Difference between revisions of "Rituals (skill)"
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'''Rituals''' is a tier II [[skill]] in the [[Spirit Skill Tree]], which increases spell damage by a percentage of your [[Vitality]]. | '''Rituals''' is a tier II [[skill]] in the [[Spirit Skill Tree]], which increases spell damage by a percentage of your [[Vitality]]. | ||
− | + | * After the 2010 [[traits]] makeover, this skill name was reused for a Trait with very similar properties: [[Rituals (trait)|Rituals]]. | |
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|cooldown= None | |cooldown= None | ||
|synergies= Unknown | |synergies= Unknown | ||
+ | |catexclude= | ||
}} | }} | ||
The Witch Doctor conducts rituals to empower his spells with his life force. | The Witch Doctor conducts rituals to empower his spells with his life force. | ||
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{{Skill_navbox_Witch Doctor}} | {{Skill_navbox_Witch Doctor}} | ||
{{Skill_navbox}} | {{Skill_navbox}} | ||
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+ | [[Category:Witch Doctor skill archive]] | ||
+ | [[Category:Spirit skills]] | ||
+ | [[Category:Archives]] | ||
+ | [[category:skill archive]] |
Latest revision as of 20:18, 18 August 2011
This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the Witch Doctor skills article for current skill information for this class.
Rituals is a tier II skill in the Spirit Skill Tree, which increases spell damage by a percentage of your Vitality.
- After the 2010 traits makeover, this skill name was reused for a Trait with very similar properties: Rituals.
Contents
Background[edit | edit source]
Diablo III Skill [e] | |
---|---|
Rituals Passive, 5 ranks | |
Used by: | Witch Doctor |
Increases your spell powers by X% of your Vitality | |
Type: | Buff |
Quantity: | Constant |
Effect: | Self |
School: | Magical |
Mana cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | Unknown |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor conducts rituals to empower his spells with his life force.
Skill Design[edit | edit source]
A very good skill for spell damaging witch doctors, since the Witch Doctor can be compared to World of Warcraft's Warlock class, who is spell caster relying on his mana AND health to keep casting and empowering his spells. With other skills from other trees, the witch doctor can get a nice boost to his stats and his spell damage. It can also be assumed that one of the Witch Doctor's primary attributes is Vitality, so players will have an abundance of health.
Skill Rank Table[edit | edit source]
(legend (A) = Assumed)
- Rank: 1/5
- Increases your spell damage by 10% of your Vitality.
- Mana Cost: None
- Rank: 2/5
- Increases your spell damage by 20% of your Vitality. (A)
- Mana Cost: None
- Rank: 3/5
- Increases your spell damage by 30% of your Vitality. (A)
- Mana Cost: None
- Rank: 4/5
- Increases your spell damage by 40% of your Vitality. (A)
- Mana Cost: None
- Rank: 5/5
- Increases your spell damage by 50% of your Vitality. (A)
- Mana Cost: None
Synergies[edit | edit source]
- None known.
Skill Rune Effects[edit | edit source]
- None known.
Development[edit | edit source]
Rituals was first seen in the BlizzCon 2009 demo, and is a new skill. It is unknown if this skill was iterated, at least publicly.
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Rituals have been seen:
Related Articles[edit | edit source]
References[edit | edit source]
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
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Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|