Difference between revisions of "Spirit Sense"
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+ | <span style="color:red;">'''This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the [[Witch Doctor skills]] article for current skill information for this class.'''</span> | ||
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'''Spirit Sense''' is a tier III [[skill]] in the [[Spirit Skill Tree]], which increases damage done against severely weak enemies. | '''Spirit Sense''' is a tier III [[skill]] in the [[Spirit Skill Tree]], which increases damage done against severely weak enemies. | ||
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|cooldown= None | |cooldown= None | ||
|synergies= Unknown | |synergies= Unknown | ||
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}} | }} | ||
The Witch Doctor can sense the souls of his enemies weakening, and fights with a greater fervor to bring them closer to their deaths. | The Witch Doctor can sense the souls of his enemies weakening, and fights with a greater fervor to bring them closer to their deaths. | ||
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{{Skill_navbox}} | {{Skill_navbox}} | ||
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+ | [[category:Witch Doctor skill archive]] | ||
+ | [[category:Spirit skills]] | ||
+ | [[category:Skill archive]] |
Latest revision as of 02:10, 19 August 2011
This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the Witch Doctor skills article for current skill information for this class.
Spirit Sense is a tier III skill in the Spirit Skill Tree, which increases damage done against severely weak enemies.
Contents
Background[edit | edit source]
Diablo III Skill [e] | |
---|---|
Spirit Sense Passive, 5 ranks | |
Used by: | Witch Doctor |
Increases damage against targets with less than X% health by Y% | |
Type: | Debuff |
Quantity: | Constant |
Effect: | Enemies |
School: | Magical |
Mana cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | Unknown |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor can sense the souls of his enemies weakening, and fights with a greater fervor to bring them closer to their deaths.
Skill Design[edit | edit source]
A good passive skill to help bring down tough dying enemies faster, and will surely help against bosses. It is unknown what kind of damage it increases, Spell damage or Weapon Damage? or both? Does it spread to Party members? We just don't know for now. The increase in health required for the buff to activate is assumed, it may continue to stay 25% even at rank 5.
Skill Rank Table[edit | edit source]
(legend (A) = Assumed)
- Rank: 1/5
- Increases damage against targets with less than 25% health by 10%.
- Mana Cost: None
- Rank: 2/5
- Increases damage against targets with less than 30% health by 20%. (A)
- Mana Cost: None
- Rank: 3/5
- Increases damage against targets with less than 35% health by 30%. (A)
- Mana Cost: None
- Rank: 4/5
- Increases damage against targets with less than 40% health by 40%. (A)
- Mana Cost: None
- Rank: 5/5
- Increases damage against targets with less than 45% health by 50%. (A)
- Mana Cost: None
Synergies[edit | edit source]
- None known.
Skill Rune Effects[edit | edit source]
- None known.
Development[edit | edit source]
Spirit Sense was first seen in the BlizzCon 2009 demo, and is a new skill. It is unknown if this skill was iterated, at least publicly.
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Spirit Sense have been seen:
Related Articles[edit | edit source]
References[edit | edit source]
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|