Difference between revisions of "Locust Swarm"

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** Effect: Turns the swarm blue and channels a tremendous amount of mana back to the Witch Doctor.
 
** Effect: Turns the swarm blue and channels a tremendous amount of mana back to the Witch Doctor.
  
* Unknown rune: Rank 2 Multi-target Rune
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* [[Indigo rune]]: Rank 2 Multi-target Rune
 
** Description: Locust Swarm now jumps to two targets upon creature death.
 
** Description: Locust Swarm now jumps to two targets upon creature death.
 
** Effect: Splits the swarm, sending two out to enemies after each death. With high level Locust Swarm damage this could essentially clear an entire screen of monsters with a single cast.
 
** Effect: Splits the swarm, sending two out to enemies after each death. With high level Locust Swarm damage this could essentially clear an entire screen of monsters with a single cast.
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==Development==
 
==Development==
'''Locust Swarm''' premiered with [[Diablo III]] in the [[WWI 2008]] gameplay video as a Tier II skill in the [[Plague Skill Tree]] (later renamed the [[Zombie Skill Tree]]). The first version for this skill could be cast on [[Mongrel]]s, enhancing them with poison damage.  
+
'''Locust Swarm''' premiered with [[Diablo III]] in the [[WWI 2008]] gameplay video as a Tier II skill in the [[Plague Skill Tree]] (later renamed the [[Zombie Skill Tree]]). The first version of this skill could be cast on [[Mongrel]]s, enhancing them with poison damage.  
  
 
By [[BlizzCon 2009]], Locust Swarm had been moved to Tier III in the [[Voodoo Skill Tree]] and could no longer be cast on [[Mongrel]]s (renamed to [[Zombie Dog]]s). [[Flux]] discussed its utility:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
 
By [[BlizzCon 2009]], Locust Swarm had been moved to Tier III in the [[Voodoo Skill Tree]] and could no longer be cast on [[Mongrel]]s (renamed to [[Zombie Dog]]s). [[Flux]] discussed its utility:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]

Revision as of 17:42, 18 February 2011

Locust Swarm is a Witch Doctor Tier 4 skill unlocked at level 10, which sends forth a torrent of locusts which swarm over and devour anything they meet. The Locusts can chain from target to target, potentially consuming or damaging numerous targets in close proximity.


Background

Diablo III Skill [e]
Wd-locust-swarm1.jpg
Locust Swarm

Active, 5 ranks

Used by: Witch Doctor
Skill Description:
A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.
Skill Details:
Type: DoT
Quantity: Enemies
Effect: All Enemies
School: Poison
Mana cost: Unknown
Cast time: Unknown
Duration: None
Cooldown: Unknown
Synergies: Unknown
Requires: N/A
Prereq of: N/A

The Witch Doctor sends a locust swarm to literally devour the flesh of his enemies.


Skill Design

A really nice skill against packs of monsters, working like a disease that affects one monster and then the rest of the group. It can spread quite fast, so casting this spell just once is enough, and by the time it is done, you would have used a few other skills. Enemies who are killed by Locust Swarm leave behind a skeleton, a most pleasant visual effect.


Skill Rank Table

  • Rank 1: Assault nearby foes with a plague of locusts that deals 4.0 damage per second over 2.0 seconds. Cost: 15 mana.
  • Rank 2: Assault nearby foes with a plague of locusts that deals 4.5 damage per second over 2.5 seconds. Cost: 15 mana. (A)
  • Rank 3: Assault nearby foes with a plague of locusts that deals 5.0 damage per second over 3.0 seconds. Cost: 15 mana. (A)
  • Rank 4: Assault nearby foes with a plague of locusts that deals 5.5 damage per second over 3.5 seconds. Cost: 15 mana. (A)
  • Rank 5: Assault nearby foes with a plague of locusts that deals 6.0 damage per second over 4.0 seconds. Cost: 15 mana. (A)

(A) = Assumed

ACHOOO! Uh, I don't feel so good.


Synergies

While various Witch Doctor traits boost the overall performance of his skills, there are no particular traits that pertain to Locust Swarm.


Skill Rune Effects

  • Unknown rune: Rank 2 Mana Regeneration Rune
    • Description: Your Locust Swarm regenerates 50% of the damage it deals as mana to you.
    • Effect: Turns the swarm blue and channels a tremendous amount of mana back to the Witch Doctor.
  • Indigo rune: Rank 2 Multi-target Rune
    • Description: Locust Swarm now jumps to two targets upon creature death.
    • Effect: Splits the swarm, sending two out to enemies after each death. With high level Locust Swarm damage this could essentially clear an entire screen of monsters with a single cast.


Development

Locust Swarm premiered with Diablo III in the WWI 2008 gameplay video as a Tier II skill in the Plague Skill Tree (later renamed the Zombie Skill Tree). The first version of this skill could be cast on Mongrels, enhancing them with poison damage.

By BlizzCon 2009, Locust Swarm had been moved to Tier III in the Voodoo Skill Tree and could no longer be cast on Mongrels (renamed to Zombie Dogs). Flux discussed its utility:[1]

The skill isn’t that damaging, but the way the locusts can spread from target to target makes it fairly amusing to use in large crowds. This one might have long term viability, even if the damage is negligible in the end game, simply as a sort of poisonous AoE attack.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Locust Swarm and other Witch Doctor skills.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References