Difference between revisions of "Monk skill archive"

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{{Class skill archive top}}
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<span style="color:red;">'''This page archives the original version of the Monk's skill trees, for future curiosity. This page is not to be updated with current info; see the Monk skills article for the latest information about this class' skills.'''</span>
  
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The Monk's skills were first revealed in August 2009, at Blizzcon. At that time there were 8 skills divided (randomly) into three unnamed skill trees. When the Monk's skills were next shown, in October 2010 at Blizzcon, skill trees were no longer in the game, and numerous new Monk skills had been added, while a few had been removed and transformed into [[Monk traits]].
  
This is a full listing of the [[Monk]]'s '''skills''', by skill tree. See the individual skill tree and skill pages for full stats, screenshots, and usages of all of these spells.
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* [[Skill]]s -- General skill design and mechanics of [[passive]] and [[active]] skills.
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* [[Combo|Combos Skills]] -- The Monk's skill specialty; land 3 consecutive hits and achieve special bonuses.
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* [[Monk skills]] -- The current state of the class. All are active skills.
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* [[Monk traits]] -- Where Passive skills are housed in Diablo III.
  
  
== General Note ==
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==Skill Development==
The Monk's skill trees have not yet received names as of 24 or august 2009, so they are given the generic names "Skill Tree A-C" by Blizzard. This will be updated when new information comes to us from Blizzard.
 
  
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Back when only eight of the [[Monk skill|Monk's skills]] had been revealed at Blizzcon 2009, Jay Wilson gave some hints about what other powers the character was going to demonstrate. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
  
== Skill Tree A ==
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::''Diii.net: We saw eight Monk skills at BlizzCon. All were melee offensive or defensive. Can you give us some idea of what other types of skills the character will have at his disposal?''
[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|500px|Monk skills, as of Blizzcon 2009.]]
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::'''Jay Wilson:''' Most of the Monk’s skills will focus on combat skills and attacks, along with his various escape skills. And we talked at Blizzcon that we’re likely to put some defensive and supportive abilities on him. Possibly [[Auras]]. We’ve not done the next round of skills on him yet so we’re not exactly sure.
See the [[Skill Tree A]] page for full information on these skills. This is just a quick name listing, for reference.
 
  
* Tier 1 Skills
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The [[Monk skill]] trees as revealed at [[BlizzCon 2009]] were clearly works in progress, with temporary names and the skills assigned to the trees at random. There were no prerequisites or synergies of any kind, and it's highly likely the Monk's skill layout will be entirely different when we're next given a look at them.
** None yet.
 
* Tier 2 Skills
 
** [[Force Without Thought]]
 
* Tier 3 Skills
 
** [[Seven Sided Strike]]
 
* Tier 4 Skills
 
** [[Inner Sanctuary]]
 
** [[Way of the Hundred Fists]]
 
  
== Skill Tree B ==
 
See the [[Skill Tree B]] page for full information on these skills. This is just a quick name listing, for reference.
 
  
* Tier 1 Skills
 
** [[Crippling Wave]]
 
* Tier 2 Skills
 
** [[Exploding Palm]]
 
* Tier 3 Skills
 
** None yet.
 
* Tier 4 Skills
 
** None yet.
 
  
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==Tree A Skills==
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[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|500px|Monk skills, as of Blizzcon 2009.]]
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This tree had 4 of the 8 skills, with a level 5, 10, and two 15s. All the skills in the 1, 5, and 10 tiers had points invested in them already, so they could be used from the very start. There were only 2 level 15 [[Monk]] skills in the 2009 Blizzcon demo, the only two Monk skills without points already in them on the demo character, and both were in this tree. Both were fairly cool to use, too, though 100 Fists was the clear champ of the two.
  
== Skill Tree C ==
 
See the [[Skill Tree C]] page for full information on these skills. This is just a quick name listing, for reference.
 
 
* Tier 1 Skills
 
** [[Impenetrable Defense]]
 
* Tier 2 Skills
 
** [[Radiant Visage]]
 
* Tier 3 Skills
 
** None yet.
 
* Tier 4 Skills
 
** None yet.
 
 
 
 
[[Image:Skill-tree-blizzcon09-monkA-muldric.jpg|frame|Skill Tree A as of [[BlizzCon 2009]].]]
 
This tree had 4 of the 8 skills, with a level 5, 10, and two 15s. All the skills in the 1, 5, and 10 tiers had points invested in them already, so they could be used from the very start. There were only 2 level 15 [[Monk]] skills in the demo, the only two Monk skills without points already in them on the demo character, and both were in this tree. Both were fairly cool to use, too, though 100 Fists was the clear champ of the two.<br>
 
 
 
==Tier 2==
 
===[[Force Without Thought]]===
 
Passive skill<br>
 
Rank: 1/5.<br>
 
Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 10% of your normal weapon damage.<br>
 
 
Rank: 2/5.<br>
 
Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 20% of your normal weapon damage.<br>
 
 
Rank: 3/5.<br>
 
Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for 30% of your normal weapon damage.<br>
 
 
Rank: 4/5.<br>
 
Description: Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counteract the attacker for 40% of your normal weapon damage.<br>
 
 
Not much to say about this one, since it had a point in it and I never added any more to see if I could discern the improvement. The Monk hits so fast and was overpowered for the Blizzcon build that needing to dodge or getting your hits interrupted wasn’t a real major problem.<br>
 
 
==Tier 3<br>==
 
===[[Seven Sided Strike]]===
 
Mana cost: 30<br>
 
Rank: 1/5.<br>
 
Description: Dash at your enemies, striking six times in succession for 50% of your weapon damage.
 
 
Rank: 2/5<br>
 
Description: Dash at your enemies, striking 7 times in succession for 50% of your weapon damage.
 
 
A very fun skill. Much like a finishing move in a fighter. The Monk teleports to his target, Dragon Flight style, and commences to strike multiple times. As best I could tell, the Monk was invulnerable, or perhaps intangible, during this attack. He’s not visible except as flashing series of human shapes, all shining gold and two-dimensional. You can see a screenshot to the right, or see it featured in the Blizzcon B-roll gameplay footage. The evolution of the skill was described in detail during the Monk design panel as well.<br>
 
 
The hits always seemed to land, and did considerable damage in total. If this one was cast on an empty space, the monk would do three flashing hits before stopping. He’d also stop short of 6 if the target died along the way.  If there were multiple targets in the area, he seemed to select targets randomly, hitting each of them some number of times out of his total of 6.<br>
 
 
This one was best used on single or double targets, ideally a boss that needed finishing off, especially a teleporter or another elusive one, since all the hits would go to it in rapid succession, and hit it no matter how it squirmed.<br>
 
 
Fun and effective. What more do you want?<br>
 
 
 
==Tier 4==
 
===[[Inner Sanctuary]]===
 
Mana cost: 24<br>
 
Rank: 1/5<br>
 
Description: Creates a protected region on the ground for 6 seconds that can not be bypassed by enemies.<br>
 
 
Rank: 2/5<br>
 
Description: Creates a protected region on the ground for 7 seconds that can not be bypassed by enemies.<br>
 
 
I tried this one just to be thorough, since there was no need for additional defense at any point during the Blizzcon demo. At least not for the (intentionally) overpowered Monk. When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle of which stands the Monk. It appeared to be impermeable to melee attackers; the Fallen I used it against couldn’t penetrate, at lest. They could reach through it, though. A Fallen Overseer had enough range to whack me with his improvised pole arm, as I stood in the center, immediately after casting it.  Regular Fallen could not though, and just stood ringed around the exterior, waiting their turn.<br>
 
 
I didn’t try it against bosses or flying enemies, and there were very few projectile enemies in the Blizzcon build to test that aspect of it against.  And it was never necessary, since I was always better off attacking than standing back on defense, with the Monk.<br>
 
 
 
===[[Way of the Hundred Fists]]===
 
Combo skill. A fast series of attacks strikes enemies in front of you.<br>
 
Rank: 1/5<br>
 
First hit: A short range dashing attack that deals 100% weapon damage.<br>
 
Second hit: Attack rapidly 6 times for 8% of weapon damage.<br>
 
Third hit: Attack all enemies near the monk for 85% of weapon damage.<br>
 
 
Rank: 2/5<br>
 
First hit: A short range dashing attack that deals 108% weapon damage.<br>
 
Second hit: Attack rapidly 7 times for 8% of weapon damage.<br>
 
Third hit: Attack all enemies near the monk for 85% of weapon damage.<br>
 
  
Rank: 3/5<br>
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===Tier II===
First hit: A short range dashing attack that deals 116% weapon damage.<br>
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* '''[[Force Without Thought]]'''
Second hit: Attack rapidly 8 times for 8% of weapon damage.<br>
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** Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for X% of your normal weapon damage.
Third hit: Attack all enemies near the monk for 90% of weapon damage.<br>
 
  
This one was a blast to use, and was about the most fun Monk skill. It’s just straight out of an action movie, or some game like Tekken 3. The Monk does a short dash to the first punch, throws a flurry of blows for the second stage, and then blasts an explosive, AoE attack.  It’s an excellent crowd killer, and when used on a monster marked with the Explosive Palm 3rd stage, it’s almost certain to clear the room.<br>
 
  
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===Tier III===
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* '''[[Seven Sided Strike]]'''
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** Description: Dash at your enemies, striking X times in succession for Y% of your weapon damage.
  
  
[[Image:Skill-tree-blizzcon09-monkB-muldric.jpg|frame|Skill Tree B as of [[BlizzCon 2009]].]]
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===Tier IV===
==Tier One==
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* '''[[Inner Sanctuary]]'''
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** Creates a protected region on the ground for X seconds that can not be bypassed by enemies.
 +
* '''[[Way of the Hundred Fists]]'''
 +
** Combo skill. A fast series of attacks strikes enemies in front of you.
 +
** First hit: A short range dashing attack that deals X% weapon damage.
 +
** Second hit: Attack rapidly Y times for 8% of weapon damage.
 +
** Third hit: Attack all enemies near the monk for Z% of weapon damage.
  
===[[Crippling Wave]]===
 
* Combo skill. Light attacks that apply a series of increasingly debilitating debuffs.
 
* '''Rank: 1'''
 
* First hit: Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.
 
* Second hit: Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks.
 
* Third hit: Deals 60% weapon damage. Debuffs refreshed on all targets.
 
  
* '''Rank: 2'''<br>
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==Tree B Skills==
* First hit: Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.<br>
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This tree had only two skills at the Blizzcon 2009 reveal, both [[combo]]s.
* Second hit: Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.<br>
 
* Third hit: Deals 75% weapon damage. Debuffs refreshed on all targets.<br>
 
  
An interesting sort of combo attack, since it’s about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time).  Like Inner Sanctuary, this one was never needed at Blizzcon. There’s no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.<br>
 
  
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.<br>
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===Tier I===
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* '''[[Crippling Wave]]'''
 +
** Combo skill. Light attacks that apply a series of increasingly debilitating [[debuff]]s.
 +
** First hit: Deals X% of weapon damage. Enemy movement speed reduced Y% for 2 seconds.
 +
** Second hit: Deals Z% weapon damage. Enemy damage reduced A% and they take A% more damage from attacks.
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** Third hit: Deals B% weapon damage. Debuffs refreshed on all targets.
  
  
==Tier 2==
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===Tier II===
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* '''[[Exploding Palm]]'''
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** Combo Skill. A quick succession of attacks ending with the deadly Exploding Palm.
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** First hit: X% of weapon damage.
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** Second hit: Y% of weapon damage.
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** Third hit: Target bleeds for Z damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
  
===[[Exploding Palm]]===
 
* Combo Skill. A quick succession of attacks ending with the deadly Exploding Palm.<br>
 
* '''Rank: 1/5'''<br>
 
* First hit: 35% of weapon damage.<br>
 
* Second hit: 50% of weapon damage.<br>
 
* Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.<br>
 
  
* '''Rank: 2/5'''
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==Tree C Skills==
* First hit: 40% of weapon damage.<br>
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This tree also had just two skills at the Blizzcon 2009 reveal, both defensive in nature.
* Second hit: 60% of weapon damage.<br>
 
* Third hit: Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.<br>
 
  
* '''Rank: 3/5'''
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===Tier I===
* First hit: 45% of weapon damage.<br>
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* '''[[Impenetrable Defense]]'''
* Second hit: 70% of weapon damage.<br>
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** Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
* Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.<br>
 
  
This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.<br>
 
  
It will have to be nerfed in the final game, and probably moved down the skill tree as well, since this is just insane for such a low level skill.
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===Tier II===
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* '''[[Radiant Visage]]'''
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** A flash of light sears the eyes of all enemies within 20 feet, blinding them for X-Y seconds. If attacked they will fight back with a Z% reduced chance to hit.
  
  
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==Removed Skills==
  
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Skills that were once used by the Monk, but that were removed during development. The Monk has far fewer of these than the [[Barbarian]], [[Wizard]], or [[Witch Doctor]] since the Monk was the 4th character revealed, and only 8 Monk skills were shown before the big passive skill / traits switchover.
  
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[[Impenetrable Defense]], [[Radiant Visage]], and [[Force Without Thought]] were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010.
  
 
== References ==
 
== References ==
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{{Skill navbox}}
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{{Slave_navbox_Diablo_III|Monk}}
{{Skill navbox Monk}}
 
  
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[[category:skills]]
 
[[Category:Monk skill archive]]
 
[[Category:Monk skill archive]]
 
[[Category:Monk]]
 
[[Category:Monk]]
 
[[Category:Archives]]
 
[[Category:Archives]]
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[[category:skill archive]]

Latest revision as of 20:03, 18 August 2011

This page archives the original version of the Monk's skill trees, for future curiosity. This page is not to be updated with current info; see the Monk skills article for the latest information about this class' skills.

The Monk's skills were first revealed in August 2009, at Blizzcon. At that time there were 8 skills divided (randomly) into three unnamed skill trees. When the Monk's skills were next shown, in October 2010 at Blizzcon, skill trees were no longer in the game, and numerous new Monk skills had been added, while a few had been removed and transformed into Monk traits.

  • Skills -- General skill design and mechanics of passive and active skills.
  • Combos Skills -- The Monk's skill specialty; land 3 consecutive hits and achieve special bonuses.
  • Monk skills -- The current state of the class. All are active skills.
  • Monk traits -- Where Passive skills are housed in Diablo III.


Skill Development[edit | edit source]

Back when only eight of the Monk's skills had been revealed at Blizzcon 2009, Jay Wilson gave some hints about what other powers the character was going to demonstrate. [1]

Diii.net: We saw eight Monk skills at BlizzCon. All were melee offensive or defensive. Can you give us some idea of what other types of skills the character will have at his disposal?
Jay Wilson: Most of the Monk’s skills will focus on combat skills and attacks, along with his various escape skills. And we talked at Blizzcon that we’re likely to put some defensive and supportive abilities on him. Possibly Auras. We’ve not done the next round of skills on him yet so we’re not exactly sure.

The Monk skill trees as revealed at BlizzCon 2009 were clearly works in progress, with temporary names and the skills assigned to the trees at random. There were no prerequisites or synergies of any kind, and it's highly likely the Monk's skill layout will be entirely different when we're next given a look at them.


Tree A Skills[edit | edit source]

Monk skills, as of Blizzcon 2009.

This tree had 4 of the 8 skills, with a level 5, 10, and two 15s. All the skills in the 1, 5, and 10 tiers had points invested in them already, so they could be used from the very start. There were only 2 level 15 Monk skills in the 2009 Blizzcon demo, the only two Monk skills without points already in them on the demo character, and both were in this tree. Both were fairly cool to use, too, though 100 Fists was the clear champ of the two.


Tier II[edit | edit source]

  • Force Without Thought
    • Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for X% of your normal weapon damage.


Tier III[edit | edit source]

  • Seven Sided Strike
    • Description: Dash at your enemies, striking X times in succession for Y% of your weapon damage.


Tier IV[edit | edit source]

  • Inner Sanctuary
    • Creates a protected region on the ground for X seconds that can not be bypassed by enemies.
  • Way of the Hundred Fists
    • Combo skill. A fast series of attacks strikes enemies in front of you.
    • First hit: A short range dashing attack that deals X% weapon damage.
    • Second hit: Attack rapidly Y times for 8% of weapon damage.
    • Third hit: Attack all enemies near the monk for Z% of weapon damage.


Tree B Skills[edit | edit source]

This tree had only two skills at the Blizzcon 2009 reveal, both combos.


Tier I[edit | edit source]

  • Crippling Wave
    • Combo skill. Light attacks that apply a series of increasingly debilitating debuffs.
    • First hit: Deals X% of weapon damage. Enemy movement speed reduced Y% for 2 seconds.
    • Second hit: Deals Z% weapon damage. Enemy damage reduced A% and they take A% more damage from attacks.
    • Third hit: Deals B% weapon damage. Debuffs refreshed on all targets.


Tier II[edit | edit source]

  • Exploding Palm
    • Combo Skill. A quick succession of attacks ending with the deadly Exploding Palm.
    • First hit: X% of weapon damage.
    • Second hit: Y% of weapon damage.
    • Third hit: Target bleeds for Z damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.


Tree C Skills[edit | edit source]

This tree also had just two skills at the Blizzcon 2009 reveal, both defensive in nature.

Tier I[edit | edit source]

  • Impenetrable Defense
    • Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.


Tier II[edit | edit source]

  • Radiant Visage
    • A flash of light sears the eyes of all enemies within 20 feet, blinding them for X-Y seconds. If attacked they will fight back with a Z% reduced chance to hit.


Removed Skills[edit | edit source]

Skills that were once used by the Monk, but that were removed during development. The Monk has far fewer of these than the Barbarian, Wizard, or Witch Doctor since the Monk was the 4th character revealed, and only 8 Monk skills were shown before the big passive skill / traits switchover.

Impenetrable Defense, Radiant Visage, and Force Without Thought were removed from the Monk's skill listing between Blizzcon 2009 and Blizzcon 2010.

References[edit | edit source]