Difference between revisions of "Grenades"

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[[File:Grenades1.jpg|left|75px]]
 
[[File:Grenades1.jpg|left|75px]]
'''Grenades''' is a [[Demon Hunter]] Tier 1 [[Demon Hunter skills|skill]] unlocked at [[clvl|level]] 2.  
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'''Grenades''' is a [[Demon Hunter]] Tier 1 [[Demon Hunter skills|skill]] unlocked at [[clvl|level]] 2. When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.  
 
 
When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.  
 
  
 
They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with [[Runestones]] to turn the Grenades into a formidable support skill.
 
They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with [[Runestones]] to turn the Grenades into a formidable support skill.
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===Controlling the Grenades===
 
===Controlling the Grenades===
  
A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010. [http://diablo.incgamers.com/blog/comments/in-his-stone-house-in-irvine-bashiok-lies-sleeping/]
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A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010<ref>[http://diablo.incgamers.com/blog/comments/in-his-stone-house-in-irvine-bashiok-lies-sleeping/ Bashiok Lies Sleeping] -- Incgamers 17th Dec 2010</ref>.
  
 
<blue>I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.</blue>
 
<blue>I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.</blue>
 
===Fan Hands-On Report===
 
 
[[Flux]] reported about his time using the skill from BlizzCon 2010<ref>[http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ Demon Hunter Screenshots and Hands-On Report] - Incgamers 22/10/10</ref>:
 
 
<blockquote>Grenades I enabled with a skill point from leveling up to 10, and they worked like nothing in Diablo 3. At level one it threw out 3 grenades, which spread out slightly, to where you very seldom hit the same monster with two of them. About 1 second after they were thrown, the grenades blew up, dealing decent splash damage to anything there. It was very hard to hit an individual monster though, since the grenades moved very quickly and bounced off of enemies and obstacles. Especially if the monster was nearby.<BR><BR>
 
 
Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck.  It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
 
  
  
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==[[Synergies]]==
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==Synergies==
* None known.
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* No [[synergies]] with any of the [[Demon Hunter traits]] are known.
  
  
  
==[[Rune|Skill Rune]] Effects==
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==Skill Rune Effects==
 
[[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]]
 
[[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]]
 
None yet known, since [[Runestones]] were not enabled in the Blizzcon 2010 build. It's fairly easy to speculate on some potentials though, based on what we know of normal rune modifications.
 
None yet known, since [[Runestones]] were not enabled in the Blizzcon 2010 build. It's fairly easy to speculate on some potentials though, based on what we know of normal rune modifications.
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==Development==
 
==Development==
This [[skill]] was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. According to [[Wyatt Cheng]] from a BlizzCon 2010 panel<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ Diablo 3 Gameplay Panel Transcript] - Incgamers 23/10/10</ref>:
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'''Grenades''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. According to [[Wyatt Cheng]] from the Gameplay Panel:[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]  
  
<blockquote>Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on. </blockquote>
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<blockquote>''Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on. </blockquote>
  
 +
[[Flux]] reported about his time using the skill in the BlizzCon demo:[http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/]
 +
 +
<blockquote>''Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck.  It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
  
 
==Graphics==
 
==Graphics==
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==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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You can find pictures in the Diablo III screenshot and picture gallery:
* [http://diablo.incgamers.com/gallery/ Diablo 3 screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
* [http://diablo.incgamers.com/gallery/search.php?keywords=Grenades&cat=all&x=10&y=8 '''Grenades''' specific gallery contents]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Grenades&cat=all '''Grenades''' specific gallery contents]
  
  
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==References==
 
==References==
<references/>
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<span style="font-size: 10px;"><references/></span>
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* [http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ BlizzCon 2010 Gameplay Panel Transcript]
 +
* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter Screenshots and First Impressions]
 +
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P1/ BlizzCon 2010 Demon Hunter Hands-on Report]
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{{Slave navbox Diablo III|Demon_Hunter}}
 
{{Slave navbox Diablo III|Demon_Hunter}}

Revision as of 00:32, 24 February 2011

Grenades1.jpg

Grenades is a Demon Hunter Tier 1 skill unlocked at level 2. When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.

They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with Runestones to turn the Grenades into a formidable support skill.


Background

Diablo III Skill [e]
Grenade close.jpg
Grenades

Active, 5 ranks

Used by: Demon Hunter
Skill Description:
Thrown grenades that bounce and detonate after a delay.
Skill Details:
Type: Damage
Quantity: None
Effect: Target
School: Fire
Mana cost: Low
Cast time: Instant
Duration: 1 sec delay
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A
Splosions!

The skill releases a set number of grenades (dependant upon skill rank and possibly runes) into the targeted area. The grenades are physics-enabled, so they are able to bounce around objects like barrels or off of platforms such as walls and doors. After a one second delay, they explode in quick succession, doing splash fire damage to any objects or enemies close by.


Skill Design

The Demon Hunter tosses three of the spiked grenades with one point in the skill. The toss determines how far they are aimed; clicking very near the Demon Hunter just drops them, while pointing at the edge of the screen hurls them very quickly, to bounce well out of sight (barring walls or other obstructions.) The grenades pass freely through enemies and other players, but are fully controlled by the physics of the dungeon levels; they bounce off of walls and objects, and will fall over the sides of levels where there are breaks in railings, etc.

Controlling the Grenades

A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010[1].

I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.


Skill Rank Table

Rank 1: Throw out three grenades that explode for X-X fire damage.


Synergies


Skill Rune Effects

Tink, tink, tink...boom.

None yet known, since Runestones were not enabled in the Blizzcon 2010 build. It's fairly easy to speculate on some potentials though, based on what we know of normal rune modifications.

Potential wild card rune functions: changed damage type, sticky grenades (would adhere to enemies), homing grenades.


Development

Grenades was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. According to Wyatt Cheng from the Gameplay Panel:[1]

Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on.

Flux reported about his time using the skill in the BlizzCon demo:[2]

Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.

Graphics

Grenades is a rather subtle skill compared to many that you will find in Diablo III. The Demon Hunter lobs the grenades in an under-hand fashion, the amount of grenades varying depending on the skill rank. The grenades are trailed in the air by a subtle black smoke effect until they detonate one after another.

The explosions are huge and fiery, filing much of the screen and entirely obscuring enemies in the vicinity.


Media

You can find pictures in the Diablo III screenshot and picture gallery:



References

  1. Bashiok Lies Sleeping -- Incgamers 17th Dec 2010