Difference between revisions of "Spirit"
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− | Spirit is the [[Monk]]'s [[resource]] in Diablo III. It was | + | Spirit is the [[Monk]]'s [[resource]] in Diablo III. It is generated by using [[combo skills]] and spent by using other skills. |
+ | |||
+ | The resource was fully functional in the game as of Blizzcon 2010, and Spirit is often cited by the developers as their favorite of the various [[resources]] and the one they think is working the best. | ||
+ | |||
==Spirit== | ==Spirit== | ||
− | Jay | + | [[Jay Wilson]] revealed Spirit in an interview from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/] |
::'''Jay Wilson:''' The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His [[combo]] moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well. | ::'''Jay Wilson:''' The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His [[combo]] moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well. | ||
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− | + | ==Spirit Skills and Traits== | |
+ | |||
+ | Spirit is built up by using combo skills, at a flat, set rate. For instance, each of the three hits that makes up [[Hands of Lightning]] added 3 Spirit to the pool, for a Clvl 9 Monk in the Blizzcon demo. The gain per combo use may be modified by other skills, traits, and item bonuses. | ||
+ | |||
+ | Here's a listing of all known [[Monk skills]] combos, all of which are subject to change as development continues. | ||
+ | * [[Hands of Lightning]] --Combo that deals 3 punches with substantial bonus lightning damage. | ||
+ | * [[Long Reach]] -- Combo that strikes multiple enemies with greater than [[melee]] range. | ||
+ | * [[Crippling Wave]] -- Combo that slows and dazes enemies. | ||
+ | * [[Dashing Strike]] -- Combo that allows the Monk to move very quickly across long distances to the enemy. (Under construction.) | ||
+ | * [[Way of the Hundred Fists]] -- Combo that deals many powerful hits to all enemies in the vicinity. | ||
+ | * [[Exploding Palm]] -- Combo that time bombs enemies, triggering them to explode and damage all nearby enemies upon their death. | ||
+ | * [[Sweeping Wind]] -- Combo that hits all nearby enemies multiple times. | ||
− | + | Only one of the [[Monk Traits]] seen at Blizzcon 2010 listed any effect on Spirit, but the Monk's traits were still clearly a work in progress, so there may be more such options in the final game. | |
+ | * [[True Spirit]] -- Increases Spirit regeneration. | ||
==Visualization== | ==Visualization== | ||
− | + | Spirit is displayed in the right side resource globe as a billowing gas. | |
− | {{Template:Skill navbox}} | + | {{Template:Skill navbox|monk skills}} |
[[category:basics]] | [[category:basics]] |
Revision as of 07:28, 26 November 2010
Spirit is the Monk's resource in Diablo III. It is generated by using combo skills and spent by using other skills.
The resource was fully functional in the game as of Blizzcon 2010, and Spirit is often cited by the developers as their favorite of the various resources and the one they think is working the best.
Spirit
Jay Wilson revealed Spirit in an interview from Gamescom, in August 2010. [1]
- Jay Wilson: The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His combo moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well.
Spirit Skills and Traits
Spirit is built up by using combo skills, at a flat, set rate. For instance, each of the three hits that makes up Hands of Lightning added 3 Spirit to the pool, for a Clvl 9 Monk in the Blizzcon demo. The gain per combo use may be modified by other skills, traits, and item bonuses.
Here's a listing of all known Monk skills combos, all of which are subject to change as development continues.
- Hands of Lightning --Combo that deals 3 punches with substantial bonus lightning damage.
- Long Reach -- Combo that strikes multiple enemies with greater than melee range.
- Crippling Wave -- Combo that slows and dazes enemies.
- Dashing Strike -- Combo that allows the Monk to move very quickly across long distances to the enemy. (Under construction.)
- Way of the Hundred Fists -- Combo that deals many powerful hits to all enemies in the vicinity.
- Exploding Palm -- Combo that time bombs enemies, triggering them to explode and damage all nearby enemies upon their death.
- Sweeping Wind -- Combo that hits all nearby enemies multiple times.
Only one of the Monk Traits seen at Blizzcon 2010 listed any effect on Spirit, but the Monk's traits were still clearly a work in progress, so there may be more such options in the final game.
- True Spirit -- Increases Spirit regeneration.
Visualization
Spirit is displayed in the right side resource globe as a billowing gas.