Difference between revisions of "Plague of Toads"

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(Synergies)
(Runestone Effects)
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* [[Alabaster rune]]: The toads also blind enemies.
 
* [[Alabaster rune]]: The toads also blind enemies.
 
* [[Crimson rune]]: Flaming toads add fire damage to their attack.
 
* [[Crimson rune]]: Flaming toads add fire damage to their attack.
* [[Golden rune]]: Reduced cost per cast.
+
* [[Golden rune]]: Reduced cost per cast. From PCG issue 221 it more toads per cast.
 
* [[Indigo rune]]: Changes the skill to a rain of toads, which fall down on the targeted location.  
 
* [[Indigo rune]]: Changes the skill to a rain of toads, which fall down on the targeted location.  
 
* [[Obsidian rune]]: One huge frog that uses a sticky tongue to capture and consume monsters in one bite. It spits out the treasure and items. Can eat [[Champions]] (possibly only at higher/highest rune level?), but not [[bosses]] or (presumably) bigger enemies.
 
* [[Obsidian rune]]: One huge frog that uses a sticky tongue to capture and consume monsters in one bite. It spits out the treasure and items. Can eat [[Champions]] (possibly only at higher/highest rune level?), but not [[bosses]] or (presumably) bigger enemies.

Revision as of 10:42, 20 November 2010

Plague of Toads is a tier I skill for the Witch Doctor, which summons a pack of poisonous toads who hop into enemies and explode, dealing poison damage.

Background

Diablo III Skill [e]
Plague-of-toads2.jpg
Plague of Toads

Active, 5 ranks

Used by: Witch Doctor
Skill Description:
Description: Release a handful of toads that deal poison damage to anybody who steps on them.
Skill Details:
Type: Direct Damage
Quantity: Duration
Effect: Circular AoE
School: Magical
Mana cost: 9
Cast time: Unknown
Duration: None
Cooldown: Unknown
Synergies: Unknown
Requires: N/A
Prereq of: N/A

The Witch Doctor sends forth toads that hop into enemies, exploding in an acidic blast.


Skill Design

The toads behave much like Charged Bolts, scattering out from the Witch Doctor and spreading out semi-randomly. The accuracy of this skill with just one cast is suspect. It's best spammed, cast six or eight times in rapid succession against a large number of attackers, especially if the enemies are moving around erratically and are thus more likely to encounter multiple toads each.

Runestones can change this strategy, of course.


Skill Rank Table

GO-GO-GADGET TOADS!

Stats as seen in the 2009 Blizzcon build. Figures will likely vary in the final game.

  • Rank: 1/5
    • Release a handful of toads that deal 6-9 poison damage to anybody who steps on them.
    • Mana Cost: 9 mana
  • Rank: 2/5
    • Release a handful of toads that deal 8-11 poison damage to anybody who steps on them. (A)
    • Mana Cost: 9 mana
  • Rank: 3/5
    • Release a handful of toads that deal 10-13 poison damage to anybody who steps on them. (A)
    • Mana Cost: 9 mana
  • Rank: 4/5
    • Release a handful of toads that deal 12-15 poison damage to anybody who steps on them. (A)
    • Mana Cost: 9 mana
  • Rank: 5/5
    • Release a handful of toads that deal 14-17 poison damage to anybody who steps on them. (A)
    • Mana Cost: 9 mana

(A) = Assumed


Synergies

Several of the known Witch Doctor traits have bonuses that boost the effectiveness of Plague of Toads.

  • Plagued -- Increases the damage of Animal and Plague skills.
  • Quickening -- Increases the Witch Doctor's spell-casting speed.
  • Staff Specialization -- Increases damage done by skills when the Witch Doctor is wielding a staff.
  • Right-Handed -- Increases damage done by skills when the Witch Doctor is wielding a weapon in his/her right hand.
  • Beast Hunter -- Damage bonus against Beasts.
  • Demonsbane -- Damage bonus against Demons.
  • Just... Stay... Dead! -- Damage bonus against Undead.

Runestone Effects

The runes for Plague of Toads were discussed at BlizzCon 2010. Wyatt Cheng narrated a short video of them in action[1]:

Next up let's look at Plague of Toads on the Witch Doctor . The Crimson Rune makes all of your frogs on fire and then something a little more gameplay oriented, you've got mana reduction (Golden rune) so you can have a lot more frogs and then Alabaster rune will blind monsters which gives you some crowd control ability and then we change the skill completely and make a toad blizzard (Indigo rune) then finally we wanted to have a giant toad (Obsidian rune) but what's he going to do? He's going to eat monsters and he digests them but he doesn't digest the loot.
Plague of Toads rune options.

With that said, the rune effects for plague of toads are as follows:

  • Alabaster rune: The toads also blind enemies.
  • Crimson rune: Flaming toads add fire damage to their attack.
  • Golden rune: Reduced cost per cast. From PCG issue 221 it more toads per cast.
  • Indigo rune: Changes the skill to a rain of toads, which fall down on the targeted location.
  • Obsidian rune: One huge frog that uses a sticky tongue to capture and consume monsters in one bite. It spits out the treasure and items. Can eat Champions (possibly only at higher/highest rune level?), but not bosses or (presumably) bigger enemies.

Development

Plague of Toads was seen in every Diablo 3 game demo to date, and was moved and visually changed, judging from the latest demo. The old Plague of Toads was in the Plague Skill Tree (which itself, was renamed to Zombie Skill Tree), and the toads were a green/grey-ish color.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:




References