Difference between revisions of "Dominate Aura"

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'''Dominate Aura''' is a [[Tier]] 4 [[skill]], which requires a [[clvl]] of 10. This is a [[spirit]] skill.<br>
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<span style="color:red;">'''This skill was removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the [[Monk skills]] page for current skill information.'''</span>
The Monk activates an [[aura]] that increases damage received by enemies.
 
  
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'''Dominate Aura''' is a [[Monk]] Tier 4 [[Monk skills|skill]] unlocked at [[clvl|level]] 10. The Monk activates an [[aura]] that increases damage received by enemies.
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This skill is one the Monk's [[aura]]s.
  
  
 
==Background==
 
==Background==
{{Skillbox
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{{Skillbox D3
|game= Diablo III
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<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
<!-- |portrait-width= -->
|active= Active
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|name= Dominate Aura
<!-- |name= -->
 
|ranks= 5
 
 
|user= Monk
 
|user= Monk
|tree= Tier 4
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|tier= 4
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|clvl= 10
 
|description= Increase damage with a holy aura.  
 
|description= Increase damage with a holy aura.  
|type= Debuff
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|type= [[AoE]] [[Debuff]]
|quantity= NA
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|resource= Costs [[Spirit]]
|effect= Increase Damage
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|alabaster= Unknown
|school= Holy
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|crimson= Unknown
|resource= Spirit
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|golden= Unknown
|cost= X
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|indigo= Unknown
|cast-time= Instant
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|obsidian= Unknown
|duration= X
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|catexclude=
|cooldown= None
 
<!-- |synergies= Link them -->
 
 
}}
 
}}
 
The Monk expends spirit to activate an aura that causes enemies to take more damage.
 
The Monk expends spirit to activate an aura that causes enemies to take more damage.
 +
  
  
 
==Skill Design==
 
==Skill Design==
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This is the second [[aura]] available to the monk. This aura is interesting in that it does not increase the damage the player or his party inflicts like [[Diablo II]]'s [[Might]], but it increases the damage that enemies take. Since it is a flat rate, this aura is likely to be highly useful in [[Nightmare]] and [[Hell]] difficulties where the monsters may have high [[resist]]ances to different types of damage.<br><br>
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This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This is the second [[aura]] available to the monk. This aura is interesting in that it does not increase the damage the player or his party inflicts like [[Diablo II]]'s [[Might]], but it increases the damage that enemies take. Since it is a flat rate, this aura is likely to be highly useful in [[Nightmare]] and [[Hell]] difficulties where the monsters may have high [[resist]]ances to different types of damage.
Auras operate differently than in [[Diablo II]] where they are not a passive skill that simply require being the chosen skill on the hotbar. Auras in Diablo III are active skills that need to be cast, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-cast to keep the effect, and if there are any cooldowns.<br><br>
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This is one of the [[aura]]s available to the Monk. Auras in [[Diablo II]] are passive skills that simply require being the chosen skill on the hotbar. Auras in [[Diablo III]] are active skills that need to be cast, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-cast to keep the effect, and if there are any cooldowns.
  
  
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==[[Rune|Skill Rune]] Effects==
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==Trait Synergies==
* None known.
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* No [[synergies]] with any of the [[trait]]s are yet known.
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==Skill Rune Effects==
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* No [[rune]] effects for Dominate Aura are known.
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==Development==
 
==Development==
This skill was first revealed at [[BlizzCon 2010]], and it costs [[spirit]] to cast, which is built up by [[combo]] [[skills]].
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'''Dominate Aura''' was first revealed at [[BlizzCon 2010]].
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
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==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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You can find pictures in the Diablo III screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Dominate+Aura Dominate Aura-specific gallery contents]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Dominate+Aura&cat=all '''Dominate Aura''' specific gallery contents]
  
  
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Image:Diablo_III_Logo.jpg|Skill use 1
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</gallery>
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''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
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==References==
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* None yet.
  
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==References==
 
<references/>
 
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{{Skill_navbox_Monk}}
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{{Slave navbox Diablo III|Monk}}
{{Skill_navbox}}
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[[category:Monk skill archive]]
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[[category:Archives]]
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[[category:skill archive]]

Latest revision as of 20:01, 18 August 2011

This skill was removed from the game prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the Monk skills page for current skill information.

Dominate Aura is a Monk Tier 4 skill unlocked at level 10. The Monk activates an aura that increases damage received by enemies.

This skill is one the Monk's auras.


Background[edit | edit source]

Diablo III Active Skill [e]
Diablo III Logo.jpg
Dominate Aura
Used by: Monk
Enabled at: Clvl 10
Skill Description
Increase damage with a holy aura.
Type: AoE Debuff
Resource Use: Costs Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

The Monk expends spirit to activate an aura that causes enemies to take more damage.


Skill Design[edit | edit source]

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This is the second aura available to the monk. This aura is interesting in that it does not increase the damage the player or his party inflicts like Diablo II's Might, but it increases the damage that enemies take. Since it is a flat rate, this aura is likely to be highly useful in Nightmare and Hell difficulties where the monsters may have high resistances to different types of damage.

This is one of the auras available to the Monk. Auras in Diablo II are passive skills that simply require being the chosen skill on the hotbar. Auras in Diablo III are active skills that need to be cast, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-cast to keep the effect, and if there are any cooldowns.


Skill Rank Table[edit | edit source]

  • Rank 1: Creates an aura that causes all nearby enemies to take X% additional damage.


Trait Synergies[edit | edit source]


Skill Rune Effects[edit | edit source]

  • No rune effects for Dominate Aura are known.


Development[edit | edit source]

Dominate Aura was first revealed at BlizzCon 2010.


Media[edit | edit source]

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]

  • None yet.