Difference between revisions of "Long Reach"

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'''Long Reach''' is a [[Monk]] Tier 1 [[monk skills|skill]] unlocked at [[clvl|level]] 2. Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.<br>This is one of two [[combo]] skills available to the Monk in the first tier. Combo skills generate [[spirit]].
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<span style="color:red;">'''This skill was removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the [[Monk skills]] page for current skill information.'''</span>
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'''Long Reach''' is a [[Monk]] Tier 1 [[monk skills|skill]] unlocked at [[clvl|level]] 2. Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.
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This is one of two [[combo]] skills available to the Monk in the first tier. Combo skills generate [[spirit]].
  
  
 
==Background==
 
==Background==
{{Skillbox
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{{Skillbox D3
|game= Diablo III
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<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
<!-- |portrait-width= -->
|active= Active
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|name= Long Reach
<!-- |name= -->
 
|ranks= 5
 
 
|user= Monk
 
|user= Monk
|tree= Tier 1
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|tier= 1
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|clvl= 2
 
|description= Deal damage to multiple enemies.  
 
|description= Deal damage to multiple enemies.  
|type= Direct Damage
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|type= [[Damage]]/Line [[AoE]]/[[Charge]]
|quantity= NA
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|resource= Generates [[Spirit]]
|effect= Multi Target
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|alabaster= Unknown
|school= [[Physical]]
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|crimson= Unknown
|resource= [[Spirit]]
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|golden= Unknown
|cost= Unknown
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|indigo= Unknown
|cast-time= Instant
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|obsidian= Unknown
|duration= None
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|catexclude=
|cooldown= None
 
<!-- |synergies= Link them -->
 
 
}}
 
}}
 
The Monk hits multiple targets in front of him, and also gains [[spirit]] points with every hit.
 
The Monk hits multiple targets in front of him, and also gains [[spirit]] points with every hit.
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==Skill Design==
 
==Skill Design==
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, but a player report by ExtraCrispy described it in some detail. [http://diablo.incgamers.com/blog/comments/gaining-spirit-with-a-monk/]
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This [[skill]] first appeared at [[BlizzCon 2010]], playable in the demo. It hits multiple targets with a shockwave.
 
 
::The first attack was an arm sweep that sent out a little orange shockwave in a linear path.  The second attack was a roundhouse kick that fired a longer, golden shockwave, and the final attack was a backflip that made a ghostly image of a spearman.  I imagine it was for keeping enemies away and hitting multiple foes with one attack.  I used it more than [[Hands of Lightning]] because there was no delay between the click and the first attack, which made it much more pleasant to use.
 
 
 
::It seemed like the maximum reach was about 3 character lengths away from the monk.
 
  
 
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on [[Hands of Lightning]]), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
 
[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on [[Hands of Lightning]]), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
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==[[Synergies]]==
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==Trait Synergies==
 
Various [[Monk traits]] augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here.)
 
Various [[Monk traits]] augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here.)
 
* [[Precision]]: Increase melee damage for each point in dexterity.
 
* [[Precision]]: Increase melee damage for each point in dexterity.
* [[Intimidation]]: Increases damage done and reduces vendor costs.
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* [[Intimidation (trait)|Intimidation]]: Increases damage done and reduces vendor costs.
* [[Cruelty]]: Increases chance of critical strikes.
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* [[Cruelty (trait)|Cruelty]]: Increases chance of critical strikes.
* [[Weak Spot]]: Increases critical strike damage.
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* [[Weak Spot (trait)|Weak Spot]]: Increases critical strike damage.
 
* [[Rapid Strikes]]: Increases attack speed.
 
* [[Rapid Strikes]]: Increases attack speed.
* [[Frenzied Attacks]]: Increases chance of critical strikes as well as their damage.
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* [[Frenzied Attacks (trait)|Frenzied Attacks]]: Increases chance of critical strikes as well as their damage.
 
'''Note:''' The current [[trait]] list is very out-of-date and will no doubt be overhauled before game release.
 
'''Note:''' The current [[trait]] list is very out-of-date and will no doubt be overhauled before game release.
  
  
  
==[[Rune|Skill Rune]] Effects==
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==Skill Rune Effects==
* None known.
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* No [[rune]] effects for Long Reach are known.
  
  
  
 
==Development==
 
==Development==
'''Long Reach''' was first revealed at [[BlizzCon 2010]].  
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'''Long Reach''' was first revealed at [[BlizzCon 2010]]. There are currently no visuals available for the skill, but a player report by ExtraCrispy described it in some detail. [http://diablo.incgamers.com/blog/comments/gaining-spirit-with-a-monk/]
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 +
<blockquote>''The first attack was an arm sweep that sent out a little orange shockwave in a linear path.  The second attack was a roundhouse kick that fired a longer, golden shockwave, and the final attack was a backflip that made a ghostly image of a spearman.  I imagine it was for keeping enemies away and hitting multiple foes with one attack.  I used it more than [[Hands of Lightning]] because there was no delay between the click and the first attack, which made it much more pleasant to use.<br><br>It seemed like the maximum reach was about 3 character lengths away from the monk.</blockquote>
  
  
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<gallery>
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Image:Diablo_III_Logo.jpg|Skill use 1
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</gallery>
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[[category:combo skills]]
 
 
{{Slave navbox Diablo III|Monk}}
 
{{Slave navbox Diablo III|Monk}}
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[[category:Monk skill archive]]
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[[category:Archives]]
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[[category:skill archive]]

Latest revision as of 19:44, 18 August 2011

This skill was removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the Monk skills page for current skill information.

Long Reach is a Monk Tier 1 skill unlocked at level 2. Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.

This is one of two combo skills available to the Monk in the first tier. Combo skills generate spirit.


Background[edit | edit source]

Diablo III Active Skill [e]
Diablo III Logo.jpg
Long Reach
Used by: Monk
Enabled at: Clvl 2
Skill Description
Deal damage to multiple enemies.
Type: Damage/Line AoE/Charge
Resource Use: Generates Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Monk hits multiple targets in front of him, and also gains spirit points with every hit.


Skill Design[edit | edit source]

This skill first appeared at BlizzCon 2010, playable in the demo. It hits multiple targets with a shockwave.

Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.


Skill Rank Table[edit | edit source]

  • Rank 1: The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.


Trait Synergies[edit | edit source]

Various Monk traits augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here.)

  • Precision: Increase melee damage for each point in dexterity.
  • Intimidation: Increases damage done and reduces vendor costs.
  • Cruelty: Increases chance of critical strikes.
  • Weak Spot: Increases critical strike damage.
  • Rapid Strikes: Increases attack speed.
  • Frenzied Attacks: Increases chance of critical strikes as well as their damage.

Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.


Skill Rune Effects[edit | edit source]

  • No rune effects for Long Reach are known.


Development[edit | edit source]

Long Reach was first revealed at BlizzCon 2010. There are currently no visuals available for the skill, but a player report by ExtraCrispy described it in some detail. [1]

The first attack was an arm sweep that sent out a little orange shockwave in a linear path. The second attack was a roundhouse kick that fired a longer, golden shockwave, and the final attack was a backflip that made a ghostly image of a spearman. I imagine it was for keeping enemies away and hitting multiple foes with one attack. I used it more than Hands of Lightning because there was no delay between the click and the first attack, which made it much more pleasant to use.

It seemed like the maximum reach was about 3 character lengths away from the monk.


Media[edit | edit source]

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]