Difference between revisions of "Mana"

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'''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s.
 
'''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s.
  
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In Diablo III it is specifically the resource of (only) the [[Witch Doctor]]. The other classes all have their own unique [[resources]].
  
==Background==
 
Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.
 
  
  
==Mana Attribute==
 
In [[Diablo 3]], Mana will not be used by all [[class]]es. The [[Barbarian]], for instance, uses [[Fury]] instead to make more sense with the world lore and gameplay mechanics. No specific [[Attribute]] has been increasing the Mana pool of a character in the demos of [[BlizzCon 2008]] and [[BlizzCon 2009]], but [[Vitality]] increased Mana [[regeneration]].
 
  
Mana regenerates very slowly and characters who use Mana will have to rely on [[skill]]s that enables [[Health Globe]]s to give back a portion of mana as well and any other skill at their disposal to increase their reserves.
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==Witch Doctor Skills and Traits==
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Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the [[Witch Doctor skills]] and [[Witch Doctor traits]].
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* Restored by:
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** Regeneration over time (may be boosted by items, skills, and traits).
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** Picking up [[Health Globes]] (with a specific skill).
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** Killing enemies with specific skills.
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* Spent by:
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** Using an Ability.
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** Some enemies may drain mana with their attacks.
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* Mana Related Skills:
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** [[Soul Harvest]] --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to a general +spell damage buff.
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* Mana Related Traits:
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** [[Spirit Vessel]] -- +mana for each [[health orb]] enjoyed by the Witch Doctor.
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** [[Mana Regeneration]] -- Increases the mana regeneration rate.
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** [[Ritual of Blood]] -- Draws 50% of mana cost from health.
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** [[Meditation]] -- Some skills return 30% of their mana cost over 10 seconds. (Under construction.)
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** [[Spiritual Attunement]] -- Increases the Witch Doctor's maximum mana.
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==Development==
 
==Development==
In the first gameplay video from [[WWI 2008]], the Barbarian did actually use mana as a [[resource pool]]. The [[D3 Team]] mentioned at [[BlizzCon 2009]] that more of the classes will use a non-traditional resource pool, which means the [[Monk]], [[Witch Doctor]] or [[Wizard]] might get alternate skill mechanics as well.
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All of the characters have used mana as a place holder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.
  
22nd of September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialised for the class. [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/]. This was later confirmed on 6th of January 2010[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], when the name of the resource was released: [[Instability]].
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* [[Barbarian]]: [[Fury]]
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* [[Demon Hunter]]: Unknown.
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* [[Monk]]: [[Spirit]]
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* [[Wizard]]: [[Arcane Power]]
  
On 6th of January 2010, it was also revealed that work had begun in earnest to design the Monk's resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/]
 
  
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==Lore==
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Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.
  
  
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{{Template:Skill navbox}}
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{{Template:Skill navbox|wd_skills}}
  
  

Revision as of 07:35, 26 November 2010

Mana is the magical energy used by characters in the Diablo games to cast spells or use skills.

In Diablo III it is specifically the resource of (only) the Witch Doctor. The other classes all have their own unique resources.



Witch Doctor Skills and Traits

Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the Witch Doctor skills and Witch Doctor traits.

  • Restored by:
    • Regeneration over time (may be boosted by items, skills, and traits).
    • Picking up Health Globes (with a specific skill).
    • Killing enemies with specific skills.
  • Spent by:
    • Using an Ability.
    • Some enemies may drain mana with their attacks.
  • Mana Related Skills:
    • Soul Harvest --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to a general +spell damage buff.


Development

All of the characters have used mana as a place holder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.


Lore

Mana is what the primal arcane magical force that pervades Sanctuary is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.


References