what "added hits" are, though. Possibly a mis-transcription of the skill hover text.


Power of the Juggernaut

  • Passive Skill
  • Max Rank: 15
  • Description: Increases damage of all Juggernaut skills.
    • Rank 1: Damage is increased by 10%.
    • Rank 2: Damage is increased by 20%.
    • Rank 2: Damage is increased by 30%.
  • Fury cost: None.

This is possibly the most straight-forward skill in the entire game. Obvious function, straight linear progression of improvement. It's almost akin to a Juggernaut Weapons Mastery, but note that it only increases the damage, not the to/hit.

Unnamed Skill

  • Passive Skill
  • Max Rank: 15
  • Description: Whenever the Barbarian is below 50% health, all damage is reduced by X%.
    • Rank 1: Damage is reduced by 21%.
    • Rank 2: Damage is reduced by 34%.
  • Fury cost: None.

We missed the name of this skill, but got the description. The stats are sketchy, and may not be exactly these numbers, but the overall function is clear. This one causes the Barbarian to take less damage as his/her hit points decrease. Handy!

Tier 2 Skills

These skills are available for use once a Barbarian reaches level 5. There is no requirement that he invest 5 skill points in this tree before using them, as some early Blizzcon reports erroneously stated.

Cleave

Cleave.
  • Active Skill
  • Max Rank: 1
  • Description: The Barbarian swings at multiple targets, dealing 130% of weapon damage at up to 2 targets.
  • Fury cost: 1 orb

This slashing melee strike that can hit multiple targets at once, Cleave leaves a streak of bright red light behind. It is a fast hit but has a slight delay between uses, making it slightly slower than normal attack. Cleave can be delivered with one hand, seems to alternate forehand and backhand when used repeated with a single weapon, and can be used while dual wielding.

This skill was a handy way to hit multiple enemies in the Blizzcon build. More points in this skill will likely increase the damage and perhaps the number of hittable targets as well.

Ground Stomp

Barb-stomp1.jpg
  • Active Skill
  • Max Rank: 1
  • Description: Stomp the ground, knocking back and stunning all nearby enemies for X second.
    • Rank 1: Knocks back and stuns enemies for 3 seconds. 5 second cool down.
  • Fury cost: None

This foot stomping skill has a function much like the War Cry skill, from Diablo II. It stuns and renders motionless monsters in a small radius around the barbarian, though it does not seem to deal any damage. Stars can be seen circling around the heads of stunned monsters, and their defense is greatly reduced for the duration of the effect. Skeletal Shieldman, for instance, drop their shields while stunned.

This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.

The figures are suspect on this one, since they were heard to read from our notes. The function is clear though, and in fact this skill has been seen in use in gameplay movies. It's a simple war cry-like skill that knocks back and stuns nearby monsters. It would presumably not work on bosses and other larger enemies, but that's not clear yet. As of June it was said to have no cost to Fury reserves but would be subject to a cooldown[1].

Focused Strength

  • Passive Skill
  • Max Rank: 15
  • Description: Increases the effect of strength on your physical damage.
    • Rank 1: +10% to the effect of strength on damage.
  • Fury cost: None

An interesting way to add damage. It's not an increase to damage, or to strength; it's an increase to the effect of strength on damage. Since we do not yet have any idea how the damage formulas will work in D3, there's no way to say how big of a bonus this will give.

This one is somewhat muted by the fact that attributes can't be player-assigned in D3, since that keeps a player from going with a "titan" build and putting 400 points into strength, which would make this skill enormously powerful. As it is, this will be most useful for barbarians who have a lot of +strength equipment on.


Stubborn

  • Passive Skill
  • Max Rank: 15
  • Description: Resist all slowing effects by 27%.
  • Fury cost: None

As with all of these skills, the values will likely change during development. This skill lets the Barbarian be less slowed by enemy slowing effects, which may be a huge bonus, depending upon how common such effects are and how common equipment with such resistances are. We have no idea, at this early point, but clearly there will be some, to make this skill useful.


Recovery

  • Passive Skill
  • Max Rank: 0/15
  • Description: Increases the amount of health gained from health globes by 12%
  • Fury cost: None

Health globes heal 25% of a character's max hit points as of October 2008. This figure may go up or down during further game balancing, but as of now 12% bonus is impressive, essentially increasing the healing by 50%.(Unless the 12% is calculated from what a health globe heals, instead of how much of the Barbarian's total hit points, which would be a far smaller bonus.) It's not clear if this increase will share to other players in the party, but it seems unlikely.

The tier 2 skill Scavenge in the Battlemaster Skill Tree increases the odds of health globes dropping. Points in both would certainly make for a healthier Barbarian.

Tier 3 Skills

These skills are available for use for any Barbarian who is level 10+, and has placed at least 10 points in other skills in the Berserker skill tree.

Revenge

  • Active Skill
  • Max Rank: 1
  • Description: Smash the ground dealing 100% weapon damage to nearby enemies. You gain 2% of your maximum health for each enemy hit. Revenge has a % chance to be usable when hit by an enemy.
    • Rank 1: 10% chance, deals 100% damage and returns 2% of maximum health for each enemy hit.
  • Fury cost: None

Apparently this one is an active skill. The description isn't clear, but it sounds like you can use it whenever you want as a sort of war cry. It deals your full weapon damage to all enemies in range, and works as a sort of life leech as well.

The first line about a 10% chance to be usable isn't clear. Is being hit a requirement before this may be used? Or does the skill trigger automatically on 10% of the times the Barbarian is hit? Triggering automatically would make it very powerful; giving the barbarian a free hit on and plenty of life from every enemy in range during every battle.


Taunt

  • Active Skill
  • Max Rank: 1
  • Description: Taunt monsters to attack you at close range.
  • Fury cost: None

No other description of this one was provided in the Blizzcon build. Range, % of working, effect on monsters, rage cost, etc. Presumably it would be useful to bring running enemies in close, but aside from some very low damage bats, there weren't any monsters seen in the BlizzCon demo who didn't do this anyway. Perhaps the skill causes ranged attackers and monster mages to move into melee range? Or could it be useful in multiplayer games to lure dangerous foes away from weaker party members?

Stunning Blows

  • Passive Skill
  • Max Rank: 15
  • Description: Grants all Juggernaut skills a 3% chance to stun attackers for 2 seconds.
  • Fury cost: None

A powerful passive indeed, giving every skill in this tree a chance to stun enemies. A very small chance, albeit it, and it's just for Juggernaut skills; not skills in the other trees.


Two-Handed Weapon Specialization

  • Passive Skill
  • Max Rank: 15
  • Description: Increases physical damage dealt with two-handed weapons by X%.
    • Rank 1: Increases damage 12%
  • Fury cost: None

Basically a two-handed weapon mastery, but one that does nothing for attack rating, just damage. Two handed swords can not be equipped in one hand, by Barbarians in Diablo III.


Invigorated

  • Passive Skill
  • Max Rank: 15
  • Description: Picking up a health globe increases strength by 15% for 10 seconds.
  • Fury cost: None

A boost to strength every time the Barbarian heals, or just picks up a health globe (if he's already at full strength). It's unknown if more points will raise the strength increase, the duration, or both.


Tier 4 Skills

These skills are available for use once a Barbarian reaches level 15+, and has spent at least 15 points in the Berserker skill tree.


Seismic Slam

Shock waves travel forward.
  • Active Skill
  • Max Rank: 1
  • Description: Slam the ground causing a wave of destructive fire death. 100% of your weapon damage in front of the Barbarian.
  • Fury cost: None

This transcribed description is not quite right, due to our indecipherable BlizzCon notes. There was no Fury cost listed on the skill, though it's hard to believe that will be the case in the final game, as powerful and useful as this skill is.

When launching a Seismic Slam, the barbarian lifts one foot and brings it down with her weapon, slamming them into the ground and sending a wave of energy forward, dealing heavy damage to anything directly in front of her. Multiple monsters can be hit by each use, and the ground is torn and fractured by this skill.

During the WWI 2008 Denizens of Diablo panel, The D3 team spoke at length about the creation of this essential skill, and how it was used to focus the design of the character.

This is a skill where the Barbarian raises his weapon overhead and slams it down into the ground. Anything in front of him, in a sort of cone-shape, gets rocked and destroyed. This skill was first skill we made for Barb, and one of the first we did in the game. Getting it right took longer than it did with most skills. We did many iterations. Animation especially. Had to make barb feel physically powerful. Traditionally we associate big bold movements with power. But if you want a game that feels fast and responsive, you want the movements to be really fast. Getting balance of fast movements and powerful feel. It's a big challenge in many ways to get that animation right.
Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.

Iron Will

  • Passive Skill
  • Max Rank: 15
  • Description: Provides resistance to stun, slow, and freeze attacks.
    Not yet implemented.
  • Fury cost: None

A powerful protective mastery.


Crushing Blows

  • Passive Skill
  • Max Rank: 15
  • Description: Increase the damage of Bash and Cleave.
    Not yet implemented.
  • Fury cost: None

The function is clear, but without any figures for it yet in the game, it's impossible to say how powerful this one will be. It seems a good bet to change names too, since Crushing Blow was a special modifier in D2, reusing the name for a very different function would be confusing.

Seismic Effect

  • Passive Skill
  • Max Rank: 15
  • Description: Increases the damage of Revenge and Seismic Slam.
    Not yet implemented.
  • Fury cost: None

Another higher level skill that's too far from completed to judge. Revenge and Seismic Slam both work as ranged attacks, damaging multiple monsters per hit (when aimed/used properly).


Tier 5 Skills

There was a space for these in the Blizzcon build, but no skill icons were found on that line. There will surely be some in the final game, or else existing skills will be redistributed so some occupy higher level tiers on the skill tree.