Difference between revisions of "Juggernaut Skill Tree"

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** Active skill that is an [[AoE]] with limited use that also heals the Barbarian.
 
** Active skill that is an [[AoE]] with limited use that also heals the Barbarian.
 
* [[Invigorated]] (requires Scavenge and required for Recovery)
 
* [[Invigorated]] (requires Scavenge and required for Recovery)
** Passive skill that gives [[Strength]] increase shen picking up a [[Health Globe]].
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** Passive skill that gives [[Strength]] increase when picking up a [[Health Globe]].
 
* [[Ground Stomp]]
 
* [[Ground Stomp]]
 
** Active skill that is an AoE [[stun]]ning all nearby enemies.
 
** Active skill that is an AoE [[stun]]ning all nearby enemies.

Revision as of 02:00, 4 September 2009

The Juggernaut skill tree is a Barbarian skill tree themed with the Barbarian's powers in combat, and has skills to reflect this.


Tree Analysis

The Juggernaut tree focuses on creating barbarians whose main role in battle is to take damage, to tank to some extent and to be a support to his allies. As such, the tree has skills that the Barbarian can use to heal him self quicker than barbarians of other builds, to force enemies to attack him and to make them powerless once they are in his clutches. Also, like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Juggernaut tree has a few cool skills that makes enemies easy to kill, like Bash, Cleave and Seismic Slam.


Juggernaut skills

Useful skill links:


Tier I


Tier II

  • Cleave
    • Active skill that hits multiple enemies in front of the Barbarian.


Tier III


Tier IV

  • Taunt
    • Active skill that forces monsters to attack you.
  • Bloodthirst (required for Strong Constitution)
    • Active skill that heals the Barbarian some of the damage he deals.

Tier V

  • Seismic Slam
    • Active skill that is a line AoE damaging everything in front of the Barbarian.
  • Recovery (requires Invigorated)


Tier VI