Difference between revisions of "Demon Hunter"
(new skill info) |
m |
||
Line 112: | Line 112: | ||
==Demon Hunter Active Skills== | ==Demon Hunter Active Skills== | ||
− | Nine Demon Hunter active skills were revealed at [[BlizzCon 2010]]. At that time, Blizzard also revealed the new skill system, with all [[passive skills]] moved to [[traits]]. However, At the [[July 2011 Press Event]], it was revealed that [[traits]] had been changed back to [[passive skills]]. | + | Nine Demon Hunter active skills were revealed at [[BlizzCon 2010]]. At that time, Blizzard also revealed the new skill system, with all [[passive skills]] moved to [[traits]]. However, At the [[July 2011 Press Event]], it was revealed that [[traits]] had been changed back to [[passive skills]]. Also, the Demon Hunter was shown with a full complement of skills. |
The following is a very quick list. See the [[Demon Hunter skills]] page for a more thorough summary, or any of the individual skills pages for full information. | The following is a very quick list. See the [[Demon Hunter skills]] page for a more thorough summary, or any of the individual skills pages for full information. | ||
Line 118: | Line 118: | ||
* [[Caltrops]] - Unknown. | * [[Caltrops]] - Unknown. | ||
− | * [[Hungering Arrow]] - | + | * [[Hungering Arrow]] - An arrow skill that does bonus damage and has a seeking property. |
* [[Entangling Shot]] - A ranged attack that slows the target, potentially chaining it to nearby enemies. | * [[Entangling Shot]] - A ranged attack that slows the target, potentially chaining it to nearby enemies. | ||
* [[Evasive Fire]] - Unknown. | * [[Evasive Fire]] - Unknown. | ||
Line 125: | Line 125: | ||
* [[Bola Shot]] - A ranged attack that wraps around the target and explodes. | * [[Bola Shot]] - A ranged attack that wraps around the target and explodes. | ||
− | * [[Vault]] - The Demon Hunter's | + | * [[Vault]] - The Demon Hunter's [[movement ability]]. Has a shadowy theme and some acrobatics to it. |
* [[Grenades]] - Throws multiple grenades which detonate after a short count down. | * [[Grenades]] - Throws multiple grenades which detonate after a short count down. | ||
* [[Marked for Death]] - Unknown. | * [[Marked for Death]] - Unknown. | ||
Line 217: | Line 217: | ||
Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.</blue> | Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.</blue> | ||
+ | |||
==Class Background== | ==Class Background== | ||
Line 254: | Line 255: | ||
<br><br> | <br><br> | ||
They are the survivors, and they are searching for vengeance.</i></blockquote> | They are the survivors, and they are searching for vengeance.</i></blockquote> | ||
+ | |||
==Media== | ==Media== | ||
Line 273: | Line 275: | ||
[[File:Demon-hunter-art1-4.jpg|center|thumb|800px|The Demon Hunter artwork showing her armor/weapon progression from light to heavy.]] | [[File:Demon-hunter-art1-4.jpg|center|thumb|800px|The Demon Hunter artwork showing her armor/weapon progression from light to heavy.]] | ||
+ | |||
==Trivia== | ==Trivia== | ||
* The Demon Hunter's Fan of Knives is comparible to the Warden's Fan of Knives in Warcraft 3:The Frozen Throne or the Fan of Knives Level 80 Ability Acquired by the Rogue in World of Warcraft. | * The Demon Hunter's Fan of Knives is comparible to the Warden's Fan of Knives in Warcraft 3:The Frozen Throne or the Fan of Knives Level 80 Ability Acquired by the Rogue in World of Warcraft. | ||
+ | |||
==References== | ==References== | ||
<references/> | <references/> | ||
− | |||
Revision as of 15:20, 12 August 2011
The Demon Hunter is the ranged attacking class. They specialize in bows and crossbows, which they supplement with numerous ranged attacks, traps of various types, and even a few melee range skills.
The Demon Hunter was the fifth and final playable class revealed for Diablo III and was announced in October 2010 at Blizzcon.
Contents
Background
Diablo III Class | |
---|---|
The Demon Hunter | |
Skills: | Demon Hunter skills |
Traits: | Demon Hunter traits |
Resource: | Unknown |
Common builds: | |
Unknown. | |
| |
Origin: | The Borderlands. |
Affiliation: | Bounty Hunters. |
Friends: | Unknown |
Foes: | All demon kind. |
The demon hunters are a group of fanatical warriors sworn to a single purpose: the destruction of the creatures of the Burning Hells. The demon hunters make their home in the Borderlands, away from the jurisdiction of any nation. At any time, over half of them are dispatched to various parts of the world to fight hellspawn. There is something in all demon hunters that gives them the strength to resist the demonic corruption that would drive lesser men to madness. They hone this power, for their resistance to this taint enables them to use the demons' power as a weapon. But their mission and their power are not all that bind them together.
The female Demon Hunter in Diablo III fled from her village as a child during a demonic invasion. She was the only survivor. After days, she was found by a Demon Hunter and was taken in as a member. Since every Demon Hunter has a story like this, it is possible that the background for the male character will be similar.
Class Design
Blizzcon 2010's Gameplay Panel called "A Hero Emerges" was dominated by the Demon Hunter's Class Design. The Demon Hunter fills out the rpg-archetype of a conventional ranged class, using ranged weaponry mostly and primarily. She is designed as a sort of "Bounty Hunter", preparing for battle and therefore using gadgets and traps as well.
Jay Wilson described the class genesis in an interview published in the Blizzcon 2010 show program:
- Where did the idea for the Demon Hunter come from?
- Jay Wilson: It probably doesn’t come as a surprise that we chose a ranged-weapon class as the fifth class; however we didn’t want to do something completely predictable. We liked the idea of a bounty hunter or a monster-hunter—someone who was a little bit more sinister and an aggressor—and so we came up with a character whose sole focus was, “I hate demons.” She’s had horrible things happen to her. She’s lost family, lost loved ones, and has dedicated her life to eradicating as many demons as she can by any means possible. As a character, she’s walked a lot of dark roads to gain the knowledge she needs to overcome her enemy.
- With the demon hunter we found inspiration in characters like Van Helsing, Boba Fett, and even MacGyver. The demon hunter is very focused on conventional, man-made weaponry and gadgets. She dual-wields crossbows, and where one class might conjure a magical fireball, the demon hunter would buy a device in the lower markets of Caldeum that would allow her to trap the essence of a demon and then release that essence in an explosive blast, not unlike a hand grenade. She has no qualms about using her enemies against themselves, dabbling in dark magic, and generally doing whatever it takes to destroy demons wherever they live.
Male Demon Hunter
The male Demon Hunter wasn't ready to be shown at Blizzcon 2010, just like the female Monk wasn't ready at Blizzcon 2009. She was revealed early in 2010, and the male demon hunter was revealed [2] in February of 2011.
@Diablo teased this in a tweet on January 13, 2011. [3]
- How’s the male DH progressing?
- He’s doing well. He’s supposed to be stopping by sometime next week actually. We’ll see. You know how he is. -Diablo
Ranger Design Evolution
The team has talked about the evolution of the character concept. They knew from the start that they wanted a ranged attacking class, but weren't at all sure what kind or what the lore would be. Christian Lichtner spoke on that from Blizzcon 2010:[4]
- Christian Lichtner: For the Demon Hunter, for example, we had a desert ranger at some point and it was awesome, it was really cool. It was an interesting take on the ranger, we didn't have that before. Like all our other classes, we tried to give it a little bit of a twist. One of the things with that was when we were doing the desert ranger, we found that stuff was getting a little bit clunky, we had a little too much cloth on him. And while it looks really cool, it also starts looking bulkier. And whenever we start seeing a class that looks really bulky, we start thinking short sword, or daggers, or fist weapons - stuff you can melee with. We wanted to strive to stay away from that. There have been other ideas that we had that were really, really cool that I think we're going to save.
Design Evolution
The design of the Archer / Demon Hunter was detailed in a series of slides during the Blizzcon 2010 Gameplay Panel, compilation images of which can be seen below.
Melee Combat?
There were no melee combat skills for the Demon Hunter at Blizzcon 2010, but during the panel discussion the team talked about earlier designs of the character where she had one demonic arm and huge strength, along with some melee combat skills. Those may or may not return in further design.
Jay Wilson spoke on this from Blizzcon 2010: [5]
- GP: Like the Amazon before it, will the Demon Hunter be able to spec for melee?
- Jay Wilson: We haven’t really decided on that yet! We’ve focused initially away from melee oriented abilities because we’re trying to capture the essence of the class, and the essence isn’t melee.
- That being said, on the Wizard, we certainly did a lot of things that were more melee oriented, recognizing that there are some players that may want to create a “battle mage,” you know? So there is the capacity to do that for that character. If we find a compelling archetype in our heads then we’ll try to make skills that suit that.
- The only skill for the Demon Hunter that we have right now that does kind of fit the bill is called Fan of Knives where she throws an array of knives a very short distance all around her. It’s not a melee skill but it is a very close range skill.
- If we can come up with a great idea for a melee build then we’ll definitely do that as long as it doesn’t detract from the core of who she is as a character.
Bashiok also spoke on this in October 2010.[6]
- The demon hunter isn't restricted to ranged weapons but is of course the core archetype of the class. It's a bit early for determining usable weapons still, but I know at the least one-handers/shields are planned to be usable. And it's likely there will at least be some traits that improve melee weapon use.
Demon Hunter Active Skills
Nine Demon Hunter active skills were revealed at BlizzCon 2010. At that time, Blizzard also revealed the new skill system, with all passive skills moved to traits. However, At the July 2011 Press Event, it was revealed that traits had been changed back to passive skills. Also, the Demon Hunter was shown with a full complement of skills.
The following is a very quick list. See the Demon Hunter skills page for a more thorough summary, or any of the individual skills pages for full information.
- Caltrops - Unknown.
- Hungering Arrow - An arrow skill that does bonus damage and has a seeking property.
- Entangling Shot - A ranged attack that slows the target, potentially chaining it to nearby enemies.
- Evasive Fire - Unknown.
- Fan of Knives - AKA "knife nova." Short range attack sprays a volley of knives in a circle around the Demon Hunter.
- Bola Shot - A ranged attack that wraps around the target and explodes.
- Vault - The Demon Hunter's movement ability. Has a shadowy theme and some acrobatics to it.
- Grenades - Throws multiple grenades which detonate after a short count down.
- Marked for Death - Unknown.
- Chakram - Unknown.
- Impale - Unknown.
- Smoke Screen - Unknown.
- Spike Trap - A trap which opens into spike-filled vortex, grinding any demons stepping on it.
- Companion - Unknown.
- Elemental Arrow - Unknown.
- Shadow Power - Unknown.
- Multishot - A ranged attack firing a flurry of arrows at a time.
- Sentry - Creates a mechanical turret that fires arrows at enemies.
- Cluster Arrow - Fire a cluster bomb into the ground that spawns multiple grenades which detonate after a short time, causing AoE damage.
- Rapid Fire - Unknown.
- Preparation - Unknown.
- Strafe - Unknown.
- Rain of Arrows - Unknown.
Demon Hunter Passive Skills
This is a very quick listing. See the Demon Hunter skills article for more details, or click on any of the individual passive skills for full stats and info.
- Weak Spot - Increases critical strike damage.
- Archery - Reduces the cost of Hatred-based skills.
- Cloak of Shadows - Reduces melee damage.
- Aggression - Increases attack.
- Superior Skill - Increases precision.
- Toughness - Increases vitality.
- Back to Basics - Increases the basic damage done by the Demon Hunter's weapon.
- Focused Discipline - Reduces the cost of Discipline-based skills.
- Opportunity - Increases damage dealt to slowed targets.
- Years of Training - When a Discipline-based skill is used, damage dealt by the Demon Hunter is increased.
- Ballistics - Increases damage dealt by missiles.
- Hot Pursuit - Run speed is increased when the Demon Hunter is full of Hatred.
- Killing Spree - Improves critical strike chance right after killing an enemy.
- Resourcefulness - Regeneration of Hatred is increased when Discipline is low.
Demon Hunter Traits
Many traits were preserved as passive skills, but a lot them were dropped. See the Demon Hunter traits page for full info on what the traits system looked like.
Resource System
The Demon Hunter uses a dual resource system, known as Hatred and Discipline. Hatred (the red portion of the orb) dictates the resource available for offensive attacks, and it regenerates quickly. Discipline determines resources available for the Demon Hunter's defensive maneuvers, and also some of her traps.
Previous comments about the development of the resource are retained below.
The Demon Hunter used quickly-regenerating mana as her resource in the Blizzcon 2010 PvM demo. This was merely a temporary solution, since the team wants to give each class in the game a unique resource. Jay Wilson elaborated on this in an interview from Blizzcon, in October 2010.[7]
- GP: What’s the Demon Hunter’s resource system?
- Jay: She doesn’t have one yet. Right now she’s just using mana and that’s temporary. It’s our goal that every class have a unique one – and really, I’m not even being coy here, we really don’t have one! We’ve got about five or six ideas on the table.
- GP: Care to share a couple of them!?
- 'Jay: No! [laughs] Mainly because I’m not the primary designer of the Demon Hunter and I don’t want to give away anything that Wyatt might not actually want me to say!
There had been further mentions of the resource system, although nothing overly specific. When the male Demon Hunter debuted, it was with a few interviews where some more information was given about the resource system. Notably, the following quotes give some insight:
In an interview with GamePlanetNZ[8]:
From an interview with Gamestar[9]:
An interview conducted by DiabloFans[10]:
And finally, in an interview conducted by GameSpot[11]:
...we want the demon hunter to have some highly regenerative, more accessible hatred abilities that he always has up and can use to zip around and keep the pace [of combat] up. But then the discipline side tends to be a more precious resource that you have to manage a lot more carefully. You really pick and choose when you want to use your discipline abilities because they make a big difference in how you escape, how you set up an attack…things like that.
Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.
Class Background
The official bio of the Demon Hunter is of a survivor of demonic attack. The class is made, not born; existing Demon Hunters find survivors in their travels, and those with spirit and skill are inducted into the order and taken to their training grounds in The Borderlands where they are trained in the combat skills they'll need to take vengeance on the monsters that destroyed their families and village.
Demon Hunters use every tool at their disposal to fight monsters, including traps, gadgets, and bits of dark magic. The glowing eyes of the Demon Hunter in the cinematic introduction is meant as a hint of this willingness to experiment and dabble in the dark arts.
Many of the class skills reflect this design, with their combination of several of her core elements including, "tactical," "traps and gadgets," "swift and acrobatic," "ranged," "shadowy and dark."
Official Lore
From the Writings of Abd al-Hazir, Journal Entry #35
I have just returned from my travels on the edge of the frozen wasteland known as the Dreadlands, a once-beautiful place forever changed by some great calamity in its history. Now, only ruined cities and bleak landscapes remain, no place for any living thing. I was headed for the village of Bronn for the night, but when I arrived, I found a scene of devastation such as I had never seen before. I should have fled at the first sign of danger, but my curiosity drove me forward. Most of the town's buildings had been burnt to their foundations, and a few charred timbers were the only sign of where they had once stood. Ash choked my lungs. There were bodies strewn everywhere, many dismembered and some even half consumed. The city was abandoned.That was when I saw a demon hunter for the first time.
Or so I thought.
From the husk of the inn, one of the few buildings still standing, monstrous, gray-skinned creatures burst forth, shouting in some infernal tongue. They were masses of misshapen flesh, of sinewy muscle made for battle. Helpless, I stood frozen as they drew close. The one in the lead seized me by the front of my cloak and lifted me from the ground, its claws tearing through fabric and skin. Its breath was hot on my face, and I was assaulted by the putrid smell of rotten flesh. Its mouth yawned wide, and I saw rows of sharpened teeth, yellowed and stained with blood. I thought only of the shame that my voice would be silenced, never to illuminate another of the wonders of our world for you, my loyal readers.
A sharp sound whistled by my ear, and a crossbow bolt sprouted from the eye of the beast before me, spraying my face with its burning blood. It howled an inhuman cry of pain and threw me to the ground, grabbing at the quarrel. The other creatures scanned for this unseen attacker, and I was forgotten for the moment. From the ground at their feet, I tore my head around to see where the bolt had come from.
"She emerged from the shadows cast by the setting sun and wasted no time in dispatching the rest of my attackers. Her hands worked twin crossbows, launching a glowing arc of flaming bolts over my head, blanketing the hulking monsters."
They are the survivors, and they are searching for vengeance.
The girl could have been no more than twenty. She emerged from the shadows cast by the setting sun and wasted no time in dispatching the rest of my attackers. Her hands worked twin crossbows, launching a glowing arc of flaming bolts over my head, blanketing the hulking monsters. Every shot found its mark in one of the horned beasts, felling the lot of them. From the corner of my eye, I saw more of the savage brutes sneaking up on her from behind. My voice froze in my throat as I tried to scream a warning. I needn't have worried: she was not unaware. The hunter reached into her belt and rolled a trio of strange metal spheres into their path. The monsters looked down just as the contraptions exploded into light and flame, stunning them. It gave her enough time to round on them, her crossbows dispatching them one by one.
With a last look over the town, apparently satisfied that no danger remained for her, she came forward, shaking her head sadly. There was a look of profound disappointment on her face as she returned the crossbows to her sides, hidden by the folds of her cloak.
"No survivors," she said bitterly.
They call themselves the demon hunters, a group of fanatical warriors sworn to a single purpose: the destruction of the creatures of the Burning Hells. The demon hunters number in the hundreds and make their home in the Dreadlands so that they can live and train without the interference of any nation that would worry over having such a fearsome group camped within its borders (though at any time over half are dispatched across the world like this girl, seeking hellspawn). There is something in all demon hunters that gives them the strength to resist the demonic corruption that would drive lesser men to madness. They hone this power, for their resistance to this taint enables them to use the demons' power as a weapon. But their mission and their power are not all that bind them together.
That night, the girl told me of her life, about how, as a child, the demons had descended upon her town. She had watched as demons destroyed her home, setting her village to the torch. They murdered everyone she knew and stole from her everyone she loved. She should have died with them, but she fled, hiding from the hellspawn for days until she was found by a demon hunter who saw the strength in her and took her in as one of their own. Each and every demon hunter, she told me, has a story like this.
Media
You can find every sort of Diablo III screenshot and artwork in the picture gallery.
- Demon Hunter Act One screenshots
- Demon Hunter Act Two screenshots
- Demon Hunter Character Artwork
- Demon Hunter Wallpapers
Trivia
- The Demon Hunter's Fan of Knives is comparible to the Warden's Fan of Knives in Warcraft 3:The Frozen Throne or the Fan of Knives Level 80 Ability Acquired by the Rogue in World of Warcraft.
References
- ↑ Jay Wilson Interview: BlizzCon 2010 Show Program - IncGamers October 25, 2010
- ↑ Male Demon Hunter Debuts - Diablo.Incgamers.com, 18, February 2011
- ↑ @Diablo tweet - Twitter, January 13, 2011
- ↑ Christian Lichtner @ Blizzcon 2010 - The Escapist November 7, 2010
- ↑ Jay Wilson Interview @ GamePlanet NZ - GamePlanet New Zealand. October 24, 2010
- ↑ Bashiok forum post - Battle.net, October 26, 2010
- ↑ [Jay Wilson Interview @ Blizzcon 2010 - GamePlanetNZ. October 25, 2010
- ↑ Artist Interview - GamePlanetNZ. February 18, 2011
- ↑ Another Interview - Gamestar.de. February 18, 2011
- ↑ Male Demon Hunter Debut - DiabloFans. February 18, 2011
- ↑ Diablo III Preview - Gamespot. February 18, 2011.
Classes of the Diablo Games [e]
Diablo III
Diablo II
LoD
Diablo
Hellfire
Class Info
Skill Info
Fan-classes
Fan-skills
|
---|
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
---|
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
|
Level Req: 19 • Inner Rage
|
Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
|
Level Req: 47 • Disbelief
|
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive[e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bola Shot
• Grenades |
• Entangling Shot
|
• Vault | • Molten Arrow | • Shock Spike
Unknown Tier: |
None yet known | None yet known |
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive [e] | |||||
---|---|---|---|---|---|
Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
• Lightning Reflexes |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Hands of Lightning |
• Circle of Wrath • Lethal Decoy |
• Blinding Flash |
• Dashing Strike |
• Exploding Palm |
• Breath of Heaven |
• Resist Aura |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Precision |
Lvl Req: 11 Lvl Req: 15 |
Lvl Req: 23 |
Lvl Req: 35 Lvl Req: 39 |
Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Toughness |
Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
Level Req: 35 • Superior Skill Level Req: 39 |
Level Req: 43 • Fetish Leader Level Req: 47 |
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Magic Missile
• Charged Bolt
|
• Ice Armor |
• Frost Nova |
• Arcane Orb • Diamond Skin |
• Disintegrate |
• Arcane Torrent • Blizzard |
• Familiar • Teleport
|
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |
Diablo II Classes |
Amazon skills Barb skills Necro skills Paladin skills Sorceress skills |
---|
Barbarian Skills [e] |
---|
Combat Masteries Skills: Sword Mastery • Axe Mastery • Mace Mastery • Polearm Mastery • Throwing Mastery • Spear Mastery • Increased Stamina • Iron Skin • Increased Speed • Natural Resistance |
Combat Skills: Bash • Leap • Double Swing • Stun • Double Throw • Leap Attack • Concentrate • Frenzy • Whirlwind • Berserk |
Warcry Skills: Howl • Find Potion • Taunt • Shout • Find Item • Battle Cry • Battle Orders • Grim Ward • War Cry • Battle Command |
Paladin Skills [e] |
---|
Combat Skills Combat Skills: Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens |
Defensive Auras: Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation |
Offensive Auras: Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction |
Sorceress Skills [e] |
---|
Cold Skills: Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery |
Fire Skills: Fire Bolt • Warmth • Inferno • Blaze • Fireball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra |
Lightning Skills: Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Lightning Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery |
Diablo II LoD Classes |
Assassin skillsDruid skills |
---|
Druid Skills [e] |
---|
Elemental Skills: Firestorm • Molten Boulder • Arctic Blast • Fissure • Cyclone Armor • Twister • Volcano • Tornado • Hurricane • Armageddon |
Shapeshifting Skills: Werewolf • Lycanthropy • Werebear • Maul • Feral Rage • Fire Claws • Rabies • Shock Wave • Hunger • Fury |
Summoning Skills: Raven • Poison Creeper • Oak Sage • Summon Spirit Wolf • Carrion Vine • Heart of Wolverine • Summon Dire Wolf • Solar Creeper • Spirit of Barbs • Summon Grizzly |
Diablo I Classes |
Rogue [D1W] - Sorcerer [D1W] - Warrior [D1W] Diablo I Spells |
---|
Diablo I Spells [e] |
---|
Hellfire Spells [e] |
---|
Class Info Class |
Special:
Archivist (April Fools) - Dervish (rejected) |
---|
Fan-made Creations [e] Classes | ||||
---|---|---|---|---|
Fan-made Classes | ||||
(U) = Unfinished |