Difference between revisions of "Charged Bolt"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
 
(Updated)
Line 1: Line 1:
Charged Bolt is a tier 1 skill from the [[Wizard]]'s [[Storm Skill Tree]].
+
'''Charged Bolt''' is a Tier 1 [[skill]] from the [[Wizard]]'s [[Storm Skill Tree]], launching electric charges that travel randomly on the floor, dealing [[lightning]] damage.
  
  
===Charged Bolt===
+
==Background==
[[Image:Wiz-charged-bolt1.jpg|thumb|350px|Charged Bolts carpet the dungeon floor.]]
+
{{Skillbox
* Active Skill
+
|game= Diablo III
* '''Description:''' Launch a volley of electric bolts. Critical hits from lightning damage stun targets for 2 sec.
+
|portrait= Wiz-charged-bolt1.jpg
* '''Rank 1:''' 3 bolts. Each deals 1-8 damage.
+
<!-- |portrait-width= -->
* '''Mana cost''' 8
+
|active= Active
* '''Prerequisites: '''None
+
|name= Charged Bolt
* '''Damage Type: '''Lightning
+
|ranks= 5
 +
|user= Wizard
 +
|tree= Storm
 +
|description= Launch a volley of 3 electric bolts that deal X-Y lightning damage each.
 +
|type= Direct Damage
 +
|quantity= 1-2 damage
 +
|effect= Random bolt
 +
|school= [[Lightning]]
 +
|resource= [[Mana]]
 +
|cost= 2
 +
|cast-time= Instant
 +
|duration= None
 +
|cooldown= 1.5 sec
 +
<!-- |synergies= Link them -->
 +
<!-- |req= Link it -->
 +
<!-- |prereq= Link it -->
 +
<!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->
 +
}}
 +
The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform [[Mana]] into electrical energy, it is extremely difficult to control. This [[spell]] calls into being multiple pockets of lightning which seem to have a will of their own.
  
The spell, familiar from Diablo I and Diablo II, returns in Diablo III. As previously, Charged Bolt send out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Charged Bolt comes not from the damage of each bolt, but from the carpeting effect of repeated casts. These can turn the floor into a field of death for any enemy without lightning immunity.
+
The [[Wizard]] has not only the fancy illegal spells at her disposal. Charged Bolt, something even the newest of [[Vizjerei]] [[neonyte]]s learn, is one of the few spells she picked up in actual classes at the old [[mage clan]], or possibly at [[Zann Esu]] before they kicked her out.
  
  
==Hands on Report==
+
==Skill Design==
 +
[[Image:Wiz-charged-bolt1.jpg|thumb|left|200px|The Wizard and her carpet.]]The spell familiar from [[Diablo I]] and [[Diablo II]] returns in [[Diablo III]]. As previously, Charged Bolt send out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Charged Bolt comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with very low [[mana]] cost. These can turn the floor into a field of death for any enemy without lightning immunity.
  
Flux discussed the Charged Bolt skill in his [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Blizzcon Wizard gameplay report].
+
The spell summons three little crackling bits of lightning that zig and zag a bit, but move in a more or less straight line away from the [[Wizard]]. It seemed that the bolts spread out quite a bit more than they did in D2, and that made it hard to hit anything in front of me with more than one bolt.[http://www.diii.net/blog/comments/wizard-gameplay-report/P2/] That's not how it looks in more recent screenshots though, where the bolts seem to carpet the dungeon floor quite nicely. More testing will be required.
  
::Charged Bolt is the third Tier 1 skill, this one from the Storm Skill Tree. Charged Bolt has been featured in Diablo I and Diablo II, and I’m sure everyone is familiar with it by now. Three little crackling bits of lightning are sent forth along the ground, where they zig and zag a bit, but move in a more or less straight line away from the Sorceress. I didn’t use this spell much, but it seemed to me that the bolts spread out quite a bit more than they did in D2, and that made it hard to hit anything in front of me with more than one bolt. That’s now how it looks in screenshots though, where the bolts seem to carpet the dungeon floor quite nicely. More testing will be required.
+
At [[BlizzCon 2009]] the damage had been lowered from 1-8 to 1-2, but the mana had also gone down significantly (to 2). Using this spell together with high spell crit would likely [[stun]] enemies a lot, considering lightning [[critical hit|crits]] now stun targets.
  
::As soon as a Wizard leveled up, she earned a skill point, with all of the Tier 2 skills were available. The Tier 1 skills were open as well, but since Active skills could only get 1 point in the Blizzcon build, there were only passive skills to put that point into, on the first tier. I doubt that too many people at Blizzcon spent their points on skills like Arcane Power out of their great eagerness to add 12% more damage to all of their Arcane skills. (Not that that would have necessarily been a bad strategy, but most players were eager to see and try out the other active skills, not to incrementally boost their existing ones.)
+
 
 +
==Skill Rank Table==
 +
* '''Rank 1:''' 1-2 damage per bolt.
 +
* '''Rank 2:''' 2-4 damage per bolt. (projected)
 +
* '''Rank 3:''' 3-6 damage per bolt. (projected)
 +
* '''Rank 4:''' 4-8 damage per bolt. (projected)
 +
* '''Rank 5:''' 5-10 damage per bolt. (projected)
 +
 
 +
 
 +
==Synergies==
 +
* None known.
 +
 
 +
 
 +
==[[Rune|Skill Rune]] Effects==
 +
* None known.
 +
 
 +
 
 +
==Development==
 +
{{iw|D1_Spellbooks#Charged_Bolt Charged Bolt}} was introduced in [[Diablo I]], where it was, as it is now, a very cheap spell to cast multiple times in hopes of killing many enemies with a carpet of lightning. The [[Diablo I Manual]] describes "true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform [[Mana]] into electrical energy, it is extremely difficult to control." The spell calls in pockets of lightning that just crawls around randomly, in a general direction.
 +
 
 +
This first version of the spell increased number of charges as well as damage when higher levels of the spell have been found.
 +
 
 +
The second iteration of {{iw|Sorceress_Lightning_Spells#Charged_Bolt Charged Bolt}} was a [[Sorceress]] spell in [[Diablo II]], and is basically identical in design. It's one of few Tier 1 spells in the skill trees that scale well even at higher levels, being quite useful at max level.
 +
 
 +
The [[Diablo 3]] version of the Charged Bolt was first shown at [[BlizzCon 2008]], and was still in the game by [[BlizzCon 2009|2009]]. In 2008 it had a much higher mana cost, and significantly higher damage than in 2009, indicating the spell is now more used for the "carpet effect" of previous games. It's is assumed to still be available in Blizzard's internal game build today.
 +
 
 +
 
 +
 
 +
<!--
 +
==Trivia==
 +
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter
 +
 
 +
Egg information.''
 +
-->
  
  
 
==Media==
 
==Media==
 +
You can find pictures in the Diablo 3 screenshot and picture gallery:
 +
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 +
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Charged+Bolt Charged Bolt-specific gallery contents]
 +
 +
<!--
 +
<gallery>
 +
Image:Diablo_III_Logo.jpg|Skill use 1
 +
Image:Diablo_III_Logo.jpg|Skill use 2
 +
Image:Diablo_III_Logo.jpg|Skill use 2
 +
Image:Diablo_III_Logo.jpg|Skill use 3
 +
</gallery>
 +
-->
 +
 +
 +
==Related Articles==
 +
* {{iw|D1_Spellbooks#Charged_Bolt Diablo I Charged Bolt}}
 +
* {{iw|Sorceress_Lightning_Spells#Charged_Bolt Diablo II Charged Bolt}}
 +
  
See more screenshots of [http://www.diii.net/gallery/showgallery.php?si=charged+bolt Charged Bolt] in the Image Gallery.
+
==References==
 +
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
 +
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
 +
* [[Diablo II Manual]]
 +
* [[Diablo I Manual]]
  
  
  
[[category:wizard]]
+
{{Skill_navbox_arcane}}
[[category:wizard skills]]
+
{{Skill_navbox}}
[[category:skills]]
 

Revision as of 11:12, 9 October 2009

Charged Bolt is a Tier 1 skill from the Wizard's Storm Skill Tree, launching electric charges that travel randomly on the floor, dealing lightning damage.


Background

Diablo III Skill [e]
Wiz-charged-bolt1.jpg
Charged Bolt

Active, 5 ranks

Used by: Wizard
Skill Description:
Launch a volley of 3 electric bolts that deal X-Y lightning damage each.
Skill Details:
Type: Direct Damage
Quantity: 1-2 damage
Effect: Random bolt
School: Lightning
Mana cost: 2
Cast time: Instant
Duration: None
Cooldown: 1.5 sec
Synergies: None
Requires: N/A
Prereq of: N/A

The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform Mana into electrical energy, it is extremely difficult to control. This spell calls into being multiple pockets of lightning which seem to have a will of their own.

The Wizard has not only the fancy illegal spells at her disposal. Charged Bolt, something even the newest of Vizjerei neonytes learn, is one of the few spells she picked up in actual classes at the old mage clan, or possibly at Zann Esu before they kicked her out.


Skill Design

The Wizard and her carpet.
The spell familiar from Diablo I and Diablo II returns in Diablo III. As previously, Charged Bolt send out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Charged Bolt comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with very low mana cost. These can turn the floor into a field of death for any enemy without lightning immunity.

The spell summons three little crackling bits of lightning that zig and zag a bit, but move in a more or less straight line away from the Wizard. It seemed that the bolts spread out quite a bit more than they did in D2, and that made it hard to hit anything in front of me with more than one bolt.[1] That's not how it looks in more recent screenshots though, where the bolts seem to carpet the dungeon floor quite nicely. More testing will be required.

At BlizzCon 2009 the damage had been lowered from 1-8 to 1-2, but the mana had also gone down significantly (to 2). Using this spell together with high spell crit would likely stun enemies a lot, considering lightning crits now stun targets.


Skill Rank Table

  • Rank 1: 1-2 damage per bolt.
  • Rank 2: 2-4 damage per bolt. (projected)
  • Rank 3: 3-6 damage per bolt. (projected)
  • Rank 4: 4-8 damage per bolt. (projected)
  • Rank 5: 5-10 damage per bolt. (projected)


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

Charged Bolt was introduced in Diablo I, where it was, as it is now, a very cheap spell to cast multiple times in hopes of killing many enemies with a carpet of lightning. The Diablo I Manual describes "true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform Mana into electrical energy, it is extremely difficult to control." The spell calls in pockets of lightning that just crawls around randomly, in a general direction.

This first version of the spell increased number of charges as well as damage when higher levels of the spell have been found.

The second iteration of Charged Bolt was a Sorceress spell in Diablo II, and is basically identical in design. It's one of few Tier 1 spells in the skill trees that scale well even at higher levels, being quite useful at max level.

The Diablo 3 version of the Charged Bolt was first shown at BlizzCon 2008, and was still in the game by 2009. In 2008 it had a much higher mana cost, and significantly higher damage than in 2009, indicating the spell is now more used for the "carpet effect" of previous games. It's is assumed to still be available in Blizzard's internal game build today.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:


Related Articles


References