Difference between revisions of "Inner Sanctuary"

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(updated skillbox)
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==Background==
 
==Background==
{{Skillbox
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{{Skillbox D3
|game= Diablo III
 
 
|portrait= Inner_Sanctuary.jpg
 
|portrait= Inner_Sanctuary.jpg
 
<!-- |portrait-width= -->
 
<!-- |portrait-width= -->
|active= Active
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|name= Inner Sanctuary
<!-- |name= -->
 
|ranks= 5
 
 
|user= Monk
 
|user= Monk
|tree= Tier 5
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|tier= 5
 +
|clvl= 14
 
|description= Creates a protected region on the ground for a few seconds that can not be bypassed by enemies.
 
|description= Creates a protected region on the ground for a few seconds that can not be bypassed by enemies.
|type= Defensive Buff
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|type= Defensive [[Buff]]
|quantity= N/A
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|resource= Costs [[Spirit]]
|effect= AoE globe
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|alabaster= Unknown
|school= [[Holy]]
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|crimson= Unknown
|resource= [[Spirit]]
+
|golden= Unknown
|cost= Unknown
+
|indigo= Unknown
|cast-time= Unknown
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|obsidian= Unknown
|duration= 6-10 sec
 
|cooldown= 1.5 sec
 
<!-- |synergies= Link them -->
 
 
}}
 
}}
 
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
 
The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
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==[[Synergies]]==
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==Trait Synergies==
* None known.
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* No [[synergies]] with any of the [[trait]]s are yet known.
  
  
  
==[[Rune|Skill Rune]] Effects==
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==Skill Rune Effects==
* None known.
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* No [[rune]] effects for Inner Sanctuary are known.
  
  

Revision as of 20:14, 9 March 2011

Inner Sanctuary is a Monk Tier 5 skill unlocked at level 14. The Monk casts a rune on the ground that cannot be passed.


Background

Diablo III Active Skill [e]
Inner Sanctuary.jpg
Inner Sanctuary
Used by: Monk
Enabled at: Clvl 14
Skill Description
Creates a protected region on the ground for a few seconds that can not be bypassed by enemies.
Type: Defensive Buff
Resource Use: Costs Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.


Skill Design

When cast, this skill creates a large rune on the ground where the Monk is standing, with a small, Slow Time-like bubble shield surrounding the character. It seems to be impermeable to the movement of melee attackers, however it does not protect against long-ranged melee attacks. (A Fallen Overseer has enough range to hit the character standing in the middle, while regular Fallen cannot.)

It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.


Skill Rank Table

  • Rank 1: 6 second impassible region.
  • Rank 2: 7 second impassible region.
  • Rank 3: 8 second impassible region. (A)
  • Rank 4: 9 second impassible region. (A)
  • Rank 5: 10 second impassible region. (A)

(A) = Assumed


Trait Synergies


Skill Rune Effects

  • No rune effects for Inner Sanctuary are known.


Development

Probably Inner Sanctuary.

Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.

The skill was not seen afterwards, and apparently underwent a major graphical change, since this screenshot was released in early 2011 showing a protective skill that's thought to be Inner Sanctuary.


Media

You can find pictures in the Diablo III screenshot and picture gallery:



References