Difference between revisions of "Revenge"

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Revision as of 09:27, 29 October 2010

Revenge is a Tier III skill from the Barbarian's Juggernaut Skill Tree, which hits all enemies in an AoE around the Barbarian and heal him. Only usable if you've been hit.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Revenge

Active, 5 ranks

Used by: Barbarian
Skill Description:
Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit.
Skill Details:
Type: Direct Damage
Quantity: % of weapon dmg.
Effect: Circular AoE
School: Physical
Fury cost: Free
Cast time: None
Duration: None
Cooldown: None
Synergies: Taunt
Requires: N/A
Prereq of: N/A

The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.


Skill Design

Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.



Skill Rank Table

(legend (A) = Assumed)

  • Rank: 1/5
    • Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
    • Fury Cost: Unknown
  • Rank: 2/5
    • Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)
    • Fury Cost: Unknown
  • Rank: 3/5
    • Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)
    • Fury Cost: Unknown
  • Rank: 4/5
    • Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)
    • Fury Cost: Unknown
  • Rank: 5/5
    • Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)
    • Fury Cost: Unknown


Synergies

Skill Synergies

  • Taunt: When there are enemies that keep their distance from you, this skill comes in handy if combined with Revenge, as you can taunt enemies that would normally flee, Fallen for example, and use revenge when it procs.


Skill Rune Effects

  • None known.


Development

Skill was first introduced in the BlizzCon 2008 demo, and has not changed much in the Blizzcon 2009 version. The old Revenge would hit for 100% weapon damage at rank 1, as opposed to the current 110%.

The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is Fury free.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References