Dark Berserker
The Dark Berserker are pure melee brawlers, armed with huge maces and a ferocious blood lust. Their trademark attack is a devastating two-handed smash with their club.
Berserkers are the muscle of the Cultists' evil, demon-worshipping cult. They are massive, powerful humanoids who wear hoods and loincloths and carry huge mauls, with which they are happy to bash your brains in. Berserkers have nasty, sharp teeth and three toes on each foot. Their skin is unhealthy pallid grey color.
Berserkers have a special overhead smashing attack Berserk Slam, which they telegraph by powering up their mauls with a reddish glow. Their overhead attack is highly damaging, but if you dodge it the Berserker will hit the floor so hard their maul breaks through the stone and gets stuck there. While the Berserker struggles to pull his weapon free, he is defenseless and can be killed swiftly.
Subtypes[edit | edit source]
Act I
- Dark Berserker
Act II
- Frozen Berserker
- Molten Berserker
- Pain Monger
- Vicious Mangler
Act III
- Hell Basher
In Alphabetical Order
Dark Berserker[edit | edit source]
- Appears in Act I - Wortham, Highland Caves, Halls of Agony, Highlands Passage and The Lyceum
- Physical attack with a special Berserk Slam attack
Frozen Berserker[edit | edit source]
- Appears in Act II - Lair of the Witch
Hell Basher[edit | edit source]
- Appears in Act III - The Keep Depths
- Physical attack with a special Berserk Slam attack
Molten Berserker[edit | edit source]
- Appears in Act II - Lair of the Witch
Pain Monger[edit | edit source]
- Appears in Act II - Hadi's Claim Mine, Road to Alcarnus, Town Cellar, Secret Altar and Stinging Winds
- Physical attack with a special Berserk Slam attack
Vicious Mangler[edit | edit source]
- Appears in Act II - Alcarnus, Sandy Cellar, Town Cellar, Hidden Conclave and Secret Altar
- Physical attack with a special Berserk Slam attack
Named[edit | edit source]
Superunique versions of Dark Berserker have a chance of spawning in the following areas:
Act I
- Battlerage the Plagued - Halls of Agony level 1. Target of the bounty Kill Battlerage the Plagued
- Boneslag the Berserker - Halls of Agony level 3. Target of the bounty Kill Boneslag the Berserker
- Treefist Woodhead - Halls of Agony level 3. Target of the bounty Kill Treefist Woodhead
Act II
- Shatterbone - Stinging Winds, entrance to Alcarnus
- Wargiant - Stinging Winds as part of the Guardian Spirits event.
Lore[edit | edit source]
The dark berserkers are considered weaker demons, but their strength is still far greater than that of any human. I have found dark spells within the cathedral, written in Archbishop Lazarus' own hand, explaining how to summon them. I pray that no other copies exist, so that this terrible knowledge will be lost forever. -- Deckard Cain
Development[edit | edit source]
The Berserker was first shown at WWI 2008 when Diablo III was first announced. It has not changed much since then.
There were Berserkers seen in the Blizzcon 2010 PvM demo, and they were huge. Only three of them were present, but they were always found in the same place, near the end of the Highlands Passage, where they defended a quest boss Cultist from the Mad Weaponmaker.
Gallery[edit | edit source]
Shatterbone near Alcarnus
Wargiant in the Stinging Winds
A berserker howls in a scene from the Demon Hunter cinematic.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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