Difference between revisions of "Teleport"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Updated information in various parts)
Line 1: Line 1:
'''Teleport''' is a Tier 7 [[skill]] unlocked for the [[Wizard]] at level 26, allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. Mainly used to avoid danger, or used in rapid progression for quicker movement, and can also be used offensively.
+
'''Teleport''' is a Tier 7 [[skill]] unlocked for the [[Wizard]] at level 26, allowing the [[caster]] to instantly transport himself/herself a short distance through the [[Ether]]. The spell is mainly used to avoid danger or in rapid succession for quicker movement. It can even be used offensively with the addition of skill [[rune]]s.
  
Teleport in Diablo III does not provide the instant movement it did in previous games in the series. Teleport is now hobbled by a high [[Instability]] (now [[Arcane Power]]) cost and a several second [[cool down]] time between uses. The spell motion itself is slowed as well, since when casting it, the Wizard leaps up into the air before teleporting, and drops down from a height after using the spell. This adds to the time required to move from point A to point B. This is a [[movement ability]].
+
Teleport in Diablo III does not provide the instant movement it did in previous games in the series. The skill is now hobbled by a high [[Instability]] (now [[Arcane Power]]) cost and a several second [[cool down]] time between uses. The spell motion itself is slowed as well, since when casting it, the Wizard leaps up into the air before teleporting, and drops down from a height after using the spell. This adds to the time required to move from point A to point B.  
 +
 
 +
Teleport is a [[movement ability]].
  
  
Line 26: Line 28:
 
<!-- |synergies= Link them -->
 
<!-- |synergies= Link them -->
 
}}
 
}}
The [[Teleport]] spell is a way for trained [[magic]] users to traverse the [[Ether]], and with the speed of thought materializing in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.
+
The [[Teleport]] spell is a way for trained [[magic]] users to traverse the [[Ether]] - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the [[Town Portal]] spell or [[Waypoint]]s, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.
  
 
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
 
It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the [[Physical realm]], the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.
Line 33: Line 35:
 
==Skill Design==
 
==Skill Design==
 
[[File:Wiz-teleport1.jpg|left|thumb|250px|Mid-air appearance.]]
 
[[File:Wiz-teleport1.jpg|left|thumb|250px|Mid-air appearance.]]
This one has been seen in videos, but has not been testable for players in either [[BlizzCon]]. The main difference in the D3 version is that the Wizard leaps up into the air when casting it, and appears in the air at the other end, falling to the ground after they appear. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly huge 9 second [[cooldown]]. They appear to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with [[rune|skill runes]].
+
Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at [[Blizzcon 2010]]. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation.  In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location they target the skill, and falls to the ground after they appear. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy [[cooldown]] to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of [[rune|skill runes]].
 +
 
 +
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area from which the wizard teleported. Socketing in a [[Hydra Rune]] (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained.
 +
 
 +
It's also unknown at this point if other classes will have the ability to use Teleport (or a form of the spell), as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes). However, since the [[D3 Team]] has mentioned a dislike for sharing skills through items like in Diablo II, it doesn't look like any other class will be able to use Teleport.
 +
 
 +
<div style="clear:left;"></div>
 +
 
 +
In January 2011, Bashiok commented in response to two questions through Twitter that pertain to this issue:
 +
 
 +
:'''NocturneGS''': "As per the builds working differently, I wanted to ask if certain items would grant unique active, or procable skills/buffs."
 +
:'''Bashiok''': "Weapon and item procs are definitely in, but won't be as crazy to grant full class skills."
  
In one of the [[BlizzCon 2008]] panels, Teleport was demonstrated with a [[Striking Rune|striking]] [[skill rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported. Socketing in a [[Hydra Rune]] (form. name: Multi Strike) will instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract [[monster]]s, just like [[Mirror Image]]
+
:'''NocturneGS''': "Awesome. But more specifically, are there active skills on weapons? Items a la WoW were activateable. Is that in consideration?"
 +
:'''Bashiok''': "Ah, on-use items? No, we want the number of buttons to press kept to a minimum. No Use: trinkets in Diablo III. :)"
  
It's unknown at this point if other classes will have the ability to use the (or a form of) Teleport spell, as they did in [[Diablo II]] (when granted by items) and [[Diablo I]] (freely available to all classes), but since the D3 Team has mentioned a dislike for sharing skills through items like in D2, it doesn't look like any other class will be able to teleport.
+
Furthermore, each class has been given their own type of [[movement ability]] with unique designs/feels.
  
 
==Skill Rank Table==
 
==Skill Rank Table==
 
* '''Rank 1:''' 100 feet, 9 sec [[cooldown]].
 
* '''Rank 1:''' 100 feet, 9 sec [[cooldown]].
Only Rank 1 is currently known.
 
  
 +
The above skill information is from a previous Diablo III build and is no longer accurate.
  
  
Line 54: Line 68:
 
* [[Hydra Rune]] - Splitting into images like [[Mirror Image]] to distract monsters.
 
* [[Hydra Rune]] - Splitting into images like [[Mirror Image]] to distract monsters.
  
 
+
Rune names have changed (as well as some of their skill modifications), so the above information is no longer accurate. However, the general idea behind the skill modifications may have been retained for the new [[runes]].
  
 
==Development==
 
==Development==
 
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.
 
In [[Diablo I]], all classes with enough intellect could use the Teleport spell, albeit that any class besides the [[Sorcerer]] did so with a much longer casting time, as with all spells.
  
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]]. This was due to the more individual skill trees rather than just a spellbook like in D1.
+
In [[Diablo II]] there was only one class capable of using Teleport without the use of the rune word [[Enigma]], the [[Sorceress]]. This was due to the more individual skill trees rather than just a spellbook like in the original Diablo.
 +
 
 +
Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. The main difference between the new and old teleports is limitations on using it instead of running. The Wizard jumps in the air, teleports and falls, which makes the spell less than instant. It has also been given a [[cooldown]].
  
Teleport for [[Diablo III]] was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. The main difference between the new and old teleports is limitations on using it instead of running. The Wizard jumps in the air, teleports and falls, which makes the spell less than instant, and it also has a hefty 9 seconds [[cooldown]].
+
The spell was updated slightly with range and skill tier position in the demo displayed at [[BlizzCon 2009]]. It was changed to a Tier 5 spell, and the mana cost was decreased to 23, from 25.
  
The spell was updated slightly with range and skill tier position in the demo displayed at [[BlizzCon 2009]]. It's now a Tier 5 spell, and the mana cost was decreased to 23, from 25.
+
More recently, Teleport was seen in the PvP Arena demo at [[Blizzcon 2010]]. For the pre-made wizard in that demo, Teleport had a [[cooldown]] of 6 seconds.
  
 
'''Previous Versions:'''
 
'''Previous Versions:'''

Revision as of 05:47, 14 January 2011

Teleport is a Tier 7 skill unlocked for the Wizard at level 26, allowing the caster to instantly transport himself/herself a short distance through the Ether. The spell is mainly used to avoid danger or in rapid succession for quicker movement. It can even be used offensively with the addition of skill runes.

Teleport in Diablo III does not provide the instant movement it did in previous games in the series. The skill is now hobbled by a high Instability (now Arcane Power) cost and a several second cool down time between uses. The spell motion itself is slowed as well, since when casting it, the Wizard leaps up into the air before teleporting, and drops down from a height after using the spell. This adds to the time required to move from point A to point B.

Teleport is a movement ability.


Background

Diablo III Skill [e]
Wiz-teleport1.jpg
Teleport

Active, 1 ranks

Used by: Wizard
Skill Description:
Teleport to the selected location up to X feet away. Teleport can only be used every Y seconds.
Skill Details:
Type: Movement
Quantity: 40 feet
Effect: Self
School: Arcane
Mana cost: 23
Cast time: Near-instant
Duration: None
Cooldown: 9 sec
Synergies: None
Requires: N/A
Prereq of: N/A

The Teleport spell is a way for trained magic users to traverse the Ether - and with the speed of thought - materialize in another location a short distance from the entry point. This skill works without the aid of external gateways like the Town Portal spell or Waypoints, but is likely using similar techniques to transport. The Teleport spell is only reliable for short distances, like teleporting up a few stories in your tower apartments, or to escape immediate danger.

It's unknown why the spell is only usable in short distances, but the likely scenario is that it becomes significantly harder to return to the Physical realm, the farther away you try to re-emerge, and is why these beacon-like gateways have been made for Waypoints and Town Portal spells.


Skill Design

Mid-air appearance.

Teleport has been seen in videos, and was testable for the first time in the PvP Arena demo at Blizzcon 2010. The main difference in the Diablo III version (compared to the Diablo II version) is in the character animation. In the new version, the Wizard leaps up into the air when casting it, appears in the air at the location they target the skill, and falls to the ground after they appear. This makes the spell less of an instant escape/movement option. Just in case that wasn't clear enough, the developers have added a fairly lengthy cooldown to the skill. They seem to be serious about not letting Teleport be the queen of all fast moving, item run spells! However, the spell can be used offensively with the addition of skill runes.

In one of the BlizzCon 2008 panels, Teleport was demonstrated with a striking skill rune socketed in it. With the rune, the spell was given an offensive component, dealing damage to all monsters in the area from which the wizard teleported. Socketing in a Hydra Rune (former name: Multi Strike) would instead cause the Wizard to split into images of herself when teleporting, making the skill useful to distract monsters, just like Mirror Image. The names of the skill runes have since been changed and it is unknown whether similiar rune effects for Teleport have been retained.

It's also unknown at this point if other classes will have the ability to use Teleport (or a form of the spell), as they did in Diablo II (when granted by items) and Diablo I (freely available to all classes). However, since the D3 Team has mentioned a dislike for sharing skills through items like in Diablo II, it doesn't look like any other class will be able to use Teleport.

In January 2011, Bashiok commented in response to two questions through Twitter that pertain to this issue:

NocturneGS: "As per the builds working differently, I wanted to ask if certain items would grant unique active, or procable skills/buffs."
Bashiok: "Weapon and item procs are definitely in, but won't be as crazy to grant full class skills."
NocturneGS: "Awesome. But more specifically, are there active skills on weapons? Items a la WoW were activateable. Is that in consideration?"
Bashiok: "Ah, on-use items? No, we want the number of buttons to press kept to a minimum. No Use: trinkets in Diablo III. :)"

Furthermore, each class has been given their own type of movement ability with unique designs/feels.

Skill Rank Table

The above skill information is from a previous Diablo III build and is no longer accurate.


Synergies

  • None known.


Skill Rune Effects

Teleport with Striking Rune.

Rune names have changed (as well as some of their skill modifications), so the above information is no longer accurate. However, the general idea behind the skill modifications may have been retained for the new runes.

Development

In Diablo I, all classes with enough intellect could use the Teleport spell, albeit that any class besides the Sorcerer did so with a much longer casting time, as with all spells.

In Diablo II there was only one class capable of using Teleport without the use of the rune word Enigma, the Sorceress. This was due to the more individual skill trees rather than just a spellbook like in the original Diablo.

Teleport for Diablo III was first shown at BlizzCon 2008 when the Wizard was unveiled. The main difference between the new and old teleports is limitations on using it instead of running. The Wizard jumps in the air, teleports and falls, which makes the spell less than instant. It has also been given a cooldown.

The spell was updated slightly with range and skill tier position in the demo displayed at BlizzCon 2009. It was changed to a Tier 5 spell, and the mana cost was decreased to 23, from 25.

More recently, Teleport was seen in the PvP Arena demo at Blizzcon 2010. For the pre-made wizard in that demo, Teleport had a cooldown of 6 seconds.

Previous Versions:



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:


Related Articles


References