Difference between revisions of "Corpse Spiders"

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==Carrion Spiders==
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'''Carrion Spiders''' is a Tier 1 [[skill]] from the [[Witch Doctor]]'s [[Plague Skill Tree]], summoning huge giant spiders.
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==Background==
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{{Skillbox
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|game= Diablo III
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|portrait= Carrion_Spiders.png
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<!-- |portrait-width= -->
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|active= Active
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<!-- |name= -->
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|ranks= 1
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|user= Witch Doctor
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|tree= Plague
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|description= Witch Doctor summons 4 giant spiders to hurt and poison enemies.
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|type= Summon
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|quantity= 4
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|effect= AoE
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|school= Poison
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|resource= Mana
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|cost= Unknown
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|cast-time= Instant
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|duration= None
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|cooldown= 1.5 sec
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<!-- |synergies= Link them -->
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}}
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The Witch Doctor summons a defiled [[Zombie]] who vomits up spiders that fight nearby [[monster]]s.
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==Skill Design==
 
[[Image:Carrion_Spiders.png|thumb|right|Carrion Spiders being summoned.]]
 
[[Image:Carrion_Spiders.png|thumb|right|Carrion Spiders being summoned.]]
''Carrion Spiders'' is an active attack spell in the [[Witch Doctor]]'s [[Plague Skill Tree]]. It works like a summoning skill that calls forth 4 huge spiders. When cast, a zombie emerges half-way from the ground, vomiting/spitting out 4 big spiders that attack any enemies in the vicinity. If there are no enemies left (or never were) then the spiders will die, ending the spell. The spiders deal poison damage.
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''Carrion Spiders'' is an active attack spell in the [[Witch Doctor]]'s [[Plague Skill Tree]]. It works like a summoning skill that calls forth 4 huge spiders. When cast, a zombie emerges half-way from the ground, vomiting/spitting out 4 big spiders that attack any enemies in the vicinity.
  
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If there are no enemies left (or never were) then the spiders will die, ending the spell. The spiders deal poison damage.
  
==Prerequisites==
 
There are no prerequisites to this skill.
 
  
==Spell Base Effects/Costs==
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==Skill Rank Table==
The costs and effects of this spell are currently unknown
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Only Rank 1 is currently known.
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==Synergies==
 
==Synergies==
No skills are known to modify this spell with [[synergies]].
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* None known.
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==[[Rune|Skill Rune]] Effects==
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* None known.
  
==Skill Rune Effects==
 
The [[Rune]] effects for this skill are not known at this time.
 
  
 
==Development==
 
==Development==
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During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.
 
During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.
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==Other Notes, and Speculation==
 
==Other Notes, and Speculation==
 
 
Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.
 
Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.
  
 
This skill has yet to be featured in a screen shot.
 
This skill has yet to be featured in a screen shot.
  
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{{Skill navbox}}
 
{{Skill navbox plague}}
 
{{Skill navbox plague}}
{{Skill navbox}}
 
 
  
 
[[category:skills]]
 
[[category:skills]]
 
[[category:Witch Doctor]]
 
[[category:Witch Doctor]]

Revision as of 17:29, 24 August 2009

Carrion Spiders is a Tier 1 skill from the Witch Doctor's Plague Skill Tree, summoning huge giant spiders.


Background

Diablo III Skill [e]
Carrion Spiders.png
Corpse Spiders

Active, 1 ranks

Used by: Witch Doctor
Skill Description:
Witch Doctor summons 4 giant spiders to hurt and poison enemies.
Skill Details:
Type: Summon
Quantity: 4
Effect: AoE
School: Poison
Mana cost: Unknown
Cast time: Instant
Duration: None
Cooldown: 1.5 sec
Synergies: None
Requires: N/A
Prereq of: N/A

The Witch Doctor summons a defiled Zombie who vomits up spiders that fight nearby monsters.


Skill Design

Carrion Spiders being summoned.

Carrion Spiders is an active attack spell in the Witch Doctor's Plague Skill Tree. It works like a summoning skill that calls forth 4 huge spiders. When cast, a zombie emerges half-way from the ground, vomiting/spitting out 4 big spiders that attack any enemies in the vicinity.

If there are no enemies left (or never were) then the spiders will die, ending the spell. The spiders deal poison damage.


Skill Rank Table

Only Rank 1 is currently known.


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

The old Spider Totem Spell.

This skill was first revealed during BlizzCon 2008, at that time, and up to BlizzCon 2009, it was known as Spider Totem and worked differently. It worked like a trap (the Assassin skills from Diablo II) with a radius of poison damage. When cast a small totem would appear out of the ground, from which hundreds of small spiders emerge, and swarm over nearby monsters, dealing poison damage.

During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.


Other Notes, and Speculation

Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.

This skill has yet to be featured in a screen shot.