Difference between revisions of "Reference"
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− | An uber list of abbreviations, acronyms, and other terms specifically related to Diablo III. | + | An uber list of abbreviations, acronyms, and other terms specifically related to Diablo III. To streamline it, this list has been purged of general online chat acronyms and terms. Those can be found in {{iw|Abbreviations_and_Acronyms the Diablo 2 version of this list}} elsewhere in this wiki. |
− | + | Most of the key terms on this page are linked to articles that explain them in greater detail. | |
− | * See the [[Glossary|Diablo Glossary]] for a concise list of common Diablo | + | * See the [[Glossary|Diablo Glossary]] for a concise list of common Diablo 3 game terms/concepts, with links to full pages of info. |
− | * See the uber list of {{iw|Abbreviations_and_Acronyms Diablo | + | * See the uber list of {{iw|Abbreviations_and_Acronyms Diablo 2 Abbreviations and Acronyms}} for a similar list of Diablo 2-exclusive terms. |
** This list does not contain terms that are specific to Diablo I or Diablo II and '''not''' Diablo III. | ** This list does not contain terms that are specific to Diablo I or Diablo II and '''not''' Diablo III. | ||
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==Numbers== | ==Numbers== | ||
* '''1337''' -- Leet as in 'leet speak'. Also "l33t." Originally meant as elite. Now usually used ironically. | * '''1337''' -- Leet as in 'leet speak'. Also "l33t." Originally meant as elite. Now usually used ironically. | ||
− | * '''10 chars''' - All posts made on the [[Diii.net|Diablo.IncGamers.com]] forums need 10 characters to be able to be posted. This phrase is added to "yes" or "no" type replies to reach the minimum length requirement. | + | ** '''1''' -- Abbreviation for "Elite". Also used as a general alert in-game text. |
+ | * '''10 chars''' - All posts made on the [[Diii.net|Diablo.IncGamers.com]] forums need 10 characters to be able to be posted. This phrase is customarily added to "yes" or "no" type replies to reach the minimum length requirement. | ||
* '''1H''' - one-handed weapon. | * '''1H''' - one-handed weapon. | ||
* '''2H''' - two-handed weapon. | * '''2H''' - two-handed weapon. | ||
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==A== | ==A== | ||
* '''A1, A2, A3, A4, A5''' - Acts 1-5. | * '''A1, A2, A3, A4, A5''' - Acts 1-5. | ||
− | * '''AC''' - [[ | + | * '''AC''' - [[Acid Cloud]] Witch Doctor skill. |
− | * | + | ** '''AC''' - In most RPGs (but not D3), AC is [[Armor Class]], a defense rating. |
− | * ''' | + | * '''[[Aggro]]''' - "Aggression." A common RPG term that describes which character or [[minion]] the monsters will attack first. Diablo 3 monsters do not aggro very much and generally just go after the nearest target, though some monsters may bypass [[followers]] and [[pets]] to attack the character directly. |
− | + | * '''[[Alkaizer Run]]''' - To quickly clear a number of levels in Act 3, for maximum treasure and experience gain. Named after a Barbarian who was the first Paragon level 100 character, who ran these levels in a certain order over and over again. | |
− | + | * '''[[All Res]]''' - Or "AR." A very valuable item modifier that adds [[Resistance to All Elements]]. | |
− | * '''[[Aggro]]''' - | + | * '''[[Alt]]''' - An "alternate" character, as opposed to a "main" that is played most of the time, has the best gear, is the highest level, etc. |
− | * ''' | + | * '''Ama/Azn/zon''' - [[Amazon]]. Diablo 2 character class |
− | * '''[[All Res]]''' - A valuable item modifier that adds [[Resistance to All Elements]]. | + | * '''Amu/Ammy''' - [[Amulet]]. |
− | * '''Ama/Azn/zon''' - [[Amazon]]. | + | * '''Andy''' - [[Andariel]]. One of the Lesser Evils. Act Boss of Act One in Diablo 2. |
− | * '''Amu/Ammy''' - [[Amulet]] | + | * '''AoD''' - [[Area of Denial]]. The usual effect of an [[AoE]] spell, since it causes players to move out of the affected area, in effect "denying" them that portion of the screen. |
− | * '''Andy''' - [[Andariel]]. One of the Lesser Evils. Act Boss of Act One in Diablo | ||
− | * '''AoD''' - [[Area of Denial]]. The usual effect of an [[AoE]] spell, since it causes players to move out of the affected area, in effect denying them that portion of the screen. | ||
* '''AoE''' - [[Area of Effect]]. A spell that targets an large area, dealing damage (or benefits) to anything in the vicinity. | * '''AoE''' - [[Area of Effect]]. A spell that targets an large area, dealing damage (or benefits) to anything in the vicinity. | ||
* '''AP''' - [[Arcane Power]], the [[Wizard]] [[resource]] that replaced [[Instability]], which replaced [[mana]]. | * '''AP''' - [[Arcane Power]], the [[Wizard]] [[resource]] that replaced [[Instability]], which replaced [[mana]]. | ||
− | * ''' | + | * '''APoC''' - "Arcane Power on Critical Hits," a modifier that provides a [[proc]] very useful to the [[Wizard]]. |
− | * ''' | + | * '''[[APS]]''' - Attacks Per Second, a measurement of how fast a character can attack, boosted by skills, item mods, dual wielding, etc. |
− | * '''[[AS]]''' - Attack Speed, a very popular item mod in Diablo III. A "trifecta" is an item with AS, [[CHC]], and [[CHD]]. Also called IAS (Increased Attack Speed, as it was | + | * '''AR''' - "All Resistance," a very valuable item modifier that adds [[Resistance to All Elements]]. |
− | + | * '''Aren't You Thankful?''' - A common sarcastic reply in the Diablo community. Originated in a forum post by [[Bashiok]], and turned to angry sarcasm by bitter fans. | |
− | * '''Asn/asa/assy/sin''' - [[Assassin]], | + | * '''[[AS]]''' - Attack Speed, a very popular item mod in Diablo III. A "[[trifecta]]" is an item with AS, [[CHC]], and [[CHD]]. Also called IAS (Increased Attack Speed), as it was in Diablo 2.) |
− | + | * '''Asn/asa/assy/sin''' - [[Assassin]], a Diablo 2 character. | |
* '''ATMA''' - [[ATMA|'''A''' '''T'''enshi '''M'''uling '''A'''pplication]], which is a single player muling utility for Diablo 2. It includes a useful drop calculator. | * '''ATMA''' - [[ATMA|'''A''' '''T'''enshi '''M'''uling '''A'''pplication]], which is a single player muling utility for Diablo 2. It includes a useful drop calculator. | ||
<br><br> | <br><br> | ||
==B== | ==B== | ||
− | * '''B.net'''/'''Bnet''' - [[Battle.net]]. Blizzard's | + | * '''B.net'''/'''Bnet''' - [[Battle.net]]. Blizzard's online service. Diablo 3 can only be played online, via Battle.net. |
− | * '''Battle.net 2.0''' - Blizzard's designation for the updated version of their service which debuted with Starcraft II and added many modernized features, not all of them popular with players. | + | * '''Battle.net 2.0''' or B.net 2.0 - Blizzard's designation for the updated version of their service which debuted with Starcraft II and added many modernized features, not all of them popular with players. |
* '''B/O''' - Best Offer. Used in trading items. | * '''B/O''' - Best Offer. Used in trading items. | ||
− | * '''Baba'''/'''Barb''' - [[Barbarian]], Diablo 2 character who returns in Diablo | + | * '''Baba'''/'''Barb''' - [[Barbarian]], Diablo 2 character who returns in Diablo 3. |
− | * ''' | + | * '''Ball of Death''' - Refers to the Wizard's powerful [[Archon]] form. |
− | * ''' | + | * '''[[Bashiok]]''' - Blizzard's first Diablo 3 community manager. His relationship with the fans grew rocky during 2012 and he eventually moved back to the [[WoW]] community management. |
− | * ''' | + | * '''[[Barblo]]''' - Neologism created by combining "Barbarian" and "Diablo." Generally used as a sort of complaint about the state of Diablo 3 during 2012 when the Barbarian's [[Spin2Win]] build was clearly the strongest in the game, yet was never [[nerfed]] while the [[OP|overpowered]] builds for other classes were. |
* '''Big D/Big Red''' - [[Diablo]] (the big [[Prime Evil]] in person). | * '''Big D/Big Red''' - [[Diablo]] (the big [[Prime Evil]] in person). | ||
− | * '''BIN''' - Buy | + | * '''BIN''' - Buy It Now. A fixed price, no negotiation. |
+ | * '''BiS''' - Best in Slot. Refers to the best possible item for a given type of item or equipment. This generally varies by class and/or build. | ||
+ | * '''BK''' - Refers to the Barbarian-only [[Bul-Kathos's Glory]] item set. | ||
+ | * '''[[black weapon]]''' - A weapon with +minimum and maximum physical damage, and no elemental damage (hence no color of attack). Famous due to a bug that caused their damage to calculate incorrectly (higher than it should have) prior to being fixed in [[Patch 1.07]]. | ||
* '''Blk''' - Block. | * '''Blk''' - Block. | ||
* '''[[Blue]]''' - Used to refer to a post or comment from a Blizzard employee, based on their company color of choice. | * '''[[Blue]]''' - Used to refer to a post or comment from a Blizzard employee, based on their company color of choice. | ||
− | * '''bm''' - Bad manners. Indicating a [[PvP]] ruleset from Diablo 2 where such combat was ritualized and policed by players. | + | * '''bm''' - Bad manners. Indicating a [[PvP]] ruleset from Diablo 2 where such combat was ritualized and policed by players. May return with [[dueling]] in Diablo 3. |
− | * '''[[BoA]]''' - [[Bind on Account]]. Items such as the [[Hellfire ring]] that can be shared between different characters on an account, but can not be traded or given away from that account. See also [[BoE]] and [[BoP]]. | + | * '''BO''' or '''B/O''' - Buyout. To purchase something instantly at the Buyout set price in the [[Auction House]]. |
+ | * '''[[BoA]]''' - [[Bind on Account]]. Items such as the [[Hellfire ring]] and its components that can be shared between different characters on an account, but can '''''not''''' be traded or given away from that account. See also [[BoE]] and [[BoP]]. | ||
+ | * '''[[Bobby]]''' - [[Robert Kotick]], the controversial and infamous CEO of Activision/Blizzard. See also [[Bobby's Eyes]], because they will see you. | ||
* '''[[BoE]]''' - [[Bind on Equip]]. Items that can not be removed without being destroyed once they are equipped. Nothing in Diablo 3 is designated as such. See also [[BoA]] and [[BoP]]. | * '''[[BoE]]''' - [[Bind on Equip]]. Items that can not be removed without being destroyed once they are equipped. Nothing in Diablo 3 is designated as such. See also [[BoA]] and [[BoP]]. | ||
* '''Boost''' - also [[rush]] or [[turbo]]. To use a higher level character to help a lower level one advance very quickly through the game, usually in order to gain greater rewards at a later point. | * '''Boost''' - also [[rush]] or [[turbo]]. To use a higher level character to help a lower level one advance very quickly through the game, usually in order to gain greater rewards at a later point. | ||
* '''[[BoP]]''' - [[Bind on Pick-up]]. Items that can not be dropped or traded once they are picked up. No such items are found in Diablo III. See also [[BoA]] and [[BoE]]. | * '''[[BoP]]''' - [[Bind on Pick-up]]. Items that can not be dropped or traded once they are picked up. No such items are found in Diablo III. See also [[BoA]] and [[BoE]]. | ||
* '''Bp''' - [[Breakpoint]]. A statistical point when something improves. Commonly seen in Diablo 2 since in the 2D game engine all actions were measured in frames per second. | * '''Bp''' - [[Breakpoint]]. A statistical point when something improves. Commonly seen in Diablo 2 since in the 2D game engine all actions were measured in frames per second. | ||
− | * ''' | + | * '''BT''' - Refers to the [[Blackthorne's Armor]] item set. |
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* '''BTS''' - [[Blizzard Entertainment|Blizzard]] Technical Support. | * '''BTS''' - [[Blizzard Entertainment|Blizzard]] Technical Support. | ||
− | * ''' | + | * '''Buff''' - A short-term bonus effect that raises some beneficial property, such as from a skill or [[shrine]]. |
+ | * '''Build''' - A noun that refers to a set of equipment and skills that create a specific [[strategy]] style of character, such as a [[Spin2Win]] Barbarian. | ||
* '''Bursty''' - This term refers to damage that is done in [[burst]]s, i.e. intermittent spikes of damage, rather than a steady output. | * '''Bursty''' - This term refers to damage that is done in [[burst]]s, i.e. intermittent spikes of damage, rather than a steady output. | ||
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<br><br> | <br><br> | ||
==C== | ==C== | ||
− | * '''CB''' - [[Charged Bolt]], a | + | * '''CB''' - [[Charged Bolt]], a Sorcerer skill seen in Diablo 1 and Diablo 2. Diablo 3 changed the name to [[Shock Pulse]] during development. |
− | * '''CB''' - Crushing Blow. | + | * '''CB''' - {{iw|Crushing_Blow Crushing Blow}}, a powerful Diablo 2 special modifier that caused attacks to reduce the target's health by percentages of hit points. |
* '''[[CC]]''' - Crowd Control. Refers to skills or effects that slow, snare, confuse, knockback, or otherwise disable or slow targets. | * '''[[CC]]''' - Crowd Control. Refers to skills or effects that slow, snare, confuse, knockback, or otherwise disable or slow targets. | ||
* '''CC''' - [[Critical hit Chance]]. Also CHC. | * '''CC''' - [[Critical hit Chance]]. Also CHC. | ||
* '''C/O''' - Current Offer. Used when [[trade|trading]] different [[item]]s. | * '''C/O''' - Current Offer. Used when [[trade|trading]] different [[item]]s. | ||
− | * '''CD''' - Critical Damage, a much sought item mod in Diablo | + | * '''CD''' - [[Critical Hit Damage]], a much sought item mod in Diablo 3. Also CHC. |
− | * ''' | + | * '''CE''' - Collector's Edition; a special version of the game with bonus material (soundtrack, art books, etc, and a higher price. D2CE, D3CE, etc. |
− | + | * '''[[Chain]]''' - Term for a spell or effect that leaps from or connects one enemy to another. [[Entangling Arrow]] and [[Locust Swarm]] are two Diablo 3 examples. | |
− | * '''[[Chain]]''' - Term for a spell or effect that leaps from or connects one enemy to another. [[Entangling Arrow]] and [[Locust Swarm]] are two Diablo | + | * '''Chant's''' - Refers to the Wizard-only [[Chantodo's Return]] item set. |
− | * ''' | ||
* '''Char''' - [[Character]]. | * '''Char''' - [[Character]]. | ||
* '''[[CHC]]''' - Critical Hit Damage. Also CC | * '''[[CHC]]''' - Critical Hit Damage. Also CC | ||
* '''[[CHD]]''' - Critical Hit Damage. Also CD. | * '''[[CHD]]''' - Critical Hit Damage. Also CD. | ||
− | * '''chippies''' - | + | * '''chippies''' - Chipped [[gems]]. The lowest quality of gems, useful in D2 for various {{iw|Horadric_Cube Horadric Cube}} recipes. They have virtually no value in Diablo 3. |
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* '''Clvl''' - [[Character level]]. | * '''Clvl''' - [[Character level]]. | ||
* '''CM''' - CM can refer to A Blizzard "[[Community Manager]]" (like [[Bashiok]]), or to a "Community Member," a Diablo player and fansite reader like you. | * '''CM''' - CM can refer to A Blizzard "[[Community Manager]]" (like [[Bashiok]]), or to a "Community Member," a Diablo player and fansite reader like you. | ||
+ | * '''CM''' - [[Critical Mass]], a powerful [[Wizard]] passive that reduces cooldown times. | ||
* '''CO''' - Current Offer, related to [[trade|trading]]. | * '''CO''' - Current Offer, related to [[trade|trading]]. | ||
− | * '''[[Collision]]''' -- A term that refers to objects that can not occupy the same location in a game. There is no | + | * '''[[Collision]]''' -- A term that refers to objects that can not occupy the same location in a game. There is no Player to Player collision so characters, followers, and pets can walk through each other. There is Player to Monster collision though, and characters can be trapped by a mass of monsters. See [[Escape Skills]]. |
* '''[[Combo]]''' - An early term for the [[Spirit]]-generator [[Monk skills]], since they all hit three times in rapid succession. | * '''[[Combo]]''' - An early term for the [[Spirit]]-generator [[Monk skills]], since they all hit three times in rapid succession. | ||
− | * '''[[Cool down]]''' -- Also "cooldown" or "CD." A duration of time during which a skill (or other game feature) can not be used again. | + | * '''[[Commodity]]''' -- [[Auction House]] term for items such as [[materials]] and [[gems]] that are sold in bulk, largely for use in [[Crafting]]. |
+ | * '''[[Cookie cutter]]''' - Cookie Cutter is a term that refers to a character [[build]] that's repeatedly recreated (almost) exactly, like cookies stamped out in exactly the same shape. These are invariably powerful and simple builds, which is (of course) why they're being copied. | ||
+ | * '''[[Cool down]]''' -- Also "cooldown" or "CD." A duration of time during which a skill (or other game feature) can not be used again. Finding various ways to shorten or remove cool downs is a common strategy in Diablo III. | ||
* '''Coop/Co-op''' - [[Cooperative play|Cooperative play]], playing with others in [[PvE]] mode. | * '''Coop/Co-op''' - [[Cooperative play|Cooperative play]], playing with others in [[PvE]] mode. | ||
− | * '''CP''' - [[Checkpoint]]. The save points reached at the start of most dungeon levels in ''[[Diablo 3]]''. Players resurrect at their last checkpoint in case of non-[[Hardcore]] death. | + | * '''CP''' - [[Checkpoint]]. The save points reached at the start of most dungeon levels and other key spots in ''[[Diablo 3]]''. Players resurrect at their last checkpoint (or begin there next game) in case of non-[[Hardcore]] death. |
* '''CR/CRes''' - Cold [[resistance]]. | * '''CR/CRes''' - Cold [[resistance]]. | ||
* '''[[Crit]]''' - [[Critical hit]] or critical strike. A blow that deals extra damage and a key/core gameplay element in Diablo III, triggering many [[procs]]. Crits in Diablo 2 were always double damage and fairly uncommon. | * '''[[Crit]]''' - [[Critical hit]] or critical strike. A blow that deals extra damage and a key/core gameplay element in Diablo III, triggering many [[procs]]. Crits in Diablo 2 were always double damage and fairly uncommon. | ||
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* '''Cube''' - The short-lived [[Salvage Cube]] in Diablo III. Formerly referred to the {{iw|Horadric_Cube Horadric Cube}} in Diablo II. | * '''Cube''' - The short-lived [[Salvage Cube]] in Diablo III. Formerly referred to the {{iw|Horadric_Cube Horadric Cube}} in Diablo II. | ||
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* '''[[D2C]]''' - Diablo 2 Classic. | * '''[[D2C]]''' - Diablo 2 Classic. | ||
* '''D2X''' - [[Diablo II: Lord of Destruction|Lord of Destruction Diablo 2 expansion]]. | * '''D2X''' - [[Diablo II: Lord of Destruction|Lord of Destruction Diablo 2 expansion]]. | ||
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* '''D3''' - [[Diablo III]] | * '''D3''' - [[Diablo III]] | ||
* '''[[D3v]]''' - Diablo III vanilla; the first version of the game after launch. | * '''[[D3v]]''' - Diablo III vanilla; the first version of the game after launch. | ||
* '''[[D3C]]''' - Diablo III classic, the first version of the game after launch. It's not yet clear which term (or something else) will come into common usage to designate the pre-expansion version of Diablo III. | * '''[[D3C]]''' - Diablo III classic, the first version of the game after launch. It's not yet clear which term (or something else) will come into common usage to designate the pre-expansion version of Diablo III. | ||
* '''[[D3X]]''' - Diablo III expansion #1. | * '''[[D3X]]''' - Diablo III expansion #1. | ||
− | * '''[[D3Y]]''' - Diablo III expansion #2. | + | * '''[[D3Y]]''' - (Or D3X2) Diablo III expansion #2. |
* '''Dam''' - Damage | * '''Dam''' - Damage | ||
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* '''Def''' - Defense | * '''Def''' - Defense | ||
* '''Desynch''' - refers to desynchronizing with the server. That way, you appear to be somewhere other than your actual location on the opponent's screen. It is usually caused by some form of very rapid character movement and may result in [[rubber band]]ing. | * '''Desynch''' - refers to desynchronizing with the server. That way, you appear to be somewhere other than your actual location on the opponent's screen. It is usually caused by some form of very rapid character movement and may result in [[rubber band]]ing. | ||
− | * '''DEX''' - Dexterity, one of the four [[attributes]] in all three Diablo games. | + | * '''DEX''' - [[Dexterity]], one of the four [[attributes]] in all three Diablo games. |
* '''[[DfA]]''' - Death from Above. Refers to spells that drop damage from the sky, like [[Blizzard]] or [[Acid Cloud]] | * '''[[DfA]]''' - Death from Above. Refers to spells that drop damage from the sky, like [[Blizzard]] or [[Acid Cloud]] | ||
− | * ''' | + | * '''[[DH]]''' - [[Demon Hunter]], the archer class in Diablo 3. |
* '''dii''' - , also Diii.net. [[Diabloii.net]]. The longest running Diablo fansite, now covering Diablo III and located at Diablo.IncGamers.com | * '''dii''' - , also Diii.net. [[Diabloii.net]]. The longest running Diablo fansite, now covering Diablo III and located at Diablo.IncGamers.com | ||
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* '''ding''' - Player announcing they've just leveled. (For the sound effect that's heard.) | * '''ding''' - Player announcing they've just leveled. (For the sound effect that's heard.) | ||
* '''ding''' - Sound of a ring/amulet dropping. (Mostly used in Diablo I, where that sound was very distinctive and thrilling.) | * '''ding''' - Sound of a ring/amulet dropping. (Mostly used in Diablo I, where that sound was very distinctive and thrilling.) | ||
− | * '''DIS - Desperately in | + | * '''DIS - Desperately In Search of. |
+ | * '''[[Disc]]''' - [[Discipline]], one of the [[Demon Hunter]]'s class [[resources]]. | ||
+ | * '''DL''' - deadline in a trade EG DL10 = 10 hours before close | ||
+ | * '''DM''' or DML - [[Dead Man's Legacy]] ([http://diablonut.incgamers.com/item/dead-mans-legacy db]), a legendary quiver that is often the [[BiS]] quiver for Demon Hunters. | ||
* '''Dmg''' - Damage | * '''Dmg''' - Damage | ||
− | * ''' | + | * '''DOT''' - [[Damage Over Time]] refers to damage of X over Y seconds, rather than all coming in one hit. |
− | * ''' | + | * '''"Doubled it"''' - An now-infamous remark by Jay Wilson shortly before release, when describing how the developers had balanced the difficulty of Inferno to be harder than their tester could handle, "and then we doubled it!" This catch phrase has become largely a critical/sarcastic one for [[haters]], though it's sometimes used in good humor as well. |
− | * '''Double crit''' - Refers to items, most commonly jewelry or gloves, that spawned with Critical Hit Chance and Critical Hit Damage. CC and CD is a very powerful and valuable combination, especially when joined by [[AS]] for the so-called "[[trifecta]]. | + | * '''Double crit''' - Refers to items, most commonly jewelry or gloves, that spawned with [[Critical Hit Chance]] and [[Critical Hit Damage]]. CC and CD is a very powerful and valuable combination, especially when joined by [[AS]] for the so-called "[[trifecta]]," though other mods can be as good or better. |
* '''DPA''' - Damage Per Attack. | * '''DPA''' - Damage Per Attack. | ||
* '''DPS''' - [[Damage Per Second]], the common term for damage dealt in Diablo III. | * '''DPS''' - [[Damage Per Second]], the common term for damage dealt in Diablo III. | ||
* '''DR''' (DR%) - Damage Reduced. Items with this mod reduce physical damage. | * '''DR''' (DR%) - Damage Reduced. Items with this mod reduce physical damage. | ||
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* '''dupe''' - an item which has been duplicated. | * '''dupe''' - an item which has been duplicated. | ||
* '''Durry''' - Duriel, Diablo 2 Act Two boss and one of the Lesser Evils. | * '''Durry''' - Duriel, Diablo 2 Act Two boss and one of the Lesser Evils. | ||
− | * ''' | + | * '''DW''' - Dual wield; to equip two weapons at the same time. Dual wielding grants an attack speed bonus, and is generally a big boost to DPS at the expense of defensive stats. |
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<br><br> | <br><br> | ||
==E== | ==E== | ||
* '''[[E-Peen]]''' - Short for "e-penis." A joking term that refers to a player's desire to show off the magnitude of their game accomplishments. | * '''[[E-Peen]]''' - Short for "e-penis." A joking term that refers to a player's desire to show off the magnitude of their game accomplishments. | ||
− | * ''' | + | * '''[[E]]''' - Short for "Elite," usually typed as a warning or notification of Elite boss pack. |
− | * ''' | + | * '''[[EA]]''' - [[Energy Armor]], a Wizard skill. |
− | * ''' | + | * '''EDPSP''' - Effective Damage Per Second. As "[[DPS]]" is the basic damage value, EDPS is total damage over time, a real world |
− | + | measurement rather than just a number on the character screen. | |
− | + | * '''EF''' - [[Echoing Fury]] ([http://diablonut.incgamers.com/item/echoing-fury db)], a legendary one-handed mace that has BiS potential for most classes. | |
− | * ''' | + | * '''EHP''' - Effective Health Pool or Effective Hit Points - A more comprehensive rating than mere hit points, this incorporates total life plus damage mitigation from armor, resistances, and other factors. The actual formulae is: |
− | + | EHP = HP / (1 - armor mitigation/100) * (1 - resistance mitigation/100) * (1 - other mitigation/100) | |
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* '''exp''' - Experience. | * '''exp''' - Experience. | ||
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==F== | ==F== | ||
− | * '''[[Farm]]''' - To repeatedly and | + | * '''[[FA]]''' - [[Force Armor]], a Wizard rune effect in the [[Energy Armor]] skill. |
+ | * '''[[Farm]]''' - To repeatedly and rapidly clear an area or kill a certain monster in search of profit. (As opposed to merely surviving.) | ||
* '''FAQ''' - Frequently Asked Questions. | * '''FAQ''' - Frequently Asked Questions. | ||
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* '''Flaming''' - Making a personal attack or insulting remark in an online setting, such as a forum of comments or Battle.net chat, intended to incite anger. | * '''Flaming''' - Making a personal attack or insulting remark in an online setting, such as a forum of comments or Battle.net chat, intended to incite anger. | ||
− | * ''' | + | * '''FM''' - Faster Movement, increased movement speed in Diablo 3. Known as '''FRW''' (Faster Run/Walk) in Diablo 2. |
− | * ''' | + | * '''FoT''' - [[Fists of Thunder]], a popular Monk skill. |
* '''FPS''' - [[Frames Per Second]] (command needed /fps in Diablo 2). Diablo 3 as a 3D engine does not run in frames. | * '''FPS''' - [[Frames Per Second]] (command needed /fps in Diablo 2). Diablo 3 as a 3D engine does not run in frames. | ||
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==G== | ==G== | ||
− | * ''' | + | * '''G''' - Also "TG," "Gob," or "Gobby." All abbreviations for the [[Treasure Goblin]], the harmless, valuable, maddening monster in Diablo 3. |
+ | * '''GAH''' - Gold Auction House. As distinct from the [[RMAH]] (Real Money Auction House). | ||
+ | * '''Gear''' - Items or equipment, one of the most important aspects of ARPGs like Diablo 3. | ||
* '''gg''' - good game. Standard response to your opponent after a PvP duel. Can also mean "good gear." | * '''gg''' - good game. Standard response to your opponent after a PvP duel. Can also mean "good gear." | ||
− | + | * '''[[Glass cannon]]''' - A character that is very powerful (cannon) but not very durable (glass). This term most often refers to mage or archer characters who deal out huge damage since they've optimized their gear/skills for that, rather than defense/hit points/etc. | |
− | + | * '''Grail''' - players attempting to find at least one of every set item and unique item in the game. Usually associated with single player Diablo 2 because [[ATMA]] which allowed unlimited stash space. | |
− | * '''[[Glass cannon]]''' - A character that is very powerful (cannon) but not very durable (glass). This term most often refers to mage or archer characters who deal out huge damage | + | * '''Glorious!''' - A common exclamation by the [[Templar]] Follower, which players have taken to mocking, ironically or otherwise. |
− | + | * '''Godly''' - Something (usually an item) of exceptional quality. Also see "uber." Diablo 1 and Diablo 2 had "Godly" as an item prefix denoting a very high increase in armor, (as in the famous GPoW or Godly Plate of the Whale) but this affix did not return in Diablo 3. | |
− | * '''Grail''' - players attempting to find at least one of every set item and unique item in the game. Usually associated with single player Diablo 2 because [[ATMA]] which allowed unlimited stash space.. | ||
* '''[[grind]]''' - "Grinding" is an often-derogatory term for gameplay that requires much repetition of the same boring events. Diablo II's [[end game]] was chiefly comprised of grinding, such as Baal [[runs]]. | * '''[[grind]]''' - "Grinding" is an often-derogatory term for gameplay that requires much repetition of the same boring events. Diablo II's [[end game]] was chiefly comprised of grinding, such as Baal [[runs]]. | ||
* '''grush''' - glitched [[rush]], where an attempt to rush a low level character has gone awry. | * '''grush''' - glitched [[rush]], where an attempt to rush a low level character has gone awry. | ||
* '''GS''' - [[Ground Stomp]], A [[Barbarian skill]]. | * '''GS''' - [[Ground Stomp]], A [[Barbarian skill]]. | ||
− | * ''' | + | * '''GS''' - [[Galvanizing Ward]] {[http://diablonut.incgamers.com/skill/wizard/galvanizing-ward db]), a [[Wizard passive skill]]. |
<br><br> | <br><br> | ||
+ | |||
==H== | ==H== | ||
− | * '''H''' -- Hell. Third and last difficulty of Diablo 1 and 2. Third of four difficulties in Diablo III. | + | * '''H''' -- Hell. Third and last difficulty of Diablo 1 and 2. Third of four difficulties in Diablo III. Also the realm where Diablo and the other demons reside (Burning Hells). |
* [[Hack]] -- (v) To cheat or use exploits in a game. (n) A program that enables such cheats. | * [[Hack]] -- (v) To cheat or use exploits in a game. (n) A program that enables such cheats. | ||
+ | * '''HOTA''' - [[Hammer of the Ancients]], a Barbarian skill. | ||
* '''HC''' -- [[Hardcore]]. One death and game over. Introduced in Diablo 2 and continued in Diablo 3. | * '''HC''' -- [[Hardcore]]. One death and game over. Introduced in Diablo 2 and continued in Diablo 3. | ||
* '''[[Honey pot]]''' -- A target (pet, minion, or player) set out to draw in the monsters so others can strike them freely. See [[aggro]]. | * '''[[Honey pot]]''' -- A target (pet, minion, or player) set out to draw in the monsters so others can strike them freely. See [[aggro]]. | ||
− | |||
* '''Hot''' -- Warning that a portal or waypoint is dangerous to enter due to monsters crowding around the other end. | * '''Hot''' -- Warning that a portal or waypoint is dangerous to enter due to monsters crowding around the other end. | ||
* '''HP''' -- Hit Points. | * '''HP''' -- Hit Points. | ||
− | |||
<br><br> | <br><br> | ||
==I== | ==I== | ||
− | |||
* IAS - Increased Attack Speed/Initial Attack Speed. Often just "AS" in Diablo 3 terminology. | * IAS - Increased Attack Speed/Initial Attack Speed. Often just "AS" in Diablo 3 terminology. | ||
* '''ID''' - Identify. | * '''ID''' - Identify. | ||
− | * ''' | + | * '''IK''' - Refers to the [[Immortal King]] item set, which is popular with Barbarians. |
− | * '''Ilvl''' - Item Level. | + | * '''Ilvl''' - Item Level, an important property of items which is crucial in determining the modifiers, legendary type, and more. Displayed on the item tool tip in Diablo 3. |
− | * ''' | + | * '''Imba''' - "Imbalanced," a term for items, skills, or other game features that are thought to be imbalanced. Also "OP." |
− | |||
* '''Ind''' - Indestructible. Also "indy" or "indes." | * '''Ind''' - Indestructible. Also "indy" or "indes." | ||
* '''Inv''' - Inventory. | * '''Inv''' - Inventory. | ||
* '''[[Ironborn]]''' - A term for characters who are self-found, as opposed to using the Auction House to obtain their gear. Many players wish for official game mode support for this, but no Blizzard comment on it has been heard. | * '''[[Ironborn]]''' - A term for characters who are self-found, as opposed to using the Auction House to obtain their gear. Many players wish for official game mode support for this, but no Blizzard comment on it has been heard. | ||
− | * '''[[Ironman]]''' - A [[LotL]]-related play style that does not allow characters to return to town or interact with NPCs in anyway, other than as required to complete quests. | + | * '''[[Ironman]]''' - A [[LotL|Life off the Land]]-related play style that does not allow characters to return to town or interact with NPCs in anyway, other than as required to complete quests. |
− | * '''ISO''' - in | + | * '''ISO''' - "In Search Of," as in "ISO dueling game." |
* '''ITD''' - Ignore Target's Defense. | * '''ITD''' - Ignore Target's Defense. | ||
− | * '''[[Item linking]]''' -- A long-anticipated[http://diablo.incgamers.com/blog/comments/blue-on-item-sharing-in-parties/] system that provides stats and info about items in-game, enabling easy item display/discussion with other players. Enabled in Diablo III through Battle.net chat. | + | * '''[[Item linking]]''' -- A long-anticipated[http://diablo.incgamers.com/blog/comments/blue-on-item-sharing-in-parties/] system that provides stats and info about items in-game, enabling easy item display/discussion with other players. Enabled in Diablo III through Battle.net chat by holding shift + left click on an item with a chat dialogue already open. |
− | |||
<br><br> | <br><br> | ||
==J== | ==J== | ||
− | * ''' | + | * '''JW''' - [[Jay Wilson]], Diablo 3 Game Director, 2006-2012. Extremely popular in the community until May 15, 2012, and controversial thereafter. |
<br><br> | <br><br> | ||
==K== | ==K== | ||
− | + | * '''KB''' - [[Knockback]]. | |
− | |||
− | |||
− | * '''KB''' - Knockback. | ||
<br><br> | <br><br> | ||
==L== | ==L== | ||
− | + | * [[LAEK]] - [[Life After Each Kill]], also "LAK". An item [[modifier]] in Diablo III that awards a set amount of life for each monster upon its death. Much less valued than Life Leech ([[LL]]) or Life on Hit ([[LoH]]). | |
− | |||
− | * [[LAEK]] - [[Life After Each Kill]]. An item [[modifier]] in Diablo III that awards a set amount of life for each monster | ||
* [[LCS]] - The [[Lying Character Screen]]. The Diablo 2 Character window was notorious for displaying incorrect information. | * [[LCS]] - The [[Lying Character Screen]]. The Diablo 2 Character window was notorious for displaying incorrect information. | ||
* '''LD''' - (LDam, LDmg) - Lightning damage. | * '''LD''' - (LDam, LDmg) - Lightning damage. | ||
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* LEB - Lightning enchanted boss. | * LEB - Lightning enchanted boss. | ||
* '''Leech''' - (noun) One who leeches. (Experience or items from other, more active players. Usually a derogatory term) | * '''Leech''' - (noun) One who leeches. (Experience or items from other, more active players. Usually a derogatory term) | ||
− | * '''Leech''' - (verb) Life | + | * '''Leech''' - (verb) To gain health as a percentage of damage dealt. (Diablo 2 featured Life and Mana leech.) |
− | |||
* '''[[Legacy]]''' - Legendary items found prior to v1.04. Legacy [[Legendary]] and Set items generally have much worse stats than the later versions. | * '''[[Legacy]]''' - Legendary items found prior to v1.04. Legacy [[Legendary]] and Set items generally have much worse stats than the later versions. | ||
* '''[[legit]]''' - legitimate item, not a [[dupe]] or a [[hack]]. | * '''[[legit]]''' - legitimate item, not a [[dupe]] or a [[hack]]. | ||
− | |||
− | |||
− | |||
* '''LL''' - Life Leech. | * '''LL''' - Life Leech. | ||
* '''LLD''' - [[Low level duel]]ing. [[PvP]] dueling characters at a pre-set level to limit their equipment choices and skill options. Also vLLD (very low level dueling), and mLD (medium level dueling). | * '''LLD''' - [[Low level duel]]ing. [[PvP]] dueling characters at a pre-set level to limit their equipment choices and skill options. Also vLLD (very low level dueling), and mLD (medium level dueling). | ||
− | |||
* '''LoD''' - Lord of Destruction. The Diablo II expansion. Also referred to as D2X. | * '''LoD''' - Lord of Destruction. The Diablo II expansion. Also referred to as D2X. | ||
* '''LoH''' - Life on Hit, an [[item]] [[modifier]] that grants X amount of hit points with every strike. | * '''LoH''' - Life on Hit, an [[item]] [[modifier]] that grants X amount of hit points with every strike. | ||
− | |||
* '''[[LotL]]''' - Live off the Land. A play style in which characters use only items they find themselves in that game, and do not bring in any items from outside the game. Purists do not even use items bought from [[NPCs]]. | * '''[[LotL]]''' - Live off the Land. A play style in which characters use only items they find themselves in that game, and do not bring in any items from outside the game. Purists do not even use items bought from [[NPCs]]. | ||
− | |||
* '''LS''' - [[Locust Swarm]], a [[Witch Doctor skill]]. | * '''LS''' - [[Locust Swarm]], a [[Witch Doctor skill]]. | ||
− | |||
− | |||
* '''Lvl''' - Level. | * '''Lvl''' - Level. | ||
<br><br> | <br><br> | ||
==M== | ==M== | ||
+ | * '''Marq''' - Also Mar. [[Marquise]], the new, highest level 15 gem added in v1.07. | ||
+ | * '''Mat''' - Material. Refers to objects required for [[crafting]] recipes. | ||
* '''Max''' - Maximum. | * '''Max''' - Maximum. | ||
− | |||
* '''Meat shield''' - A character or pet that fights at melee range and takes the brunt of the enemy attack. Also [[tank]]. | * '''Meat shield''' - A character or pet that fights at melee range and takes the brunt of the enemy attack. Also [[tank]]. | ||
− | * '''Meph''' - [[Mephisto]]. Brother to [[Baal]] and [[Diablo]] and one of the three [[Prime Evils]] | + | * '''Meph''' - [[Mephisto]]. The Act 3 Act Boss in Diablo 2. Brother to [[Baal]] and [[Diablo]] and one of the three [[Prime Evils]]. |
− | * '''Merc''' - Mercenary. | + | * '''Merc''' - Mercenary. They are called [[Followers]] in Diablo 3 since they aren't paid. |
− | * '''MF''' - Magic Find | + | * '''MF''' - [[Magic Find]]. |
− | |||
− | |||
* '''Min''' - Minimum. | * '''Min''' - Minimum. | ||
* '''Mitigation''' - [[Mitigation]] means to lessen, such as resistances mitigating the amount of damage taken from a type of attack. | * '''Mitigation''' - [[Mitigation]] means to lessen, such as resistances mitigating the amount of damage taken from a type of attack. | ||
* '''ML''' - Mana Leech. Unknown in Diablo III, though many other methods exist to rapidly refuel resources. | * '''ML''' - Mana Leech. Unknown in Diablo III, though many other methods exist to rapidly refuel resources. | ||
* '''MLD''' - Mid Level Duel. Characters used for dueling at a set maximum level to limit their skill and equipment use. See also vLLD and LLD. | * '''MLD''' - Mid Level Duel. Characters used for dueling at a set maximum level to limit their skill and equipment use. See also vLLD and LLD. | ||
− | |||
* '''MM''' - [[Magic Missile]], a [[Wizard skill]]. | * '''MM''' - [[Magic Missile]], a [[Wizard skill]]. | ||
* '''Mod''' - Modifier. Adds a characteristic to an item such as a weapon or charm. | * '''Mod''' - Modifier. Adds a characteristic to an item such as a weapon or charm. | ||
* '''Mod''' - Moderator. A member responsible for moderating a forum or channel. | * '''Mod''' - Moderator. A member responsible for moderating a forum or channel. | ||
− | * '''Mod''' - | + | * '''Mod''' - Player-modified version of a game, popular in Diablo 1 and Diablo 2. There are no players mods permitted in Diablo 3. |
− | |||
* '''MP''' - Multi-Player. | * '''MP''' - Multi-Player. | ||
− | |||
* '''MP''' - [[Monster Power]]. A game system allowing players to custom set their desired difficulty and level of reward from 0 to 10. Introduced into Diablo III in [[Patch 1.04]]. | * '''MP''' - [[Monster Power]]. A game system allowing players to custom set their desired difficulty and level of reward from 0 to 10. Introduced into Diablo III in [[Patch 1.04]]. | ||
− | + | * '''MS''' - Multi-Shot. A mod available to boss monsters in Diablo 2. Seen in Diablo 3 during development, but not present in the release client. Also [[Multishot|a Demon Hunter skill]]. | |
− | * '''MS''' - Multi-Shot. A mod available to boss monsters in Diablo 2. | ||
− | |||
* '''MSLE''' or '''MSLEB''' - Multi-Shot Lightning Enchanted. Extremely dangerous combination of boss mods in Diablo 2, prior to v1.10. No comparable creature exists in Diablo III. | * '''MSLE''' or '''MSLEB''' - Multi-Shot Lightning Enchanted. Extremely dangerous combination of boss mods in Diablo 2, prior to v1.10. No comparable creature exists in Diablo III. | ||
− | * '''Mules''' - characters used to store extra items. Necessary in Diablo II due to the huge variety of items and minimal stash space. Difficult in Diablo III due to the 10 character | + | * '''Mules''' - characters used to store extra items. Necessary in Diablo II due to the huge variety of items and minimal stash space. Difficult in Diablo III due to the 10 character limit. |
* '''Muling''' - moving items from one character to another for storage or onto a character to be used. Either mules or [[ATMA]] (D2 single player only). | * '''Muling''' - moving items from one character to another for storage or onto a character to be used. Either mules or [[ATMA]] (D2 single player only). | ||
<br><br> | <br><br> | ||
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==N== | ==N== | ||
* '''N00b''' - Newb. Nub. Newbie. Newcomer to the game. (Generally used as an insult). | * '''N00b''' - Newb. Nub. Newbie. Newcomer to the game. (Generally used as an insult). | ||
− | |||
* '''[[NDA]]''' -- Non-Disclosure Agreement. What visitors to Blizzard must often sign as a pledge of secrecy. | * '''[[NDA]]''' -- Non-Disclosure Agreement. What visitors to Blizzard must often sign as a pledge of secrecy. | ||
− | * '''NDE''' - Near Death Experience (when a character JUST manages to escape a very dangerous situation). Diablo III | + | * '''NDE''' - Near Death Experience (when a character JUST manages to escape a very dangerous situation). Diablo III displays this fact and awards achievements for surviving with very low hit points. |
− | * '''Necro''' - The [[Necromancer]]. Also "nec" and "nerco." A Diablo II character, seen in Diablo | + | * '''Necro''' - The [[Necromancer]]. Also "nec" and "nerco." A Diablo II character, seen in Diablo 3 as an NPC but often fan-requested as a new character in [[D3X]] or [[D3Y]]. |
* '''Nerf''' - To make something in the game easier or less dangerous. Named from the foam-rubber toys. | * '''Nerf''' - To make something in the game easier or less dangerous. Named from the foam-rubber toys. | ||
− | |||
* '''NG''' - New Game/Next Game. | * '''NG''' - New Game/Next Game. | ||
− | |||
* '''NM''' - Nightmare. The second level of difficulty in Diablo 1, 2, and 3. | * '''NM''' - Nightmare. The second level of difficulty in Diablo 1, 2, and 3. | ||
− | + | * '''Norm''' - Normal. Usually refers to the first level of difficulty in the Diablo games. | |
− | * '''Norm''' - Normal. Usually refers to the first level of difficulty in Diablo | ||
* '''No -Twink (Untwinked)''' - No-twink groups and players use and equip only what they find specifically with that character, rather than bringing in items, usually much higher level items, found by others. See also [[Ironborn]]. | * '''No -Twink (Untwinked)''' - No-twink groups and players use and equip only what they find specifically with that character, rather than bringing in items, usually much higher level items, found by others. See also [[Ironborn]]. | ||
− | |||
* [[NPC]] - Non-Player Character. | * [[NPC]] - Non-Player Character. | ||
− | + | * '''[[NYI]]''' - Not Yet Implemented. Common acronym on game features during development. | |
− | |||
− | |||
− | |||
− | * '''[[NYI]]''' - Not Yet Implemented | ||
<br><br> | <br><br> | ||
==O== | ==O== | ||
− | |||
* '''[[One-shot]]''' - To die or kill with a single hit. | * '''[[One-shot]]''' - To die or kill with a single hit. | ||
− | |||
* '''orgset''' - Organ set. The three Demon parts required in the [[Infernal Machine]] event. | * '''orgset''' - Organ set. The three Demon parts required in the [[Infernal Machine]] event. | ||
* '''OP''' - Overpowered, to refer to something in the game, monster, skill, item, etc, that seems unfairly strong. | * '''OP''' - Overpowered, to refer to something in the game, monster, skill, item, etc, that seems unfairly strong. | ||
* '''OP''' - Original Poster. Refers to the first person to start a forum thread, news post, etc. | * '''OP''' - Original Poster. Refers to the first person to start a forum thread, news post, etc. | ||
− | * '''os''' - open socket. | + | * '''os''' - open socket. An item with a socket that has no gem placed in it. A crucial distinction in Diablo 2 where unsocketing was long impossible. |
− | |||
− | |||
− | |||
− | |||
<br><br> | <br><br> | ||
==P== | ==P== | ||
* '''Pally''' - Paladin, Diablo 2 character. Often rumored to return in D3X or D3Y. | * '''Pally''' - Paladin, Diablo 2 character. Often rumored to return in D3X or D3Y. | ||
− | * '''Paragon''' - The [[Paragon]] level system was added to Diablo III in [[Patch 1.04]]. It added 100 Paragon levels that began after a character reached level 60. Each Paragon level provides +3% Magic and Gold | + | * '''Paragon''' - The [[Paragon]] level system was added to Diablo III in [[Patch 1.04]]. It added 100 Paragon levels that began after a character reached level 60. Each Paragon level provides +3% [[Magic Find]] and [[Gold Find]] as a passive bonus, plus the normal [[attributes]] granted with a level up. |
* '''Parked/parking''' - Leading a dangerous or inconvenient monster away, then running away quickly enough to ditch it and leave it lost there, out of AI range from any players. | * '''Parked/parking''' - Leading a dangerous or inconvenient monster away, then running away quickly enough to ditch it and leave it lost there, out of AI range from any players. | ||
− | + | * '''perm''' - A purported way of making a duped item not *poof*. (Vanish as a dupe.) These were common in Diablo II, and were almost always nonfunctional scams. | |
− | + | * '''[[PK]]''' - [[Player killing]]. Usually associated with ambushing players to kill them. A form of [[PvP]] not to be confused with [[dueling]]. PKing is not possible in Diablo III, since there is no nonconsensual PvP. | |
− | |||
− | * '''perm''' - A purported way of making a duped item not *poof*. (Vanish as a dupe.) These were common in Diablo II, and were almost | ||
− | |||
− | |||
− | |||
− | * '''[[PK]]''' - [[Player killing]]. Usually associated with ambushing players to kill them. A form of [[PvP]] not to be confused with [[dueling]]. PKing is not possible in Diablo III, since there is no PvP | ||
− | |||
− | |||
− | |||
* '''Porter''' - Teleporting Boss. | * '''Porter''' - Teleporting Boss. | ||
* '''Pots''' - Potions. | * '''Pots''' - Potions. | ||
− | + | * '''[[Proc]]''' - "Process" or "Special Procedure." Means chance of a [[skill]] or [[item]] effect to be activated under certain circumstances, often tied to landing [[critical hits]] in Diablo 3. | |
− | * '''[[Proc]]''' - "Process" | ||
− | |||
* '''Purist''' - Characters who only use items they found themselves. No trading, transferring of items from other characters, or Magic Finding. See also [[Ironborn]]. | * '''Purist''' - Characters who only use items they found themselves. No trading, transferring of items from other characters, or Magic Finding. See also [[Ironborn]]. | ||
* '''[[PvE]]''' - Player versus Environment. Also PvM. | * '''[[PvE]]''' - Player versus Environment. Also PvM. | ||
Line 362: | Line 289: | ||
==Q== | ==Q== | ||
− | |||
* qlvl - quality level. | * qlvl - quality level. | ||
<br><br> | <br><br> | ||
Line 368: | Line 294: | ||
==R== | ==R== | ||
* '''r''' - Ready. This is the standard signal among players in a group before triggering a monster urn/shrine or entering a treacherous area. | * '''r''' - Ready. This is the standard signal among players in a group before triggering a monster urn/shrine or entering a treacherous area. | ||
− | + | * '''[[Raid]]''' - A boss battle or other mission in an MMORPG that requires the coordination of multiple players to defeat. There are no raid events in Diablo 3. | |
− | * '''[[Raid]]''' - A boss battle or other mission in an MMORPG that requires | + | * '''[[Reagent]]''' -- Also "material". An ingredient of some type required to perform an action. For instance, an [[identify scroll]] was the required reagent to identify an item in Diablo 3, prior to ID scroll being removed from the game. Generally called [[material]]s in Diablo 3. |
− | |||
− | * '''[[Reagent]]''' -- An ingredient of some type required to perform an action. For instance, an [[identify scroll]] | ||
− | |||
* '''Regen''' - Regeneration. | * '''Regen''' - Regeneration. | ||
− | + | * '''[[remora]]''' - Remoras are weak characters who attach themselves to more powerful characters, following them around and living on their scraps. A common site in Diablo 2 cow runs, but not often seen in Diablo 3. | |
− | * '''[[remora]]''' - Remoras are weak characters who attach themselves to more powerful characters, following them around and living on their scraps. | ||
* '''Req''' - Requirement. | * '''Req''' - Requirement. | ||
* '''Res''' - [[Resistance]]. | * '''Res''' - [[Resistance]]. | ||
− | * '''Res All''' - A valuable item modifier that adds [[Resistance to All Elements]]. | + | * '''Res All''' - Or "All Res." A valuable item modifier that adds [[Resistance to All Elements]]. |
− | * ''' | + | * '''RL''' - Real life (the messy and often unpleasant world found away from the computer screen). |
* '''Rlvl''' - Required Level. | * '''Rlvl''' - Required Level. | ||
− | * '''RMT''' - [[Real Money Trading]]. Selling game items for real world cash money. Prohibited by Blizzard in Diablo II and generally frowned on by gamers. Allowed and officially endorsed via the [[RMAH]] in Diablo III. | + | * '''RMT''' - [[Real Money Trading]]. Selling game items for real world cash money. Prohibited by Blizzard in Diablo II and generally frowned on by gamers. Allowed and officially endorsed via the [[RMAH|Real Money Auction House]] in Diablo III. |
− | * '''[[RNG]]''' - Random Number | + | * '''[[RNG]]''' - Random Number Generator. Algorithms used in computing when an outcome needs to be as random as possible. Often used by players frustrated by their inability to "beat" the random nature of a game, "Bad RNG". |
− | + | * '''RtM''' - Read the Manual. What no one ever actually does. | |
− | * '''RtM''' - Read the Manual. | + | * '''[[run]]''' - To repeatedly kill the monster or monsters in a certain area in order to gain items or experience. Also "farm." |
− | * '''[[run]]''' - To repeatedly kill the monster or monsters in a certain area in order to gain items or experience. | ||
* '''[[Rush]]''' - Also turbo or taxi. To use a high level character to assist a lower level character(s) in moving quickly through the game. | * '''[[Rush]]''' - Also turbo or taxi. To use a high level character to assist a lower level character(s) in moving quickly through the game. | ||
<br><br> | <br><br> | ||
==S== | ==S== | ||
− | * '''SC''' - Soft Core. Non-[[Hardcore]] characters. | + | * '''SC''' - Soft Core. Non-[[Hardcore]] characters. Often used pejoratively by Hardcore players. |
− | |||
* '''S/E''' - Save and exit. Usually to avoid an untimely death. Considered poor form in some circles, especially [[Hardcore]]. | * '''S/E''' - Save and exit. Usually to avoid an untimely death. Considered poor form in some circles, especially [[Hardcore]]. | ||
− | + | * '''[[Self-found]]''' - An item a character or player found themselves and thus knows is [[legit]]. Can refer to a character, as in "untwinked." | |
− | * '''[[Self-found]]''' - An item a character or player found themselves and thus knows is [[legit]]. | ||
* '''Single Pass''' - going through the game without re-running an area. Diablo III is designed (like [[WoW]]) to let characters achieve the highest possible level (60) from (roughly) a single pass, rather than requiring endless [[grinding]] to reach the higher levels, as D2 did. This changed considerably with the introduction of the [[Paragon]] system. | * '''Single Pass''' - going through the game without re-running an area. Diablo III is designed (like [[WoW]]) to let characters achieve the highest possible level (60) from (roughly) a single pass, rather than requiring endless [[grinding]] to reach the higher levels, as D2 did. This changed considerably with the introduction of the [[Paragon]] system. | ||
− | * '''[[sliver]]ing''' - taking a [[monster]] down to the bare minimum of health without killing it. Usually done to switch into better [[Magic Find]] gear before the kill | + | * '''[[sliver]]ing''' - taking a [[monster]] down to the bare minimum of health without killing it. Usually done to switch into better [[Magic Find]] gear before the kill, or to let a weaker character or Follower get the last hit. |
− | |||
− | |||
* '''Spam''' -- While this term is often used as a verb, to refer to junk emails or comments, it's more often heard in its verb form in gaming. The verb refers to an action that is repeated over and over again. ''"That [[Demon Hunter]] was totally spamming [[Multishot]] into the pack of monsters."'' | * '''Spam''' -- While this term is often used as a verb, to refer to junk emails or comments, it's more often heard in its verb form in gaming. The verb refers to an action that is repeated over and over again. ''"That [[Demon Hunter]] was totally spamming [[Multishot]] into the pack of monsters."'' | ||
** '''[[Spammable]]''' -- Refers to a [[skill]] or ability that can be used repeatedly in rapid succession, generally due to a low [[resource]] cost and a lack of [[cooldown]] limits. | ** '''[[Spammable]]''' -- Refers to a [[skill]] or ability that can be used repeatedly in rapid succession, generally due to a low [[resource]] cost and a lack of [[cooldown]] limits. | ||
− | * '''SoJ''' - The [[Stone of Jordan]], a Unique Ring introduced in Diablo 2 and which returned in Diablo | + | * '''SoJ''' - The [[Stone of Jordan]], a Unique Ring introduced in Diablo 2 and which returned in Diablo 3. |
− | * '''Sorc''' - Also Soso, Sasa. Sorceress. D2 character. | + | * '''Sorc''' - Also Soso, Sasa. Sorceress. D2 character, replaced by the Wizard in Diablo 3. |
* '''SP''' - [[Single Player]]. Usually refers to single-player mode. | * '''SP''' - [[Single Player]]. Usually refers to single-player mode. | ||
− | + | * '''S/S''' - Sword/Shield, equipping both at once. Also "Sword and Board." | |
− | |||
− | |||
− | |||
− | * '''S/S''' - Sword/Shield. | ||
* '''SS''' - Stone Skin. Early name for the [[Wizard skill]] now called [[Diamond Skin]]. | * '''SS''' - Stone Skin. Early name for the [[Wizard skill]] now called [[Diamond Skin]]. | ||
* '''ST''' - [[Slow Time]], a Wizard skill. | * '''ST''' - [[Slow Time]], a Wizard skill. | ||
* '''Stam''' - Stamina. | * '''Stam''' - Stamina. | ||
− | * ''' | + | * '''STR''' - [[Strength]], one of the four attributes and the [[Barbarian]]'s [[mainstat]]. |
− | + | * '''Strat''' - [[Strategy]]. | |
− | + | * '''Synch''' - Refers to synchronizing with the server, thus going back to normal. Can be done intentionally by players through instant movements (teleportation, waypoints, portals) to defeat a desynched state, or automatically by the server via [[rubber band]]ing. | |
− | * '''Strat''' - Strategy. | + | * '''[[Synergy]]''' - Skills that directly boost or are boosted by points in other skills. Very common in D2, especially after v1.11. Less common in Diablo 3, and mostly via [[passive skills]]. |
− | * '''Synch''' - | ||
− | * '''[[Synergy]]''' - Skills that directly boost or are boosted by points in other skills. Very common in D2, especially after v1.11. | ||
<br><br> | <br><br> | ||
==T== | ==T== | ||
* '''[[Tank]]''' - A character or pet that goes toe-to-toe at melee range. Used as a noun or a verb. Also [[meat shield]]. | * '''[[Tank]]''' - A character or pet that goes toe-to-toe at melee range. Used as a noun or a verb. Also [[meat shield]]. | ||
− | |||
* '''[[TDP]]''' -- [[The Diablo Podcast]]. | * '''[[TDP]]''' -- [[The Diablo Podcast]]. | ||
* '''TE (Tele)''' - [[Teleport]]. A Wizard skill. | * '''TE (Tele)''' - [[Teleport]]. A Wizard skill. | ||
− | + | * '''TG''' - [[Treasure Goblin]], AKA Gobby, the harmless, maddening bonus monster in Diablo III. | |
− | |||
− | * '''TG''' - [[Treasure Goblin]], the harmless, maddening bonus monster in Diablo III | ||
− | |||
− | |||
− | |||
− | |||
* '''TP''' - [[Town Portal]]. | * '''TP''' - [[Town Portal]]. | ||
* '''Transferring''' - Interchanging items between characters, including activities referred to as muling, twinking and storing. | * '''Transferring''' - Interchanging items between characters, including activities referred to as muling, twinking and storing. | ||
Line 437: | Line 341: | ||
* '''Trifecta''' - Refers to an item with critical hit damage, critical hit chance, and attack speed. Highly desired. | * '''Trifecta''' - Refers to an item with critical hit damage, critical hit chance, and attack speed. Highly desired. | ||
* '''Trolling''' - Making provocative, controversial or offensive remarks, intended to create a confrontational response. Usually found in forums. | * '''Trolling''' - Making provocative, controversial or offensive remarks, intended to create a confrontational response. Usually found in forums. | ||
− | |||
* [[Twink]]/Twinked/Twinking - To give high quality items to new characters, usually other characters on your own account. Twinking is the process of doing this. Twinked refers to a character who has been so equipped. Twinking is most often done to brand new characters to make the leveling up process easier, but the term also refers to equipping high level characters with great items they haven't found themselves. | * [[Twink]]/Twinked/Twinking - To give high quality items to new characters, usually other characters on your own account. Twinking is the process of doing this. Twinked refers to a character who has been so equipped. Twinking is most often done to brand new characters to make the leveling up process easier, but the term also refers to equipping high level characters with great items they haven't found themselves. | ||
− | |||
− | |||
− | |||
<br><br> | <br><br> | ||
Line 447: | Line 347: | ||
* '''Uber''' -- Awesome, Ultimate, Elite. Often used ironically. | * '''Uber''' -- Awesome, Ultimate, Elite. Often used ironically. | ||
* '''UI''' -- [[User Interface]]. Also GUI, Graphical User Interface. | * '''UI''' -- [[User Interface]]. Also GUI, Graphical User Interface. | ||
− | * '''Unid'd''' or '''Un'ID'ed''' -- Unidentified [[item]]. | + | * '''Unid'd''' or '''Un'ID'ed''' -- Unidentified [[item]]. Item stats are set at the time of creation, not when they are IDed, so this is merely an awaited discovery, not a changed state. |
* '''Untwinked''' -- Characters using only what they find. See [[twink]]. Also [[Ironborn]]. | * '''Untwinked''' -- Characters using only what they find. See [[twink]]. Also [[Ironborn]]. | ||
− | |||
<br><br> | <br><br> | ||
==V== | ==V== | ||
− | * '''Vanilla''' - | + | * '''Vanilla''' - The plain, regulation version of a game. Unmodded, or the base game before expansion packs. |
* '''VIT''' - Vitality, one of the four [[attributes]] in Diablo. | * '''VIT''' - Vitality, one of the four [[attributes]] in Diablo. | ||
* '''Vlld''' - Also vLLD. Very low level dueling, usually level 9 in Diablo II. This greatly limits the skills and equipment that can be used, and simplifies the dueling experience somewhat. See also LLD and MLD. | * '''Vlld''' - Also vLLD. Very low level dueling, usually level 9 in Diablo II. This greatly limits the skills and equipment that can be used, and simplifies the dueling experience somewhat. See also LLD and MLD. | ||
Line 459: | Line 358: | ||
==W== | ==W== | ||
− | + | * '''WD''' - [[Witch Doctor]], a Diablo 3 character class. | |
− | |||
− | |||
− | * '''WD''' - [[Witch Doctor]]. | ||
* '''Weap''' - Weapon. | * '''Weap''' - Weapon. | ||
* '''[[WiP]]''' - Work in Progress. | * '''[[WiP]]''' - Work in Progress. | ||
− | * '''Wiz''' - [[Wizard]]. | + | * '''Wiz''' - [[Wizard]], a Diablo 3 character class. |
− | * '''Woot''' - w00t. Yippee! | + | * '''Woot''' - w00t. Sound effect meaning "Yippee!" |
* '''WotB''' - [[Wrath of the Berserker]], a [[Barbarian]] [[skill]]. | * '''WotB''' - [[Wrath of the Berserker]], a [[Barbarian]] [[skill]]. | ||
* '''[[WoW]]''' - [[World of Warcraft]]. Blizzard's ''other'' RPG. | * '''[[WoW]]''' - [[World of Warcraft]]. Blizzard's ''other'' RPG. | ||
* '''WoZ''' - [[Wall of Zombies]], one of the [[Witch Doctor skills]], much more popular before release than afterwards. | * '''WoZ''' - [[Wall of Zombies]], one of the [[Witch Doctor skills]], much more popular before release than afterwards. | ||
* '''WP''' - [[Waypoint]]. | * '''WP''' - [[Waypoint]]. | ||
− | |||
− | |||
* '''[[WUG]]''' - "What you got?". Common B.Net Trade talk meaning "What do you have to offer?" | * '''[[WUG]]''' - "What you got?". Common B.Net Trade talk meaning "What do you have to offer?" | ||
− | |||
* '''WW''' - [[Whirlwind]]. A [[Barbarian]] combat skill found in Diablo 2 and Diablo 3. | * '''WW''' - [[Whirlwind]]. A [[Barbarian]] combat skill found in Diablo 2 and Diablo 3. | ||
<br><br> | <br><br> | ||
Line 480: | Line 373: | ||
==X== | ==X== | ||
* '''Xbow''' - Crossbow. | * '''Xbow''' - Crossbow. | ||
− | |||
* '''XP''' - [[Experience]]. | * '''XP''' - [[Experience]]. | ||
<br><br> | <br><br> | ||
==Y== | ==Y== | ||
− | + | *'''YMMV''' - Your Mileage May Vary. Meaning your results may be different from someone else. | |
− | *'''YMMV''' - Your | ||
− | |||
<br><br> | <br><br> | ||
Line 494: | Line 384: | ||
* '''Zerk''' - Abbreviation for Berserk, a D2 Barbarian skill. There is no Berserk skill in Diablo III, though earlier in D3's development there was a Barbarian [[Berserker Skill Tree]]. There is a Cultist [[Berserker]] monster. | * '''Zerk''' - Abbreviation for Berserk, a D2 Barbarian skill. There is no Berserk skill in Diablo III, though earlier in D3's development there was a Barbarian [[Berserker Skill Tree]]. There is a Cultist [[Berserker]] monster. | ||
* '''[[Zombie bears]]''' - Powerful [[rune]] effect in the [[Witch Doctor]]'s [[Zombie Charger]] skill. | * '''[[Zombie bears]]''' - Powerful [[rune]] effect in the [[Witch Doctor]]'s [[Zombie Charger]] skill. | ||
− | * '''Zon''' - Amazon, a Diablo | + | * '''Zon''' - Amazon, a Diablo 2 character. |
Revision as of 02:58, 12 February 2013
An uber list of abbreviations, acronyms, and other terms specifically related to Diablo III. To streamline it, this list has been purged of general online chat acronyms and terms. Those can be found in the Diablo 2 version of this list elsewhere in this wiki.
Most of the key terms on this page are linked to articles that explain them in greater detail.
- See the Diablo Glossary for a concise list of common Diablo 3 game terms/concepts, with links to full pages of info.
- See the uber list of Diablo 2 Abbreviations and Acronyms for a similar list of Diablo 2-exclusive terms.
- This list does not contain terms that are specific to Diablo I or Diablo II and not Diablo III.
Numbers
- 1337 -- Leet as in 'leet speak'. Also "l33t." Originally meant as elite. Now usually used ironically.
- 1 -- Abbreviation for "Elite". Also used as a general alert in-game text.
- 10 chars - All posts made on the Diablo.IncGamers.com forums need 10 characters to be able to be posted. This phrase is customarily added to "yes" or "no" type replies to reach the minimum length requirement.
- 1H - one-handed weapon.
- 2H - two-handed weapon.
A
- A1, A2, A3, A4, A5 - Acts 1-5.
- AC - Acid Cloud Witch Doctor skill.
- AC - In most RPGs (but not D3), AC is Armor Class, a defense rating.
- Aggro - "Aggression." A common RPG term that describes which character or minion the monsters will attack first. Diablo 3 monsters do not aggro very much and generally just go after the nearest target, though some monsters may bypass followers and pets to attack the character directly.
- Alkaizer Run - To quickly clear a number of levels in Act 3, for maximum treasure and experience gain. Named after a Barbarian who was the first Paragon level 100 character, who ran these levels in a certain order over and over again.
- All Res - Or "AR." A very valuable item modifier that adds Resistance to All Elements.
- Alt - An "alternate" character, as opposed to a "main" that is played most of the time, has the best gear, is the highest level, etc.
- Ama/Azn/zon - Amazon. Diablo 2 character class
- Amu/Ammy - Amulet.
- Andy - Andariel. One of the Lesser Evils. Act Boss of Act One in Diablo 2.
- AoD - Area of Denial. The usual effect of an AoE spell, since it causes players to move out of the affected area, in effect "denying" them that portion of the screen.
- AoE - Area of Effect. A spell that targets an large area, dealing damage (or benefits) to anything in the vicinity.
- AP - Arcane Power, the Wizard resource that replaced Instability, which replaced mana.
- APoC - "Arcane Power on Critical Hits," a modifier that provides a proc very useful to the Wizard.
- APS - Attacks Per Second, a measurement of how fast a character can attack, boosted by skills, item mods, dual wielding, etc.
- AR - "All Resistance," a very valuable item modifier that adds Resistance to All Elements.
- Aren't You Thankful? - A common sarcastic reply in the Diablo community. Originated in a forum post by Bashiok, and turned to angry sarcasm by bitter fans.
- AS - Attack Speed, a very popular item mod in Diablo III. A "trifecta" is an item with AS, CHC, and CHD. Also called IAS (Increased Attack Speed), as it was in Diablo 2.)
- Asn/asa/assy/sin - Assassin, a Diablo 2 character.
- ATMA - A Tenshi Muling Application, which is a single player muling utility for Diablo 2. It includes a useful drop calculator.
B
- B.net/Bnet - Battle.net. Blizzard's online service. Diablo 3 can only be played online, via Battle.net.
- Battle.net 2.0 or B.net 2.0 - Blizzard's designation for the updated version of their service which debuted with Starcraft II and added many modernized features, not all of them popular with players.
- B/O - Best Offer. Used in trading items.
- Baba/Barb - Barbarian, Diablo 2 character who returns in Diablo 3.
- Ball of Death - Refers to the Wizard's powerful Archon form.
- Bashiok - Blizzard's first Diablo 3 community manager. His relationship with the fans grew rocky during 2012 and he eventually moved back to the WoW community management.
- Barblo - Neologism created by combining "Barbarian" and "Diablo." Generally used as a sort of complaint about the state of Diablo 3 during 2012 when the Barbarian's Spin2Win build was clearly the strongest in the game, yet was never nerfed while the overpowered builds for other classes were.
- Big D/Big Red - Diablo (the big Prime Evil in person).
- BIN - Buy It Now. A fixed price, no negotiation.
- BiS - Best in Slot. Refers to the best possible item for a given type of item or equipment. This generally varies by class and/or build.
- BK - Refers to the Barbarian-only Bul-Kathos's Glory item set.
- black weapon - A weapon with +minimum and maximum physical damage, and no elemental damage (hence no color of attack). Famous due to a bug that caused their damage to calculate incorrectly (higher than it should have) prior to being fixed in Patch 1.07.
- Blk - Block.
- Blue - Used to refer to a post or comment from a Blizzard employee, based on their company color of choice.
- bm - Bad manners. Indicating a PvP ruleset from Diablo 2 where such combat was ritualized and policed by players. May return with dueling in Diablo 3.
- BO or B/O - Buyout. To purchase something instantly at the Buyout set price in the Auction House.
- BoA - Bind on Account. Items such as the Hellfire ring and its components that can be shared between different characters on an account, but can not be traded or given away from that account. See also BoE and BoP.
- Bobby - Robert Kotick, the controversial and infamous CEO of Activision/Blizzard. See also Bobby's Eyes, because they will see you.
- BoE - Bind on Equip. Items that can not be removed without being destroyed once they are equipped. Nothing in Diablo 3 is designated as such. See also BoA and BoP.
- Boost - also rush or turbo. To use a higher level character to help a lower level one advance very quickly through the game, usually in order to gain greater rewards at a later point.
- BoP - Bind on Pick-up. Items that can not be dropped or traded once they are picked up. No such items are found in Diablo III. See also BoA and BoE.
- Bp - Breakpoint. A statistical point when something improves. Commonly seen in Diablo 2 since in the 2D game engine all actions were measured in frames per second.
- BT - Refers to the Blackthorne's Armor item set.
- BTS - Blizzard Technical Support.
- Buff - A short-term bonus effect that raises some beneficial property, such as from a skill or shrine.
- Build - A noun that refers to a set of equipment and skills that create a specific strategy style of character, such as a Spin2Win Barbarian.
- Bursty - This term refers to damage that is done in bursts, i.e. intermittent spikes of damage, rather than a steady output.
C
- CB - Charged Bolt, a Sorcerer skill seen in Diablo 1 and Diablo 2. Diablo 3 changed the name to Shock Pulse during development.
- CB - Crushing Blow, a powerful Diablo 2 special modifier that caused attacks to reduce the target's health by percentages of hit points.
- CC - Crowd Control. Refers to skills or effects that slow, snare, confuse, knockback, or otherwise disable or slow targets.
- CC - Critical hit Chance. Also CHC.
- C/O - Current Offer. Used when trading different items.
- CD - Critical Hit Damage, a much sought item mod in Diablo 3. Also CHC.
- CE - Collector's Edition; a special version of the game with bonus material (soundtrack, art books, etc, and a higher price. D2CE, D3CE, etc.
- Chain - Term for a spell or effect that leaps from or connects one enemy to another. Entangling Arrow and Locust Swarm are two Diablo 3 examples.
- Chant's - Refers to the Wizard-only Chantodo's Return item set.
- Char - Character.
- CHC - Critical Hit Damage. Also CC
- CHD - Critical Hit Damage. Also CD.
- chippies - Chipped gems. The lowest quality of gems, useful in D2 for various Horadric Cube recipes. They have virtually no value in Diablo 3.
- Clvl - Character level.
- CM - CM can refer to A Blizzard "Community Manager" (like Bashiok), or to a "Community Member," a Diablo player and fansite reader like you.
- CM - Critical Mass, a powerful Wizard passive that reduces cooldown times.
- CO - Current Offer, related to trading.
- Collision -- A term that refers to objects that can not occupy the same location in a game. There is no Player to Player collision so characters, followers, and pets can walk through each other. There is Player to Monster collision though, and characters can be trapped by a mass of monsters. See Escape Skills.
- Combo - An early term for the Spirit-generator Monk skills, since they all hit three times in rapid succession.
- Commodity -- Auction House term for items such as materials and gems that are sold in bulk, largely for use in Crafting.
- Cookie cutter - Cookie Cutter is a term that refers to a character build that's repeatedly recreated (almost) exactly, like cookies stamped out in exactly the same shape. These are invariably powerful and simple builds, which is (of course) why they're being copied.
- Cool down -- Also "cooldown" or "CD." A duration of time during which a skill (or other game feature) can not be used again. Finding various ways to shorten or remove cool downs is a common strategy in Diablo III.
- Coop/Co-op - Cooperative play, playing with others in PvE mode.
- CP - Checkpoint. The save points reached at the start of most dungeon levels and other key spots in Diablo 3. Players resurrect at their last checkpoint (or begin there next game) in case of non-Hardcore death.
- CR/CRes - Cold resistance.
- Crit - Critical hit or critical strike. A blow that deals extra damage and a key/core gameplay element in Diablo III, triggering many procs. Crits in Diablo 2 were always double damage and fairly uncommon.
- Cube - The short-lived Salvage Cube in Diablo III. Formerly referred to the Horadric Cube in Diablo II.
D
- D - Diablo
- D2 - Diablo II
- D2C - Diablo 2 Classic.
- D2X - Lord of Destruction Diablo 2 expansion.
- D3 - Diablo III
- D3v - Diablo III vanilla; the first version of the game after launch.
- D3C - Diablo III classic, the first version of the game after launch. It's not yet clear which term (or something else) will come into common usage to designate the pre-expansion version of Diablo III.
- D3X - Diablo III expansion #1.
- D3Y - (Or D3X2) Diablo III expansion #2.
- Dam - Damage
- Def - Defense
- Desynch - refers to desynchronizing with the server. That way, you appear to be somewhere other than your actual location on the opponent's screen. It is usually caused by some form of very rapid character movement and may result in rubber banding.
- DEX - Dexterity, one of the four attributes in all three Diablo games.
- DfA - Death from Above. Refers to spells that drop damage from the sky, like Blizzard or Acid Cloud
- DH - Demon Hunter, the archer class in Diablo 3.
- dii - , also Diii.net. Diabloii.net. The longest running Diablo fansite, now covering Diablo III and located at Diablo.IncGamers.com
- ding - Player announcing they've just leveled. (For the sound effect that's heard.)
- ding - Sound of a ring/amulet dropping. (Mostly used in Diablo I, where that sound was very distinctive and thrilling.)
- DIS - Desperately In Search of.
- Disc - Discipline, one of the Demon Hunter's class resources.
- DL - deadline in a trade EG DL10 = 10 hours before close
- DM or DML - Dead Man's Legacy (db), a legendary quiver that is often the BiS quiver for Demon Hunters.
- Dmg - Damage
- DOT - Damage Over Time refers to damage of X over Y seconds, rather than all coming in one hit.
- "Doubled it" - An now-infamous remark by Jay Wilson shortly before release, when describing how the developers had balanced the difficulty of Inferno to be harder than their tester could handle, "and then we doubled it!" This catch phrase has become largely a critical/sarcastic one for haters, though it's sometimes used in good humor as well.
- Double crit - Refers to items, most commonly jewelry or gloves, that spawned with Critical Hit Chance and Critical Hit Damage. CC and CD is a very powerful and valuable combination, especially when joined by AS for the so-called "trifecta," though other mods can be as good or better.
- DPA - Damage Per Attack.
- DPS - Damage Per Second, the common term for damage dealt in Diablo III.
- DR (DR%) - Damage Reduced. Items with this mod reduce physical damage.
- dupe - an item which has been duplicated.
- Durry - Duriel, Diablo 2 Act Two boss and one of the Lesser Evils.
- DW - Dual wield; to equip two weapons at the same time. Dual wielding grants an attack speed bonus, and is generally a big boost to DPS at the expense of defensive stats.
E
- E-Peen - Short for "e-penis." A joking term that refers to a player's desire to show off the magnitude of their game accomplishments.
- E - Short for "Elite," usually typed as a warning or notification of Elite boss pack.
- EA - Energy Armor, a Wizard skill.
- EDPSP - Effective Damage Per Second. As "DPS" is the basic damage value, EDPS is total damage over time, a real world
measurement rather than just a number on the character screen.
- EF - Echoing Fury (db), a legendary one-handed mace that has BiS potential for most classes.
- EHP - Effective Health Pool or Effective Hit Points - A more comprehensive rating than mere hit points, this incorporates total life plus damage mitigation from armor, resistances, and other factors. The actual formulae is:
EHP = HP / (1 - armor mitigation/100) * (1 - resistance mitigation/100) * (1 - other mitigation/100)
- exp - Experience.
F
- FA - Force Armor, a Wizard rune effect in the Energy Armor skill.
- Farm - To repeatedly and rapidly clear an area or kill a certain monster in search of profit. (As opposed to merely surviving.)
- FAQ - Frequently Asked Questions.
- Flaming - Making a personal attack or insulting remark in an online setting, such as a forum of comments or Battle.net chat, intended to incite anger.
- FM - Faster Movement, increased movement speed in Diablo 3. Known as FRW (Faster Run/Walk) in Diablo 2.
- FoT - Fists of Thunder, a popular Monk skill.
- FPS - Frames Per Second (command needed /fps in Diablo 2). Diablo 3 as a 3D engine does not run in frames.
G
- G - Also "TG," "Gob," or "Gobby." All abbreviations for the Treasure Goblin, the harmless, valuable, maddening monster in Diablo 3.
- GAH - Gold Auction House. As distinct from the RMAH (Real Money Auction House).
- Gear - Items or equipment, one of the most important aspects of ARPGs like Diablo 3.
- gg - good game. Standard response to your opponent after a PvP duel. Can also mean "good gear."
- Glass cannon - A character that is very powerful (cannon) but not very durable (glass). This term most often refers to mage or archer characters who deal out huge damage since they've optimized their gear/skills for that, rather than defense/hit points/etc.
- Grail - players attempting to find at least one of every set item and unique item in the game. Usually associated with single player Diablo 2 because ATMA which allowed unlimited stash space.
- Glorious! - A common exclamation by the Templar Follower, which players have taken to mocking, ironically or otherwise.
- Godly - Something (usually an item) of exceptional quality. Also see "uber." Diablo 1 and Diablo 2 had "Godly" as an item prefix denoting a very high increase in armor, (as in the famous GPoW or Godly Plate of the Whale) but this affix did not return in Diablo 3.
- grind - "Grinding" is an often-derogatory term for gameplay that requires much repetition of the same boring events. Diablo II's end game was chiefly comprised of grinding, such as Baal runs.
- grush - glitched rush, where an attempt to rush a low level character has gone awry.
- GS - Ground Stomp, A Barbarian skill.
- GS - Galvanizing Ward {db), a Wizard passive skill.
H
- H -- Hell. Third and last difficulty of Diablo 1 and 2. Third of four difficulties in Diablo III. Also the realm where Diablo and the other demons reside (Burning Hells).
- Hack -- (v) To cheat or use exploits in a game. (n) A program that enables such cheats.
- HOTA - Hammer of the Ancients, a Barbarian skill.
- HC -- Hardcore. One death and game over. Introduced in Diablo 2 and continued in Diablo 3.
- Honey pot -- A target (pet, minion, or player) set out to draw in the monsters so others can strike them freely. See aggro.
- Hot -- Warning that a portal or waypoint is dangerous to enter due to monsters crowding around the other end.
- HP -- Hit Points.
I
- IAS - Increased Attack Speed/Initial Attack Speed. Often just "AS" in Diablo 3 terminology.
- ID - Identify.
- IK - Refers to the Immortal King item set, which is popular with Barbarians.
- Ilvl - Item Level, an important property of items which is crucial in determining the modifiers, legendary type, and more. Displayed on the item tool tip in Diablo 3.
- Imba - "Imbalanced," a term for items, skills, or other game features that are thought to be imbalanced. Also "OP."
- Ind - Indestructible. Also "indy" or "indes."
- Inv - Inventory.
- Ironborn - A term for characters who are self-found, as opposed to using the Auction House to obtain their gear. Many players wish for official game mode support for this, but no Blizzard comment on it has been heard.
- Ironman - A Life off the Land-related play style that does not allow characters to return to town or interact with NPCs in anyway, other than as required to complete quests.
- ISO - "In Search Of," as in "ISO dueling game."
- ITD - Ignore Target's Defense.
- Item linking -- A long-anticipated[1] system that provides stats and info about items in-game, enabling easy item display/discussion with other players. Enabled in Diablo III through Battle.net chat by holding shift + left click on an item with a chat dialogue already open.
J
- JW - Jay Wilson, Diablo 3 Game Director, 2006-2012. Extremely popular in the community until May 15, 2012, and controversial thereafter.
K
- KB - Knockback.
L
- LAEK - Life After Each Kill, also "LAK". An item modifier in Diablo III that awards a set amount of life for each monster upon its death. Much less valued than Life Leech (LL) or Life on Hit (LoH).
- LCS - The Lying Character Screen. The Diablo 2 Character window was notorious for displaying incorrect information.
- LD - (LDam, LDmg) - Lightning damage.
- LE - Lightning Enchanted.
- LEB - Lightning enchanted boss.
- Leech - (noun) One who leeches. (Experience or items from other, more active players. Usually a derogatory term)
- Leech - (verb) To gain health as a percentage of damage dealt. (Diablo 2 featured Life and Mana leech.)
- Legacy - Legendary items found prior to v1.04. Legacy Legendary and Set items generally have much worse stats than the later versions.
- legit - legitimate item, not a dupe or a hack.
- LL - Life Leech.
- LLD - Low level dueling. PvP dueling characters at a pre-set level to limit their equipment choices and skill options. Also vLLD (very low level dueling), and mLD (medium level dueling).
- LoD - Lord of Destruction. The Diablo II expansion. Also referred to as D2X.
- LoH - Life on Hit, an item modifier that grants X amount of hit points with every strike.
- LotL - Live off the Land. A play style in which characters use only items they find themselves in that game, and do not bring in any items from outside the game. Purists do not even use items bought from NPCs.
- LS - Locust Swarm, a Witch Doctor skill.
- Lvl - Level.
M
- Marq - Also Mar. Marquise, the new, highest level 15 gem added in v1.07.
- Mat - Material. Refers to objects required for crafting recipes.
- Max - Maximum.
- Meat shield - A character or pet that fights at melee range and takes the brunt of the enemy attack. Also tank.
- Meph - Mephisto. The Act 3 Act Boss in Diablo 2. Brother to Baal and Diablo and one of the three Prime Evils.
- Merc - Mercenary. They are called Followers in Diablo 3 since they aren't paid.
- MF - Magic Find.
- Min - Minimum.
- Mitigation - Mitigation means to lessen, such as resistances mitigating the amount of damage taken from a type of attack.
- ML - Mana Leech. Unknown in Diablo III, though many other methods exist to rapidly refuel resources.
- MLD - Mid Level Duel. Characters used for dueling at a set maximum level to limit their skill and equipment use. See also vLLD and LLD.
- MM - Magic Missile, a Wizard skill.
- Mod - Modifier. Adds a characteristic to an item such as a weapon or charm.
- Mod - Moderator. A member responsible for moderating a forum or channel.
- Mod - Player-modified version of a game, popular in Diablo 1 and Diablo 2. There are no players mods permitted in Diablo 3.
- MP - Multi-Player.
- MP - Monster Power. A game system allowing players to custom set their desired difficulty and level of reward from 0 to 10. Introduced into Diablo III in Patch 1.04.
- MS - Multi-Shot. A mod available to boss monsters in Diablo 2. Seen in Diablo 3 during development, but not present in the release client. Also a Demon Hunter skill.
- MSLE or MSLEB - Multi-Shot Lightning Enchanted. Extremely dangerous combination of boss mods in Diablo 2, prior to v1.10. No comparable creature exists in Diablo III.
- Mules - characters used to store extra items. Necessary in Diablo II due to the huge variety of items and minimal stash space. Difficult in Diablo III due to the 10 character limit.
- Muling - moving items from one character to another for storage or onto a character to be used. Either mules or ATMA (D2 single player only).
N
- N00b - Newb. Nub. Newbie. Newcomer to the game. (Generally used as an insult).
- NDA -- Non-Disclosure Agreement. What visitors to Blizzard must often sign as a pledge of secrecy.
- NDE - Near Death Experience (when a character JUST manages to escape a very dangerous situation). Diablo III displays this fact and awards achievements for surviving with very low hit points.
- Necro - The Necromancer. Also "nec" and "nerco." A Diablo II character, seen in Diablo 3 as an NPC but often fan-requested as a new character in D3X or D3Y.
- Nerf - To make something in the game easier or less dangerous. Named from the foam-rubber toys.
- NG - New Game/Next Game.
- NM - Nightmare. The second level of difficulty in Diablo 1, 2, and 3.
- Norm - Normal. Usually refers to the first level of difficulty in the Diablo games.
- No -Twink (Untwinked) - No-twink groups and players use and equip only what they find specifically with that character, rather than bringing in items, usually much higher level items, found by others. See also Ironborn.
- NPC - Non-Player Character.
- NYI - Not Yet Implemented. Common acronym on game features during development.
O
- One-shot - To die or kill with a single hit.
- orgset - Organ set. The three Demon parts required in the Infernal Machine event.
- OP - Overpowered, to refer to something in the game, monster, skill, item, etc, that seems unfairly strong.
- OP - Original Poster. Refers to the first person to start a forum thread, news post, etc.
- os - open socket. An item with a socket that has no gem placed in it. A crucial distinction in Diablo 2 where unsocketing was long impossible.
P
- Pally - Paladin, Diablo 2 character. Often rumored to return in D3X or D3Y.
- Paragon - The Paragon level system was added to Diablo III in Patch 1.04. It added 100 Paragon levels that began after a character reached level 60. Each Paragon level provides +3% Magic Find and Gold Find as a passive bonus, plus the normal attributes granted with a level up.
- Parked/parking - Leading a dangerous or inconvenient monster away, then running away quickly enough to ditch it and leave it lost there, out of AI range from any players.
- perm - A purported way of making a duped item not *poof*. (Vanish as a dupe.) These were common in Diablo II, and were almost always nonfunctional scams.
- PK - Player killing. Usually associated with ambushing players to kill them. A form of PvP not to be confused with dueling. PKing is not possible in Diablo III, since there is no nonconsensual PvP.
- Porter - Teleporting Boss.
- Pots - Potions.
- Proc - "Process" or "Special Procedure." Means chance of a skill or item effect to be activated under certain circumstances, often tied to landing critical hits in Diablo 3.
- Purist - Characters who only use items they found themselves. No trading, transferring of items from other characters, or Magic Finding. See also Ironborn.
- PvE - Player versus Environment. Also PvM.
- PvM - Player versus Monster. Also PvE.
- PvP - Player v Player combat. Dueling. Not to be confused with PKing.
- PW - Password.
Q
- qlvl - quality level.
R
- r - Ready. This is the standard signal among players in a group before triggering a monster urn/shrine or entering a treacherous area.
- Raid - A boss battle or other mission in an MMORPG that requires the coordination of multiple players to defeat. There are no raid events in Diablo 3.
- Reagent -- Also "material". An ingredient of some type required to perform an action. For instance, an identify scroll was the required reagent to identify an item in Diablo 3, prior to ID scroll being removed from the game. Generally called materials in Diablo 3.
- Regen - Regeneration.
- remora - Remoras are weak characters who attach themselves to more powerful characters, following them around and living on their scraps. A common site in Diablo 2 cow runs, but not often seen in Diablo 3.
- Req - Requirement.
- Res - Resistance.
- Res All - Or "All Res." A valuable item modifier that adds Resistance to All Elements.
- RL - Real life (the messy and often unpleasant world found away from the computer screen).
- Rlvl - Required Level.
- RMT - Real Money Trading. Selling game items for real world cash money. Prohibited by Blizzard in Diablo II and generally frowned on by gamers. Allowed and officially endorsed via the Real Money Auction House in Diablo III.
- RNG - Random Number Generator. Algorithms used in computing when an outcome needs to be as random as possible. Often used by players frustrated by their inability to "beat" the random nature of a game, "Bad RNG".
- RtM - Read the Manual. What no one ever actually does.
- run - To repeatedly kill the monster or monsters in a certain area in order to gain items or experience. Also "farm."
- Rush - Also turbo or taxi. To use a high level character to assist a lower level character(s) in moving quickly through the game.
S
- SC - Soft Core. Non-Hardcore characters. Often used pejoratively by Hardcore players.
- S/E - Save and exit. Usually to avoid an untimely death. Considered poor form in some circles, especially Hardcore.
- Self-found - An item a character or player found themselves and thus knows is legit. Can refer to a character, as in "untwinked."
- Single Pass - going through the game without re-running an area. Diablo III is designed (like WoW) to let characters achieve the highest possible level (60) from (roughly) a single pass, rather than requiring endless grinding to reach the higher levels, as D2 did. This changed considerably with the introduction of the Paragon system.
- slivering - taking a monster down to the bare minimum of health without killing it. Usually done to switch into better Magic Find gear before the kill, or to let a weaker character or Follower get the last hit.
- Spam -- While this term is often used as a verb, to refer to junk emails or comments, it's more often heard in its verb form in gaming. The verb refers to an action that is repeated over and over again. "That Demon Hunter was totally spamming Multishot into the pack of monsters."
- SoJ - The Stone of Jordan, a Unique Ring introduced in Diablo 2 and which returned in Diablo 3.
- Sorc - Also Soso, Sasa. Sorceress. D2 character, replaced by the Wizard in Diablo 3.
- SP - Single Player. Usually refers to single-player mode.
- S/S - Sword/Shield, equipping both at once. Also "Sword and Board."
- SS - Stone Skin. Early name for the Wizard skill now called Diamond Skin.
- ST - Slow Time, a Wizard skill.
- Stam - Stamina.
- STR - Strength, one of the four attributes and the Barbarian's mainstat.
- Strat - Strategy.
- Synch - Refers to synchronizing with the server, thus going back to normal. Can be done intentionally by players through instant movements (teleportation, waypoints, portals) to defeat a desynched state, or automatically by the server via rubber banding.
- Synergy - Skills that directly boost or are boosted by points in other skills. Very common in D2, especially after v1.11. Less common in Diablo 3, and mostly via passive skills.
T
- Tank - A character or pet that goes toe-to-toe at melee range. Used as a noun or a verb. Also meat shield.
- TDP -- The Diablo Podcast.
- TE (Tele) - Teleport. A Wizard skill.
- TG - Treasure Goblin, AKA Gobby, the harmless, maddening bonus monster in Diablo III.
- TP - Town Portal.
- Transferring - Interchanging items between characters, including activities referred to as muling, twinking and storing.
- Trifecta - Refers to an item with critical hit damage, critical hit chance, and attack speed. Highly desired.
- Trolling - Making provocative, controversial or offensive remarks, intended to create a confrontational response. Usually found in forums.
- Twink/Twinked/Twinking - To give high quality items to new characters, usually other characters on your own account. Twinking is the process of doing this. Twinked refers to a character who has been so equipped. Twinking is most often done to brand new characters to make the leveling up process easier, but the term also refers to equipping high level characters with great items they haven't found themselves.
U
- Uber -- Awesome, Ultimate, Elite. Often used ironically.
- UI -- User Interface. Also GUI, Graphical User Interface.
- Unid'd or Un'ID'ed -- Unidentified item. Item stats are set at the time of creation, not when they are IDed, so this is merely an awaited discovery, not a changed state.
- Untwinked -- Characters using only what they find. See twink. Also Ironborn.
V
- Vanilla - The plain, regulation version of a game. Unmodded, or the base game before expansion packs.
- VIT - Vitality, one of the four attributes in Diablo.
- Vlld - Also vLLD. Very low level dueling, usually level 9 in Diablo II. This greatly limits the skills and equipment that can be used, and simplifies the dueling experience somewhat. See also LLD and MLD.
W
- WD - Witch Doctor, a Diablo 3 character class.
- Weap - Weapon.
- WiP - Work in Progress.
- Wiz - Wizard, a Diablo 3 character class.
- Woot - w00t. Sound effect meaning "Yippee!"
- WotB - Wrath of the Berserker, a Barbarian skill.
- WoW - World of Warcraft. Blizzard's other RPG.
- WoZ - Wall of Zombies, one of the Witch Doctor skills, much more popular before release than afterwards.
- WP - Waypoint.
- WUG - "What you got?". Common B.Net Trade talk meaning "What do you have to offer?"
- WW - Whirlwind. A Barbarian combat skill found in Diablo 2 and Diablo 3.
X
- Xbow - Crossbow.
- XP - Experience.
Y
- YMMV - Your Mileage May Vary. Meaning your results may be different from someone else.
Z
- Zanmato -Using a VERY cheap skill to kill something.
- Zerk - Abbreviation for Berserk, a D2 Barbarian skill. There is no Berserk skill in Diablo III, though earlier in D3's development there was a Barbarian Berserker Skill Tree. There is a Cultist Berserker monster.
- Zombie bears - Powerful rune effect in the Witch Doctor's Zombie Charger skill.
- Zon - Amazon, a Diablo 2 character.