Difference between revisions of "Runic Might"

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'''Runic Might''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], increasing [[rune|skill rune]] power.
 
'''Runic Might''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Arcane skill tree]], increasing [[rune|skill rune]] power.
  
 
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{{Archived|[[BlizzCon 2008]]|None[[Category:Wizard skill archive]]}}
  
 
==Background==
 
==Background==
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<!-- |cooldown= -->
 
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|synergies= All [[Wizard]] spells with [[rune]]s.
 
|synergies= All [[Wizard]] spells with [[rune]]s.
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|catexclude=
 
}}
 
}}
 
The Wizard who spends time learning the true maning of the [[rune]]s of [[Sanctuary]], will be able to use them more efficiently. More [[Mirror Image]]s, more [[Magic Missile]]s, etc.
 
The Wizard who spends time learning the true maning of the [[rune]]s of [[Sanctuary]], will be able to use them more efficiently. More [[Mirror Image]]s, more [[Magic Missile]]s, etc.
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==Development==
 
==Development==
Penetrating Spells was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It's still assumed to be available as of 9 July 2009, but perhaps Blizzard have spent more time balancing it. The original iteration had no specific details about the skill at all.
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Penetrating Spells was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. The original iteration had no specific details about the skill at all. It was removed sometime prior to [[BlizzCon 2009]].
  
  
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==References==
 
==References==
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* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
 
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]
 
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]
  

Revision as of 10:13, 9 October 2009

Runic Might is a Tier 4 skill from the Wizard's Arcane skill tree, increasing skill rune power.


Important.png Archived Article [e]
Runic Might is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:Currently updated version of this article is:
    None


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Runic Might

Passive, 5 ranks

Used by: Wizard
Skill Description:
Increases the effects of all runes.
Skill Details:
Type: Varying
Quantity: None
Effect: Self
School: Arcane
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: All Wizard spells with runes.
Requires: N/A
Prereq of: N/A

The Wizard who spends time learning the true maning of the runes of Sanctuary, will be able to use them more efficiently. More Mirror Images, more Magic Missiles, etc.


Skill Design

A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.


Skill Rank Table

  • Rank 1: No specific rank data available.

Only Rank 1 is currently known.


Synergies


Skill Rune Effects

  • Increases the effect of all runes.


Development

Penetrating Spells was first shown at BlizzCon 2008 when the Wizard was unveiled. The original iteration had no specific details about the skill at all. It was removed sometime prior to BlizzCon 2009.



Related Articles


References