Difference between revisions of "Mana"
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'''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s. | '''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s. | ||
+ | In Diablo III it is specifically the resource of (only) the [[Witch Doctor]]. The other classes all have their own unique [[resources]]. | ||
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− | Mana regenerates | + | ==Witch Doctor Skills and Traits== |
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+ | Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the [[Witch Doctor skills]] and [[Witch Doctor traits]]. | ||
+ | |||
+ | * Restored by: | ||
+ | ** Regeneration over time (may be boosted by items, skills, and traits). | ||
+ | ** Picking up [[Health Globes]] (with a specific skill). | ||
+ | ** Killing enemies with specific skills. | ||
+ | |||
+ | * Spent by: | ||
+ | ** Using an Ability. | ||
+ | ** Some enemies may drain mana with their attacks. | ||
+ | |||
+ | * Mana Related Skills: | ||
+ | ** [[Soul Harvest]] --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to a general +spell damage buff. | ||
+ | |||
+ | * Mana Related Traits: | ||
+ | ** [[Spirit Vessel]] -- +mana for each [[health orb]] enjoyed by the Witch Doctor. | ||
+ | ** [[Mana Regeneration]] -- Increases the mana regeneration rate. | ||
+ | ** [[Ritual of Blood]] -- Draws 50% of mana cost from health. | ||
+ | ** [[Meditation]] -- Some skills return 30% of their mana cost over 10 seconds. (Under construction.) | ||
+ | ** [[Spiritual Attunement]] -- Increases the Witch Doctor's maximum mana. | ||
+ | |||
==Development== | ==Development== | ||
− | + | All of the characters have used mana as a place holder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III. | |
− | + | * [[Barbarian]]: [[Fury]] | |
+ | * [[Demon Hunter]]: Unknown. | ||
+ | * [[Monk]]: [[Spirit]] | ||
+ | * [[Wizard]]: [[Arcane Power]] | ||
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+ | ==Lore== | ||
+ | Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing. | ||
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− | {{Template:Skill navbox}} | + | {{Template:Skill navbox|wd_skills}} |
Revision as of 07:35, 26 November 2010
Mana is the magical energy used by characters in the Diablo games to cast spells or use skills.
In Diablo III it is specifically the resource of (only) the Witch Doctor. The other classes all have their own unique resources.
Witch Doctor Skills and Traits
Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the Witch Doctor skills and Witch Doctor traits.
- Restored by:
- Regeneration over time (may be boosted by items, skills, and traits).
- Picking up Health Globes (with a specific skill).
- Killing enemies with specific skills.
- Spent by:
- Using an Ability.
- Some enemies may drain mana with their attacks.
- Mana Related Skills:
- Soul Harvest --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to a general +spell damage buff.
- Mana Related Traits:
- Spirit Vessel -- +mana for each health orb enjoyed by the Witch Doctor.
- Mana Regeneration -- Increases the mana regeneration rate.
- Ritual of Blood -- Draws 50% of mana cost from health.
- Meditation -- Some skills return 30% of their mana cost over 10 seconds. (Under construction.)
- Spiritual Attunement -- Increases the Witch Doctor's maximum mana.
Development
All of the characters have used mana as a place holder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.
- Barbarian: Fury
- Demon Hunter: Unknown.
- Monk: Spirit
- Wizard: Arcane Power
Lore
Mana is what the primal arcane magical force that pervades Sanctuary is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.
References